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13 months ago ::
May 24, 2012 - 3:11PM
#1
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Date Joined:
Jul 27, 2009
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Next D&D Ray of Frost is broken.
Ranged touch 100ft
Effect: on a hit reduces target's speed to 0.
This is completely busted for a minor level spell. Even with the minor spell power increase, this is the most busted thing, ever. It should be -10 feet speed (2) or something else, it's just too crazy.
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13 months ago ::
May 24, 2012 - 3:16PM
#2
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Date Joined:
May 19, 2011
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Wow...thats...eh....how long does it last?
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13 months ago ::
May 24, 2012 - 3:19PM
#3
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Next D&D Ray of Frost is broken.
Ranged touch 100ft
Effect: on a hit reduces target's speed to 0.
This is completely busted for a minor level spell. Even with the minor spell power increase, this is the most busted thing, ever. It should be -10 feet speed (2) or something else, it's just too crazy.
Except it doesn't deal damage, targets only one creature, and lasts for a single turn. It also doesn't prevent the creature from attacking (via ranged weapons, melee attacks, or other special abilities like casting spells).
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13 months ago ::
May 24, 2012 - 3:21PM
#4
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pssh it isnt broken at all it is simply immobilizing a target til the end of your next turn; no damage. i wouldnt even rate it on par with most at-wills
i would never take that spell unless i just found it lying around somewhere
i guess they cant say immobilized anymore...too 4e
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13 months ago ::
May 24, 2012 - 3:21PM
#5
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Date Joined:
Jan 25, 2007
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Next D&D Ray of Frost is broken.
Ranged touch 100ft
Effect: on a hit reduces target's speed to 0.
This is completely busted for a minor level spell. Even with the minor spell power increase, this is the most busted thing, ever. It should be -10 feet speed (2) or something else, it's just too crazy.
Except it doesn't deal damage, targets only one creature, and lasts for a single turn. It also doesn't prevent the creature from attacking (via ranged weapons, melee attacks, or other special abilities like casting spells).
Agreed, I actually think it's a bit weak. You can give up doing anything else and just lock a single creature down from melee attacks.
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13 months ago ::
May 24, 2012 - 3:21PM
#6
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Date Joined:
Apr 10, 2008
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spend your action on that turn to *maybe* immobilize one create. trade a turn for a turn, except they can still do everything they could ever do at range. so yeah.
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13 months ago ::
May 24, 2012 - 3:27PM
#7
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Date Joined:
Jul 27, 2009
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spend your action on that turn to *maybe* immobilize one create. trade a turn for a turn, except they can still do everything they could ever do at range. so yeah.
Seriously, for a cantrip, this is broken. The wizard locks down the BDF with no ranged attacks while the rest of the party kills the rest. This is going to be abused. Position and movement is key to combat.
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13 months ago ::
May 24, 2012 - 3:28PM
#8
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no, it isnt broken, that immobilization only lasts a round and there is a good chance all of the melee pcs willl just move next to it anyway. it is not terrible in some situations but to call it broken is preposterous
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13 months ago ::
May 24, 2012 - 3:37PM
#9
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Date Joined:
Jul 27, 2009
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no, it isnt broken, that immobilization only lasts a round and there is a good chance all of the melee pcs willl just move next to it anyway. it is not terrible in some situations but to call it broken is preposterous
I'll remember that when I lock the dragon down from flying off with a cantrip.
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13 months ago ::
May 24, 2012 - 3:40PM
#10
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Date Joined:
Apr 10, 2008
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I really don't think it will make a dragon fall, since there are spells (hold spell? IIRC) that specifically say that they make flying creatures fall. So I would say if one spell specifically says that flying creatures fall and one doesn't, then the one that doesn't say anything about it shouldn't make the flying creature fall.
Can anybody else back up this interpretation? I'm unsure about it.
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