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1 year ago ::
May 24, 2012 - 4:27PM
#11
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Date Joined:
Jan 25, 2007
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But you still only get a single attack as a fighter... sure you can move and attack, a wizard can move and cast. The fighter is a one trick pony right now...
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1 year ago ::
May 24, 2012 - 4:30PM
#12
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Date Joined:
Jun 17, 2010
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I'm not sure why anyone is surprised by this, because they said exactly that this was the sort of fighter that was coming in this round of the playtest. More will be coming later. More classes are also coming later, and races. We're getting a very limited sliver of things, for now.
D&D Next = D&D: Quantum Edition
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1 year ago ::
May 24, 2012 - 4:31PM
#13
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Date Joined:
Jan 25, 2007
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To better represent my argument you mentioned cleave is like a 4e at will.... so by level 3 a fighter in this playtest has one of the mulitple options a 4e fighter has at level 1... hence my dissapointment. While the wizard has a great deal of options from the get-go. I do hope I'm proven wrong as we get more info though.
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1 year ago ::
May 24, 2012 - 4:32PM
#14
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A suggestion I posted on a different thread: why not have a fighter class feature be that the Fighter can give up half their damage on an attack to try a Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip, or Feint (without giving advantage) as part of the attack? (Following the theme that rolling multiple d20s is viscerally fun)
This would give the core fighter a unique strategic role by giving them the capacity to affect the movement and combat potential of the enemy, while still allowing newbies to hack away and still contribute fully to the party.
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1 year ago ::
May 24, 2012 - 4:33PM
#15
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So I am genuinely asking if I'm missing something... it seems a fighter can only do a basic attack, over, and over, and over again? Am I missing something?
In the live chat they said you'd be able to spend a feat to buy an entire suite of abilities. IDK, if you knew about that or not.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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1 year ago ::
May 24, 2012 - 4:34PM
#16
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Date Joined:
Jan 25, 2007
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For comparisson I don't like the 3.5 Fighter but I do like the 3.5 Warblade: www.wizards.com/default.asp?x=dnd/ex/200...At level one they have three manuevers, and they have many options for those three manuevers they can choose. That sort of thing is what I'm hoping for.
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1 year ago ::
May 24, 2012 - 5:23PM
#17
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the fighter does what he does best: he FIGHTS. 27 hours into a dungeon, no rest, no sleep like other men, he is still FIGHTING and dealing his 1d12+X damage each round. The wizard has been out of spells since hour 17. what's he doing? Spamming minors and X at-wills. To paraphrase Skyrim, "...Simple and Strong..." is sometimes the way to go. As a fighter, you are a HULK. You can take a massive amounts of damage while dishing out massive amounts of damage, and like that annoying bunny just keep going and going. There are people out there that enjoy this play style, and they will play it because THEY WANT TO.  I've played all types of characters in all types of games, but sometimes it is the most fun to just SMASH things over and over again. Ronon from Stargate: Atlantis anyone? and i am sure when the classes part of the playtest is released, we will all get more warrior-love and smash/hack/kill/bloody goodness. All in the name of Science, of course.
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1 year ago ::
May 24, 2012 - 5:30PM
#18
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Date Joined:
Mar 22, 2008
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So I am genuinely asking if I'm missing something... it seems a fighter can only do a basic attack, over, and over, and over again? Am I missing something?
Yes. They have already said that they havn't gotten to the fighter to give him his goodies yet. You're just seeing the basic fighter without any of his extras. This won't be how fighters end up.
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1 year ago ::
May 24, 2012 - 5:39PM
#19
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Date Joined:
May 19, 2011
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the fighter does what he does best: he FIGHTS.
27 hours into a dungeon, no rest, no sleep like other men, he is still FIGHTING and dealing his 1d12+X damage each round. The wizard has been out of spells since hour 17. what's he doing? Spamming minors and X at-wills.
WHich means nothing unless you are fighting 24 hours a day. The "I cna do this all day" point is kinda moot when 2 fights in everyone needs to stop to recharge their spells, leaving you to either wait with them or go ahead alone and get killed horribly.
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1 year ago ::
May 24, 2012 - 5:44PM
#20
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Date Joined:
Jun 13, 2010
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I do think Fighters are getting lots of maneuvers and cool stuff in the future, either in core rules or as modules, I´m quite sure they won’t let fighter only with basic attacks. But one thing I must say, this version is easier for new players than 4th edition. The whole tactical thing and powers are sometimes difficult to understand for new players. Playing in several tables with new players, they got much more engaged in the role playing part of the game rather than the tactical aspect. I like the way stuff is explained for new players, although I would like to see some complexity thrown in the game. I would love to have some maneuvers and power like options for fighters. But that could come in the optional modules. The simplicity of the characters and rules reminds me of my old basic set form 1991, I think it´s great for new players, really great.
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