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Switch to Forum Live View Not Sold on Advantages
1 year ago  ::  May 24, 2012 - 3:30PM #1
Sahir
Date Joined: Dec 30, 2008
Posts: 4
So, running through the playtest this morning, I'm a little worried about Advantages. It seems like they are everywhere, and aren't balanced by an equal ammount of dissadvantages.

Assuming that this edition of D&D goes off the generally 50% chance to hit at level ideal, rolling 2d20 and taking the higher pushes this to a 75% chance to hit.

Now I realize with disadvantages that you get a 75% chance to miss if a dissadvantage is applies, but on my first read through there wasn't nearly as many as there were advantages.

But I'm running my group in a day or two, so we'll see.
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1 year ago  ::  May 24, 2012 - 3:55PM #2
Annandul
Date Joined: May 23, 2012
Posts: 23
I found the advantages to work well, in place of many different extra bonuses for this and that. I'm quite happy with them, and my players (the ones that had played a previous edition) preferred it. It helped run things a bit more smoothly, instead of counting up whatever bonuses from this and that. I'm happy with it.
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1 year ago  ::  May 24, 2012 - 3:56PM #3
delugeia
Date Joined: Apr 21, 2005
Posts: 56
I agree.

I don't think the developers realize this is like giving a +5 to the roll.

That is a LOT different than a +2 from 4E Combat Advantage.
 
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1 year ago  ::  May 24, 2012 - 4:04PM #4
Bow_Seat
Date Joined: Apr 10, 2008
Posts: 307

May 24, 2012 -- 3:56PM, delugeia wrote:

I agree.

I don't think the developers realize this is like giving a +5 to the roll.

That is a LOT different than a +2 from 4E Combat Advantage.
 




It's a little more complicated than a +5 because of the increased variance associated with that. Either the variance matters little (in a situation where you were already very likely to hit), or it matters a lot (in a situation where you were not very likely to hit). Also, increased chance to critical. So the times that you really really needed that advantage (big boss fight) it's a lot better than a static +5

Edit: I don't know if that is a good or bad thing in your book. I'm indifferen't (zero value judgement) right now. 

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1 year ago  ::  May 24, 2012 - 4:31PM #5
delugeia
Date Joined: Apr 21, 2005
Posts: 56

May 24, 2012 -- 4:04PM, Bow_Seat wrote:


It's a little more complicated than a +5 because of the increased variance associated with that.



That is true, however for middle ranged target die rolls (rolls from 7 to 15), the variance is between 21-25%.

Your chances of rolling an 11 or better are 50% with a single roll and 75% with a double roll.
Your chances of rolling a 7 or better are 70% with a single roll and 91% with a double roll.
Your chances of rolling a 15 or better are 30% with a single roll and 51% with a double roll.

So for those ranges that would be the same as +4/5. That's still a huge difference for "most" rolls.

N Single Double Diff
1 100.00% 100.00% 0.00%
2 95.00% 99.75% 4.75%
3 90.00% 99.00% 9.00%
4 85.00% 97.75% 12.75%
5 80.00% 96.00% 16.00%
6 75.00% 93.75% 18.75%
7 70.00% 91.00% 21.00%
8 65.00% 87.75% 22.75%
9 60.00% 84.00% 24.00%
10 55.00% 79.75% 24.75%
11 50.00% 75.00% 25.00%
12 45.00% 69.75% 24.75%
13 40.00% 64.00% 24.00%
14 35.00% 57.75% 22.75%
15 30.00% 51.00% 21.00%
16 25.00% 43.75% 18.75%
17 20.00% 36.00% 16.00%
18 15.00% 27.75% 12.75%
19 10.00% 19.00% 9.00%
20 5.00% 9.75% 4.75%

 

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1 year ago  ::  May 24, 2012 - 5:49PM #6
Bow_Seat
Date Joined: Apr 10, 2008
Posts: 307

May 24, 2012 -- 4:31PM, delugeia wrote:

May 24, 2012 -- 4:04PM, Bow_Seat wrote:


It's a little more complicated than a +5 because of the increased variance associated with that.



That is true, however for middle ranged target die rolls (rolls from 7 to 15), the variance is between 21-25%.

Your chances of rolling an 11 or better are 50% with a single roll and 75% with a double roll.
Your chances of rolling a 7 or better are 70% with a single roll and 91% with a double roll.
Your chances of rolling a 15 or better are 30% with a single roll and 51% with a double roll.

So for those ranges that would be the same as +4/5. That's still a huge difference for "most" rolls.

N Single Double Diff
1 100.00% 100.00% 0.00%
2 95.00% 99.75% 4.75%
3 90.00% 99.00% 9.00%
4 85.00% 97.75% 12.75%
5 80.00% 96.00% 16.00%
6 75.00% 93.75% 18.75%
7 70.00% 91.00% 21.00%
8 65.00% 87.75% 22.75%
9 60.00% 84.00% 24.00%
10 55.00% 79.75% 24.75%
11 50.00% 75.00% 25.00%
12 45.00% 69.75% 24.75%
13 40.00% 64.00% 24.00%
14 35.00% 57.75% 22.75%
15 30.00% 51.00% 21.00%
16 25.00% 43.75% 18.75%
17 20.00% 36.00% 16.00%
18 15.00% 27.75% 12.75%
19 10.00% 19.00% 9.00%
20 5.00% 9.75% 4.75%

 




That's an interesting chart. Do you mind if I copy it to use in a googledoc for my group?

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1 year ago  ::  May 24, 2012 - 7:45PM #7
Archaeologist
Date Joined: Dec 26, 2009
Posts: 106
I'm quite fond of Advantages, at least in principle.  
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1 year ago  ::  May 24, 2012 - 8:15PM #8
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,652
From my first reading (not playing it yet), I tend to like the rule also.  It tends to be more exciting than just adding new plusses to a roll.  Also, it introduces a bell curve to the d20 game, which I feel is necessary to flatten out the 1 to 20 straight roll.

 
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1 year ago  ::  May 24, 2012 - 9:21PM #9
Authw8
Date Joined: Feb 15, 2008
Posts: 1,096
Yeah, I really like the advantage mechanic. It makes the unlikely a little more likely to happen, and it makes something that had a good chance of happening almost guaranteed. And the bell-curve means that having a higher modifier is rewarded more when using advantage, at least as I understand the math of it. This means that someone who is good at something gets overall more from advantage than someone who starts off not being very good. Or in other words, part of what you gain when using advantage is reliability.
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1 year ago  ::  May 24, 2012 - 9:44PM #10
elibus
Date Joined: Mar 24, 2008
Posts: 476
I think it's a great idea. Not only does it nix the need for alot of bonus/penalty stacking to a single roll,  but it's also a big enough effect that players and NPC's are going to hunt for every way to leverage the mechanic. That puts alot of pressure to come up with every creative idea possible. LOVE IT!
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