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Dungeons & Dra.. Playtest Packet Di.. Typo? Intoxicated gives you damage reduction? :-D
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Switch to Forum Live View Typo? Intoxicated gives you damage reduction? :-D
1 year ago  ::  May 24, 2012 - 2:29PM #11
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741

May 24, 2012 -- 2:25PM, Pheoni wrote:

It's unrealistic to say that an arrow that just pierced your belly didn't hurt you at all cause you were drunk.



It's equally unrealistic to say that an arrow that just pierced your belly didn't immediately take you out of the fight altogether, no matter how much damage was rolled on it.

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1 year ago  ::  May 24, 2012 - 2:45PM #12
Pheoni
Date Joined: Jun 13, 2008
Posts: 3
Fine, it pierced your calf instead. As it stands, being drunk at level 1 effectivally doubles your hitpoints. I find that to be too powerful for something that is to simulate the dulling of your pain sensors. 
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1 year ago  ::  May 24, 2012 - 2:46PM #13
Nizkateth
Date Joined: Nov 17, 2003
Posts: 52
Still comes with a negative d20 on every roll you make.
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1 year ago  ::  May 24, 2012 - 3:37PM #14
Alitain
Date Joined: Oct 26, 2008
Posts: 1,999

May 24, 2012 -- 2:46PM, Nizkateth wrote:

Still comes with a negative d20 on every roll you make.




Well it's not so much a "negative d20", just that you take the lowest of two d20's.  Not the worse negative effect really for d6 damage reduction.  Though it depends to on how long being intoxicated lasts.  May have missed it, but I don't think there's any rules yet to govern how long you'll stay drunk or if they're going to break down how much will actually get you drunk.  I'm going to assume it'll revolve around Con checks.  I'm just hoping they'll do a monk, and then a drunken master if they have thinks like paragon paths/prestige classes/etc.

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1 year ago  ::  May 24, 2012 - 3:43PM #15
masqueofhastur
Date Joined: May 6, 2012
Posts: 435
I don't care about realism, this is a fantasy game, but they'd better keep this in the final version. It might get a little bit tired having everybody roleplay their character drunk all the time, but it'll encourage roleplaying. And it perfectly simulates addiction, you need an in game mechanical benefit to encourage characters to keep drinking.
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1 year ago  ::  May 24, 2012 - 3:53PM #16
Serpine
Date Joined: Jul 7, 2008
Posts: 280

May 24, 2012 -- 2:11PM, LordArchaon wrote:

Intoxicated seems to give a damage reduction of 1d6. This could be right, meaning that alcohol lessens the pain, but that much? Is this meant to be like that? Note that I would actually like this!


Some muds I used to play on have rules like this. Intoxication would boost healing rate so all the characters would get wasted during big fights and be vomiting as often as they swung weapons.

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1 year ago  ::  May 24, 2012 - 5:11PM #17
TamRad
Date Joined: May 1, 2012
Posts: 101
I can tell you from my own experiences that being heavily intoxicated will not let you resist bodily damage.It will however allow you to ignore the pain associated with it.Since hp is not supposed to be just bodily damage taken this works just as well as anything else.I did not read the rules but I would think there would be some negative effects from being drunk enough to gain dr.Something like a minus 1 to hit and or a/c and or skill checks etc.

Now you have an excellent base rule to play your dwarven ale sluggging monk with the drunken monkey style.   
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1 year ago  ::  May 24, 2012 - 6:00PM #18
just_be_glad_now
  • Dragon Slayer
Date Joined: Jan 27, 2007
Posts: 68
This would be cool if it were true.  However, it is also true that the drunken elf wizard can stagger around the room firing off magic missiles with impunity...

That doesn't seem right to me... 


May 24, 2012 -- 2:21PM, LordArchaon wrote:

What I like the most is that it works very well for Defenders, and thus, in particular, the Mountain Dwarf Moradin Cleric is best used when drunk!




Dealing with WotC customer service is like milking an emu...

You might get scratched, bitten or kicked, or might simply be ignored, but you won't be successful...

and people will think you odd for trying.
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1 year ago  ::  May 24, 2012 - 6:20PM #19
Dunther_the_Great
Date Joined: Jan 15, 2004
Posts: 95

May 24, 2012 -- 6:00PM, just_be_glad_now wrote:

This would be cool if it were true.  However, it is also true that the drunken elf wizard can stagger around the room firing off magic missiles with impunity...

That doesn't seem right to me... 


May 24, 2012 -- 2:21PM, LordArchaon wrote:

What I like the most is that it works very well for Defenders, and thus, in particular, the Mountain Dwarf Moradin Cleric is best used when drunk!







"Wheeeee! Pretty lights! Pretty lights *EVERYWHERE*!!!!"

And that is why he takes less damage, because teh enemy doesn't want to get close to him :D 

"I don't want to fight dragons." - Hiccup

If dragons are to be invovled, I much prefer to play as a dragon, dragon rider, dragonslayer-slayer, dragonfriend, or anything else *but* a dragonslayer.
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1 year ago  ::  May 24, 2012 - 6:29PM #20
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
Give Cleric Guardian a reach weapon.
Give Cleric Guardian a drink
Give Cleric Guardian 2 levels
Give everyone else in party ranged weapons
Rocks Falls

:D
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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Dungeons & Dra.. Playtest Packet Di.. Typo? Intoxicated gives you damage reduction? :-D
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