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13 months ago ::
May 24, 2012 - 5:54PM
#21
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Date Joined:
Jan 25, 2007
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So I am genuinely asking if I'm missing something... it seems a fighter can only do a basic attack, over, and over, and over again? Am I missing something?
Yes. They have already said that they havn't gotten to the fighter to give him his goodies yet. You're just seeing the basic fighter without any of his extras. This won't be how fighters end up.
Thanks, glad to hear. I missed that so I definitley need to catch up on some posts I've missed from them.
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13 months ago ::
May 24, 2012 - 5:55PM
#22
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Date Joined:
Jan 25, 2007
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the fighter does what he does best: he FIGHTS.
27 hours into a dungeon, no rest, no sleep like other men, he is still FIGHTING and dealing his 1d12+X damage each round. The wizard has been out of spells since hour 17. what's he doing? Spamming minors and X at-wills.
WHich means nothing unless you are fighting 24 hours a day. The "I cna do this all day" point is kinda moot when 2 fights in everyone needs to stop to recharge their spells, leaving you to either wait with them or go ahead alone and get killed horribly.
A good point, plus constant fighting doesn't mean 1 attack ability. The link I posted is the Warblade in 3.5 that does a whole lot of fighting but also has some options.
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13 months ago ::
May 24, 2012 - 5:58PM
#23
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Date Joined:
Oct 25, 2009
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Don't forget that you can always use your actions to do things like swing from a chandelier, flip over a table, wrestle an enemy to the ground or pick up a keg of ale and chuck it at someone. Simply tell the DM what you want to do, the DM then asks for a check. The fighter will have the best physical ability scores which means he/she is much more likely to pass these checks. With this old school approach you are only limited by your imagination, not by the power cards.
WotC should really release a video of an inhouse play test so that people can see what this style of play is like. People who've only ever played 4e might not realize how different this style of play is.
for the record: I play Basic D&D and 4e on a regular basis. Love 'em both!
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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13 months ago ::
May 24, 2012 - 6:00PM
#24
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Date Joined:
Apr 10, 2008
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So I am genuinely asking if I'm missing something... it seems a fighter can only do a basic attack, over, and over, and over again? Am I missing something?
Yes. They have already said that they havn't gotten to the fighter to give him his goodies yet. You're just seeing the basic fighter without any of his extras. This won't be how fighters end up.
Thanks, glad to hear. I missed that so I definitley need to catch up on some posts I've missed from them.
There was a livechat a while back (read: week ago?) where Mearls said that fighters will definitely get the option of adding maneuvers and the like to their repetoire. They just haven't figured out whether it's through bonus feats, basic level up mechanics, or what. It's coming, but it's just not here yet.
They were toying with the option of forgoing things like new maneuvers for some more general static bonuses so that each edition's supporters can run the fighter that they wanted.
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13 months ago ::
May 24, 2012 - 6:01PM
#25
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Date Joined:
May 19, 2011
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Don't forget that you can always use your actions to do things like swing from a chandelier, flip over a table, wrestle an enemy to the ground or pick up a keg of ale and chuck it at someone. Simply tell the DM what you want to do, the DM then asks for a check. The fighter will have the best physical ability scores which means he/she is much more likely to pass these checks. With this old school approach you are only limited by your imagination, not by the power cards.
WotC should really release a video of an inhouse play test so that people can see what this style of play is like. People who've only ever played 4e might not realize how different this style of play is.
for the record: I play Basic D&D and 4e on a regular basis. Love 'em both!
The only problem with that is it makes it sound like the Fighter is required to constantly being creative, inventive, etc to be comparable to magic users, who can probably use magic to do whatever the Fighter's giving up his attack to do, much more effectively, possbly more damage, and can still be just as creative as the Fighter's player.
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13 months ago ::
May 24, 2012 - 6:05PM
#26
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Date Joined:
Apr 27, 2012
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I think proving that a simple fighter is ok and part of the game right off is a good move. More will be added on later I am sure.
I definitely think I could play this simple fighter and have plenty of fun. Would I refuse to use anything extra? Of course not. I'll wait and see what comes out. I'm sure there will be some things that are interesting for fighters that I like. On the other hand, I am not forced into the 4e complex daily martial fighter which is what happened at the beginning of 4e. Everyone has been promised and knows complexity is coming. I was never promised simplicity until Essentials.
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13 months ago ::
May 24, 2012 - 6:10PM
#27
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Date Joined:
Jan 25, 2007
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Don't forget that you can always use your actions to do things like swing from a chandelier, flip over a table, wrestle an enemy to the ground or pick up a keg of ale and chuck it at someone. Simply tell the DM what you want to do, the DM then asks for a check. The fighter will have the best physical ability scores which means he/she is much more likely to pass these checks. With this old school approach you are only limited by your imagination, not by the power cards.
WotC should really release a video of an inhouse play test so that people can see what this style of play is like. People who've only ever played 4e might not realize how different this style of play is.
for the record: I play Basic D&D and 4e on a regular basis. Love 'em both!
The thing being I've played both 3.5 and 4e extensively and I do all those sorts of things in every 4e campaign I've played. Maybe people like you might not realize that all that stuff outside of what the mechanics specifically detail can just as easily be done in 4e as 3.5, skills exists in both and some basic examples of skill checks exist in both. I see nothing in 5e that improves improvised sort of skill checks... so yes a fighter could do all that sort of stuff while a wizard can do all that sort of stuff on top of having in game mechanic options.
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13 months ago ::
May 24, 2012 - 6:28PM
#28
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Don't forget that you can always use your actions to do things like swing from a chandelier, flip over a table, wrestle an enemy to the ground or pick up a keg of ale and chuck it at someone. Simply tell the DM what you want to do, the DM then asks for a check. The fighter will have the best physical ability scores which means he/she is much more likely to pass these checks. With this old school approach you are only limited by your imagination, not by the power cards.
WotC should really release a video of an inhouse play test so that people can see what this style of play is like. People who've only ever played 4e might not realize how different this style of play is.
for the record: I play Basic D&D and 4e on a regular basis. Love 'em both!
I'm bolding the parts where I think you are either trying to stoke an edition war, or haven't actually read the rules, especialy the DMG for the edition you are implying is so straight-jacketing.
I've been DMing since AD&D, 4E was the first time I saw any coherent guidlines for ad'hoc effects in improvisation in combat in the initial book offerings. Every other edition had waved it off as pure DM fiat, or had rules tucked in supplementary products well removed from the initial release.
I'm sorry if your 4E DM was illiterate, or hadn't read the DMG. However, the straight-jacket was at your table, not in the books.
I have an answer for you, it may even be the truth.
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13 months ago ::
May 24, 2012 - 6:42PM
#29
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Date Joined:
Jun 13, 2010
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Don't forget that you can always use your actions to do things like swing from a chandelier, flip over a table, wrestle an enemy to the ground or pick up a keg of ale and chuck it at someone. Simply tell the DM what you want to do, the DM then asks for a check. The fighter will have the best physical ability scores which means he/she is much more likely to pass these checks. With this old school approach you are only limited by your imagination, not by the power cards.
WotC should really release a video of an inhouse play test so that people can see what this style of play is like. People who've only ever played 4e might not realize how different this style of play is.
for the record: I play Basic D&D and 4e on a regular basis. Love 'em both!
I'm bolding the parts where I think you are either trying to stoke an edition war, or haven't actually read the rules, especialy the DMG for the edition you are implying is so straight-jacketing.
I've been DMing since AD&D, 4E was the first time I saw any coherent guidlines for ad'hoc effects in improvisation in combat in the initial book offerings. Every other edition had waved it off as pure DM fiat, or had rules tucked in supplementary products well removed from the initial release.
I'm sorry if your 4E DM was illiterate, or hadn't read the DMG. However, the straight-jacket was at your table, not in the books.
I love 4E too, but you must agree, many powers have mechanical descriptions that are an end in itself. Of course you can work around it and think of how that works in the real world, but actually, most of the players I have met in conventions and stuff don´t do it that way, most of them simply play powers somehow disconnected on how it would actually happen in the "game world" . not that it happens in every table, probably not in youers, neither in mine, but it happens a lot. I think that´s one thing they are trying to avoid now.
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13 months ago ::
May 24, 2012 - 6:46PM
#30
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Date Joined:
Oct 25, 2009
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I'm bolding the parts where I think you are either trying to stoke an edition war, or haven't actually read the rules, especialy the DMG for the edition you are implying is so straight-jacketing.
I've been DMing since AD&D, 4E was the first time I saw any coherent guidlines for ad'hoc effects in improvisation in combat in the initial book offerings. Every other edition had waved it off as pure DM fiat, or had rules tucked in supplementary products well removed from the initial release.
I'm sorry if your 4E DM was illiterate, or hadn't read the DMG. However, the straight-jacket was at your table, not in the books.
GRIN .... I am the DM No worries, players in my 4e games get to have all kinds of improvised fun. I am fully aware of how powerful 4e can be for using skills to do great and wonderful things. Last week we had half the party riding down a flight of stairs in a wheelbarrow while the other half tried to use tablecloths as parachutes. Lots of improvised fun was had by all. No illiterate DM straightjackets here 
I also DM encounters, lair assault, and LFR and get to see all kinds of other DM's running tables. I've seen some fantastic DM's and players make their game sessions the best improvisational games I've ever seen. But I've also seen too many DM's and players who get power card hypnosis: they get fixated on what's on their power cards and don't think outside the power card box.
I'm not trying to stoke an edition war, I'm just saying that are many players who might not realize that D&D Next fighters can do a lot more than just hit things with their sword which is what this thread has been about. When people say "all I can do is attack?" I think that WotC needs to do a better job in getting the message out about improvisational play.
I think a lot of people are missing the point that because fighters have the best physical ability scores, they are far more likely to pass physical skill checks which means a fighter's improvised actions and attacks are more to be successful than a wizard's or a cleric's. Yes a wizard can also try to flip the table over onto the bad guys, but he's probably going to fail at it. It's a more realistic action for the fighter to attempt because of his ability scores.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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