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1 year ago  ::  May 24, 2012 - 8:15PM #1
Kn1ght_Steve31
Date Joined: Mar 6, 2012
Posts: 86
I think that I want this in development and not optimization.  I'm not focusing on maximizing my skills, but making a fun hybrid build that works. I don't know exactly how a hybrid is built, so I need some help from all the experts out here.  I know I want to focus on Strength, then Wisdom as my two stats, making me more of a wild warden/battle  cleric. I want to make my character dependent on no one, but if someone needed help, then I could be there to heal or take over as the beat stick. I looked at some of the hybrid builds on the OP thread, but I want a level 1 build, not a finished level 30 build. I was thinking taking 16 to STR/WIS at level 1 and then putting the rest in CON, DEX and CHA, dumping INT. 
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1 year ago  ::  May 24, 2012 - 10:42PM #2
Kn1ght_Steve31
Date Joined: Mar 6, 2012
Posts: 86
I think I'm going Earthstrength Warden/Cleric. 18 Str 16 Con 12 Dex 8 Int 14 Wis 10 Cha.
Take Hybrid Talent Armored Might at level 1.  and Fort from Warden
Take the powers: Righteous Brand, Strength From Stone, Healing Strike and Shield of the Gods.
For Equipment: A Heavy Sheild, Amulet of Protection, Longsword and Veteran's Hide +1

That should give me 30 HP, 7 S. Value, and 11 surges/day; 17 ac/16 fort/ 14 ref/ 13 will
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1 year ago  ::  May 25, 2012 - 9:51AM #3
Buzzhorn1
Date Joined: Jun 20, 2011
Posts: 386
Sounds good so far. Pretty solid mechanically.

If you're serious about healing/protection, look into Healing Word related feats later on. Channel Divinity feats for Protection/Life would also be very nice for the flavor aspect.

Were you planning on multiclassing in the future? If so, Paladin could really help round out your concept.

If you have the Adventurer's Vault, be sure to purvey the magic items closely. I know there are several items that aren't really all that powerful, but the flavor is definately there, such as Matyr's Armor and Lifegiving Armor.
Resident Revenant Minotaur Half-Blooded Dragonborn Fighter Hybrid Barbarian Multiclassing into Warlord


   
   
   
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1 year ago  ::  May 25, 2012 - 12:14PM #4
Kn1ght_Steve31
Date Joined: Mar 6, 2012
Posts: 86
Well, at least it's a good start. I put that I was going 16STR/WIS, but put 14 later on. So with Racial Bonuses it would be 18Str/14Con/12Dex/8Int/18Wis/10Cha. 14 Con would drop me only 2 HP to 28 right? Defs Would go up some too. 19AC/16F/14R/15W.

I think since I need simple melee weapons to start with, I'll go with a mace, and take a craghammer later. Is that a good idea, or focus feats on the healing, and take only a weapon focus/expertise feat?

I will look into Healing Word feats. What books in general do I need to focus on for those? My feats then need to focus on healing & defense.Those armors are good, but I can't take those unless I can upgrade to scale. I need some hide that flows good. I think Stoneborn Hide Armor from AV would be a good start for this build.

And to the multiclassing, I didn't think about it at all. I'm guessing to wait until Paragon or Epic to worry about that.
Spoiler: Show

Leoneiros
Level 5
Longtooth Shifter
Warden|Cleric
Corellon (Neutral)
Healer's Lore
Nature's Wrath
Hybrid Talent: Guardian's Might

HP: 58 (29 Bloodied)
Surge Value: 15
Surges/Day: 12
HP/LV: 6
-----------------------------------------------------------------------------
              Mod   1/2 level    Start   Race   Lvl
STR:   18 (+4)     (+6)    =   16   +  2   +
CON:   14 (+2)     (+4)   =   14   +      +
DEX:   12 (+1)     (+3)   =   12   +      +
INT:    8 (-1)     (+1)      =    8    +      +
WIS:   18 (+4)     (+6)   =   18   +  2   +
CHA:   10 (+0)     (+2)   =   10   +      +
----------------------------------------------------------------------------
Speed :       6  
Initiative : +3 
-----------------------------------------------------------------------------
Defenses                      Armor+
        Total           Level  Abil   Class  Enh  Race  Feat  Shld  Item
AC    :   22  =  10   +   2  +  7  +    0  +  1  +  0  +  0  + 2   + 0
Fort  :   18  =  10   +   2  +  4  +    1  +  1  +  0  +  0  + 0   + 0
Refl  :   16  =  10   +   2  +  1  +    0  +  1  +  0  +  0  + 2   + 0
Will  :   17  =  10   +   2  +  4  +    0  +  1  +  0  +  0  + 0   + 0
-----------------------------------------------------------------------------
Ability Score Bonuses: +2 STR/WIS
Size: Med
Speed: 6
Vision: low light
Longtooth Shifting
Languages: common, goblin
Skill Bonuses: +2 athletics +2 endurance
Armor Proficiencies: cloth, leather, hide
Weapon Proficiencies: simple melee/ranged
Implements: holy symbol
----------------------------------------------------------------------------
Skills (*Trained in*)
                        
Acrobatics          + 3  
Arcana               + 1  
Athletics *          + 13
Bluff                   + 2  
Diplomacy          + 2 
Dungeoneering   + 6 
Endurance         + 6  
Heal                  + 6  
History              + 1 
Insight*            + 11
Intimidate        + 2
Nature             + 6 
Perception*     + 11
Religion           + 1  
Stealth            + 3  
Streetwise      + 2 
Thievery          + 3  
----------------------------------------------------------------------------
Worksheet

Attack                Bonus       Lvl   Abil   Prof   Enh   Feat  Class
Craghammer             +9         +2     +4     +2     +1

Attack                Damage              Abil  Enh   Feat    Class
Craghammer             +5                  +4   +1
--------------------------------------------------------------------------
Feats
01: Hybrid Talent: Guardian Might (WIS over DEX/INT in AC)
02: Weapon Proficiency (Craghammer)
04: Battle Healer ()

Powers

    AT WILL: 
Strength of Stone (1)
Invigorating Assault (1)
    ENCOUNTER: 
Healing Strike (1)
Rough Strike (3)
    DAILY POWERS: 
Shield of the Gods (1) 
Form of Mountain's Thunder (5)

    UTILITY&MISC POWERS: 

Cure Light Wounds
-------------------------------------------------------------------------

Equipment

Weapon: Vicious Craghammer +1    [LV 2]
Weapon:                                                  
Weapon:
Weapon:
Armor : Healer's Hide Armor (+1)     [LV 5]
Arms  : Heavy Shield (-)
Feet  :
Hands : Gloves of Piercing (-)          [LV 3]
Head  :
Neck  : Cloak of Distortion (+1)       [LV 4]
Ring  :
Ring  :
Waist : Belt of Vigor                        [LV 2]

Other : magic holy symbol +1, backpack, 150 gp 
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1 year ago  ::  May 28, 2012 - 4:38PM #5
Buzzhorn1
Date Joined: Jun 20, 2011
Posts: 386

May 25, 2012 -- 12:14PM, Kn1ght_Steve31 wrote:

Well, at least it's a good start. I put that I was going 16STR/WIS, but put 14 later on. So with Racial Bonuses it would be 18Str/14Con/12Dex/8Int/18Wis/10Cha. 14 Con would drop me only 2 HP to 28 right? Defs Would go up some too. 19AC/16F/14R/15W.

I think since I need simple melee weapons to start with, I'll go with a mace, and take a craghammer later. Is that a good idea, or focus feats on the healing, and take only a weapon focus/expertise feat?

I will look into Healing Word feats. What books in general do I need to focus on for those? My feats then need to focus on healing & defense.Those armors are good, but I can't take those unless I can upgrade to scale. I need some hide that flows good. I think Stoneborn Hide Armor from AV would be a good start for this build.

And to the multiclassing, I didn't think about it at all. I'm guessing to wait until Paragon or Epic to worry about that.
Spoiler: Show


Leoneiros
Level 5
Longtooth Shifter
Warden|Cleric
Corellon (Neutral)
Healer's Lore
Nature's Wrath
Hybrid Talent: Guardian's Might

HP: 58 (29 Bloodied)
Surge Value: 15
Surges/Day: 12
HP/LV: 6
-----------------------------------------------------------------------------
              Mod   1/2 level    Start   Race   Lvl
STR:   18 (+4)     (+6)    =   16   +  2   +
CON:   14 (+2)     (+4)   =   14   +      +
DEX:   12 (+1)     (+3)   =   12   +      +
INT:    8 (-1)     (+1)      =    8    +      +
WIS:   18 (+4)     (+6)   =   18   +  2   +
CHA:   10 (+0)     (+2)   =   10   +      +
----------------------------------------------------------------------------
Speed :       6  
Initiative : +3 
-----------------------------------------------------------------------------
Defenses                      Armor+
        Total           Level  Abil   Class  Enh  Race  Feat  Shld  Item
AC    :   22  =  10   +   2  +  7  +    0  +  1  +  0  +  0  + 2   + 0
Fort  :   18  =  10   +   2  +  4  +    1  +  1  +  0  +  0  + 0   + 0
Refl  :   16  =  10   +   2  +  1  +    0  +  1  +  0  +  0  + 2   + 0
Will  :   17  =  10   +   2  +  4  +    0  +  1  +  0  +  0  + 0   + 0
-----------------------------------------------------------------------------
Ability Score Bonuses: +2 STR/WIS
Size: Med
Speed: 6
Vision: low light
Longtooth Shifting
Languages: common, goblin
Skill Bonuses: +2 athletics +2 endurance
Armor Proficiencies: cloth, leather, hide
Weapon Proficiencies: simple melee/ranged
Implements: holy symbol
----------------------------------------------------------------------------
Skills (*Trained in*)
                        
Acrobatics          + 3  
Arcana               + 1  
Athletics *          + 13
Bluff                   + 2  
Diplomacy          + 2 
Dungeoneering   + 6 
Endurance         + 6  
Heal                  + 6  
History              + 1 
Insight*            + 11
Intimidate        + 2
Nature             + 6 
Perception*     + 11
Religion           + 1  
Stealth            + 3  
Streetwise      + 2 
Thievery          + 3  
----------------------------------------------------------------------------
Worksheet

Attack                Bonus       Lvl   Abil   Prof   Enh   Feat  Class
Craghammer             +9         +2     +4     +2     +1

Attack                Damage              Abil  Enh   Feat    Class
Craghammer             +5                  +4   +1
--------------------------------------------------------------------------
Feats
01: Hybrid Talent: Guardian Might (WIS over DEX/INT in AC)
02: Weapon Proficiency (Craghammer)
04: Battle Healer ()

Powers

    AT WILL: 
Strength of Stone (1)
Invigorating Assault (1)
    ENCOUNTER: 
Healing Strike (1)
Rough Strike (3)
    DAILY POWERS: 
Shield of the Gods (1) 
Form of Mountain's Thunder (5)

    UTILITY&MISC POWERS: 

Cure Light Wounds
-------------------------------------------------------------------------

Equipment

Weapon: Vicious Craghammer +1    [LV 2]
Weapon:                                                  
Weapon:
Weapon:
Armor : Healer's Hide Armor (+1)     [LV 5]
Arms  : Heavy Shield (-)
Feet  :
Hands : Gloves of Piercing (-)          [LV 3]
Head  :
Neck  : Cloak of Distortion (+1)       [LV 4]
Ring  :
Ring  :
Waist : Belt of Vigor                        [LV 2]

Other : magic holy symbol +1, backpack, 150 gp 



You're right about the HP.

For the Healing Word boosting, look at Divine Power, since that's where I get most of mine. (Also the place to get domain feats.) I do not have any of the Essentials line, however, and some things may be present there. Maybe by perusing the Cleric's handbook in CharOp you can find out?

The weapon also sounds good. I say roll with it.

Resident Revenant Minotaur Half-Blooded Dragonborn Fighter Hybrid Barbarian Multiclassing into Warlord


   
   
   
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1 year ago  ::  May 28, 2012 - 7:04PM #6
Kn1ght_Steve31
Date Joined: Mar 6, 2012
Posts: 86
Thanks. I've got him up and running. I'll see how he goes.
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