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1 year ago ::
May 24, 2012 - 2:29PM
#11
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Date Joined:
Mar 29, 2005
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It's unrealistic to say that an arrow that just pierced your belly didn't hurt you at all cause you were drunk.
It's equally unrealistic to say that an arrow that just pierced your belly didn't immediately take you out of the fight altogether, no matter how much damage was rolled on it.
Ever feel like people on these forums can't possibly understand how wrong they are? Feeling trolled? Don't get mad. Report Post.
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1 year ago ::
May 24, 2012 - 2:45PM
#12
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Date Joined:
Jun 13, 2008
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Fine, it pierced your calf instead. As it stands, being drunk at level 1 effectivally doubles your hitpoints. I find that to be too powerful for something that is to simulate the dulling of your pain sensors.
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1 year ago ::
May 24, 2012 - 2:46PM
#13
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Date Joined:
Nov 17, 2003
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Still comes with a negative d20 on every roll you make.
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1 year ago ::
May 24, 2012 - 3:37PM
#14
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Date Joined:
Oct 26, 2008
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Still comes with a negative d20 on every roll you make.
Well it's not so much a "negative d20", just that you take the lowest of two d20's. Not the worse negative effect really for d6 damage reduction. Though it depends to on how long being intoxicated lasts. May have missed it, but I don't think there's any rules yet to govern how long you'll stay drunk or if they're going to break down how much will actually get you drunk. I'm going to assume it'll revolve around Con checks. I'm just hoping they'll do a monk, and then a drunken master if they have thinks like paragon paths/prestige classes/etc.
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1 year ago ::
May 24, 2012 - 3:43PM
#15
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I don't care about realism, this is a fantasy game, but they'd better keep this in the final version. It might get a little bit tired having everybody roleplay their character drunk all the time, but it'll encourage roleplaying. And it perfectly simulates addiction, you need an in game mechanical benefit to encourage characters to keep drinking.
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1 year ago ::
May 24, 2012 - 3:53PM
#16
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Intoxicated seems to give a damage reduction of 1d6. This could be right, meaning that alcohol lessens the pain, but that much? Is this meant to be like that? Note that I would actually like this! 
Some muds I used to play on have rules like this. Intoxication would boost healing rate so all the characters would get wasted during big fights and be vomiting as often as they swung weapons.
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1 year ago ::
May 24, 2012 - 5:11PM
#17
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I can tell you from my own experiences that being heavily intoxicated will not let you resist bodily damage.It will however allow you to ignore the pain associated with it.Since hp is not supposed to be just bodily damage taken this works just as well as anything else.I did not read the rules but I would think there would be some negative effects from being drunk enough to gain dr.Something like a minus 1 to hit and or a/c and or skill checks etc.
Now you have an excellent base rule to play your dwarven ale sluggging monk with the drunken monkey style.
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1 year ago ::
May 24, 2012 - 6:00PM
#18
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Date Joined:
Jan 27, 2007
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This would be cool if it were true. However, it is also true that the drunken elf wizard can stagger around the room firing off magic missiles with impunity... That doesn't seem right to me... What I like the most is that it works very well for Defenders, and thus, in particular, the Mountain Dwarf Moradin Cleric is best used when drunk! 
Dealing with WotC customer service is like milking an emu...
You might get scratched, bitten or kicked, or might simply be ignored, but you won't be successful...
and people will think you odd for trying.
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1 year ago ::
May 24, 2012 - 6:20PM
#19
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Date Joined:
Jan 15, 2004
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This would be cool if it were true. However, it is also true that the drunken elf wizard can stagger around the room firing off magic missiles with impunity...
That doesn't seem right to me...
What I like the most is that it works very well for Defenders, and thus, in particular, the Mountain Dwarf Moradin Cleric is best used when drunk! 
"Wheeeee! Pretty lights! Pretty lights *EVERYWHERE*!!!!"
And that is why he takes less damage, because teh enemy doesn't want to get close to him :D
"I don't want to fight dragons." - Hiccup
If dragons are to be invovled, I much prefer to play as a dragon, dragon rider, dragonslayer-slayer, dragonfriend, or anything else *but* a dragonslayer.
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1 year ago ::
May 24, 2012 - 6:29PM
#20
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Date Joined:
Aug 22, 2007
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Give Cleric Guardian a reach weapon. Give Cleric Guardian a drink Give Cleric Guardian 2 levels Give everyone else in party ranged weapons Rocks Falls
:D
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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