|
1 year ago ::
May 24, 2012 - 4:39PM
#1
|
|
|
As the title implies; what's you're favorite thing in 5e s far?
Personally, I think the advantage and disadvantage system seems real interesting and fun.
|
|
|
|
1 year ago ::
May 24, 2012 - 4:43PM
#2
|
Date Joined:
Jun 16, 2011
|
Yep, advantage and disadvantage system, the new hit dice healing system, and the mixture of vancian and pathfinder-4e style casting of spells. I also really like how they trimmed a lot of fat away from the character sheet and rolled it into your ability scores.
|
|
|
|
1 year ago ::
May 24, 2012 - 4:47PM
#3
|
Date Joined:
Jan 25, 2007
|
compared to 3.5:
- at-wills for wizards, this is a huge win in my book
- backgrounds
- themes
compared agianst 4e:
- Backgrounds give a pretty healthy skill bonus which is nice and some equally powerful abilities
- The more detailed breakout of skills again
in general:
- simplicity of rules
- the character sheet layout (though I'm sure this will change), I do like it, includes a good amount of info while being concise
Will have to play and see what else
|
|
|
|
1 year ago ::
May 24, 2012 - 4:47PM
#4
|
Date Joined:
May 24, 2012
|
I really quite like the dynamic of themes and backgrounds in addition of the classic class/race combination. We only get 5 of each at the moment but I must resist tweaking with them to create new combinations.
I definately want to see more of the ritual mechanic in the future.
|
|
|
|
1 year ago ::
May 24, 2012 - 4:55PM
#5
|
Date Joined:
Aug 26, 2007
|
I am liking the very simple rules structures. I like the skill system and how well it integrates into the thems and background choices. I like how the themes and backgrouns flesh out your characters backgrournd as well as grant abilities and skills, as will as give a role playing benifite, such as the knight being able to ask for room and food from nobels, and a cleric being able to go into a local temple of his faith and get free healing. That is probably my favorite aspect so far.
We can already see how a fighter that choses guardian would be very different from that choses slayer, and heck, a fighter could even chose healer and learn how to make healing potions, or magic user and get the cantrip of ray of frost at will. Some combos don't work so well though, such as mage taking slayer, unless I am reading it wrong and a wizard that kills a enemy with a shocking grasp could cast shocking grasp again on another adjacent enemy.
In terms of concepts, I am pretty much liking it all. In terms of balancing out the details, that will come with play testing.
|
|
|
|
1 year ago ::
May 24, 2012 - 5:15PM
#6
|
Date Joined:
May 24, 2012
|
Some combos don't work so well though, such as mage taking slayer, unless I am reading it wrong and a wizard that kills a enemy with a shocking grasp could cast shocking grasp again on another adjacent enemy.
I was thinking the same thing but I went to check, The reaper feature seems to cover any attacks, so it seems ok for a wizard (for his damaging spells of course). The cleave feature as worded cover any melee attacks so I would say yes to shocking grasp.
Obviously you must be in melee but then again it seem to be a viable combination.
|
|
|
|
1 year ago ::
May 24, 2012 - 5:20PM
#7
|
Date Joined:
Aug 31, 2004
|
hands down, advantages and disavantages in my book is a winner. also likes how wizards is trying to make combat faster. hit die gives a reasonable compromidse to both 3rd and 4th edition players.
liking that touch and grapple attacks are treated as standard so far. easier monster stat blocks, much needed.
oh! the official introducton of the electrum piece! nice!
also , the return of cover in combat, i felt spycraft used that best of any rpg in that regard.
i'm slighty concerned that the lack of feats will homogenize pcs, but i'll wait to see if this gets covered later on or not. not big on just max damage for critical hits, however. gahh, spell components? sigh, wished that wizards would just use costs for spells based of a mana point cost, and eliminate this.
so far, i like it, looking forward to running this sunday. -star26
|
|
|
|
1 year ago ::
May 24, 2012 - 5:35PM
#8
|
Date Joined:
May 24, 2012
|
gahh, spell components? sigh, wished that wizards would just use costs for spells based of a mana point cost, and eliminate this.
Spell components ? There isn't much spell components except in the case of ritual (which is an optional way to cast spell without preparing them) or a permanent (or allegedly major) effect in play (such as continual light)
I may be wrong of course but I did not see spell components for battle spells.
|
|
|
|
1 year ago ::
May 24, 2012 - 5:40PM
#9
|
Date Joined:
Apr 27, 2012
|
There were feats. They just got listed on the character sheet instead of in a section.
|
|
|
|
1 year ago ::
May 24, 2012 - 5:46PM
#10
|
Date Joined:
May 24, 2012
|
agree with most of what previous posters have said. The character sheet is pretty consice but I would like to see a better arangement in the finished product... maybe bring back the shield emblem for the AC, LOL. The new versions of Ability scores serving as saving throws is top notch. I would like to see a full skills list; did I miss it somehow? Also, don't see any Feats, though it seems as if they are rolled into Class, Background & Theme. Liking what I'm seeing... but would like more charts, ala AD&D.
|
|
|