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13 months ago ::
May 24, 2012 - 6:26PM
#1
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Date Joined:
Nov 14, 2008
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One of the biggest changes in the new edition is the non-scaling defense and accuracy. A character or monster of any level is able to hit a target of any level. You do not become invulnerable by mere dint of having leveled up.
The other side of this coin is that hit points are the new Armor Class. Your toughness at higher levels is based primarily on hit points and secondarily on whatever defensive tricks you pick up along the way.
For this reason it is an extremely grave error to randomize hit points in any way, shape, or form. PCs are going to rely on those hit points now more than ever. It's just cruel to even allow the possibility that one fighter might end up with a significantly lower HP total than another through sheer bad luck with the dice.
I know this will be an unpopular move with some people, but as one of the core aspects of the rules, it's extremely important to get this right.
If your position is that the official rules don't matter, or that house rules can fix everything, please don't bother posting in forums about the official rules. To do so is a waste of everyone's time.
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13 months ago ::
May 24, 2012 - 6:28PM
#2
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Date Joined:
May 18, 2002
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Seconded.
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13 months ago ::
May 24, 2012 - 6:46PM
#3
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Date Joined:
Jan 18, 2012
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I don't agree. I think they should remain tied to die-rolling.
It is easy to provide an optional rule for a set number of hit points at each level, but to make both ways work I think the design has to go around variable HP because that takes into account the possibility of lower hit points.
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13 months ago ::
May 24, 2012 - 6:50PM
#4
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Date Joined:
Jan 18, 2012
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I just house ruled it, but i guess the reason they are making a new edition already is because people need spoon fed rules. I haven't played with random hit points in at least 15 years, we figured that out in early 1990s as I am sure Andrelai has as well. I only disagree with the OP because I am going to ignore that rule anyway, and this way the pre-4E purists can still have their way.
Yeah I think this is the way to do it. House rule it or variant rule. It's simple. But if some people are going to use random and some fixed, then I think the system as a whole works better if it takes into account random HP.
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13 months ago ::
May 24, 2012 - 6:52PM
#5
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Agree with OP
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13 months ago ::
May 24, 2012 - 6:56PM
#6
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Date Joined:
Aug 23, 2008
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I just house ruled it, but i guess the reason they are making a new edition already is because people need spoon fed rules. I haven't played with random hit points in at least 15 years, we figured that out in early 1990s as I am sure Andrelai has as well. I only disagree with the OP because I am going to ignore that rule anyway, and this way the pre-4E purists can still have their way.
Yeah I think this is the way to do it. House rule it or variant rule. It's simple. But if some people are going to use random and some fixed, then I think the system as a whole works better if it takes into account random HP.
I haven't played D&D Next since DDXP, so I really dont know what has changed in 4 months, but I understood that it was modular and all the rules would be determined by your DM. so really both static and random Hp could be used.
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13 months ago ::
May 24, 2012 - 7:09PM
#7
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Date Joined:
Aug 10, 2006
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Hit points can be random - it is rediculously simple to houserule a minimum gain/level, max per level, whatever suits your game.
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13 months ago ::
May 24, 2012 - 7:20PM
#8
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Date Joined:
Apr 30, 2012
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House ruled here. If the player rolls less than half of the die's potential, it's a reroll. I.e., a Fighter rolls a 3 on his/her d12. Reroll until he/she rolls at least a 6.
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13 months ago ::
May 24, 2012 - 7:25PM
#9
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Date Joined:
Jul 16, 2010
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Rolled HP is a terrible idea, almost as bad as rolled stats. They both only work when you're doing something like Gamma World where your characters are essentially disposable. (As it more or less was in the early editions where they invented rolled stats and hit dice.)
Anyway, maybe there's an optional module for a fixed HP gain on level up. Maybe there isn't. It's not in the playtest material we are given, and we can only comment on what we actually have.
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13 months ago ::
May 24, 2012 - 7:28PM
#10
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Date Joined:
Jan 28, 2008
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I think it's important to develope the game from a "random roll" - and allow (even encourage) people to chose to "house rule" max hit points per level.
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