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1 year ago ::
May 24, 2012 - 1:20PM
#1
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Date Joined:
Dec 10, 2007
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Sooo...
We welcome the d6. However...
*divine casters are armored *divine casters use d8 *divine casters get better weapons *divine spells do more damage (WHY?) *divine spells can buff allies *channel divinity
Wizard has 3 good spells in the full of his spelllist - Mage Hand, Charm and Ray of Frost. Everything else is boring or stricktly inferior to divine spell in usefulness.
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1 year ago ::
May 24, 2012 - 1:21PM
#2
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Date Joined:
Jun 10, 2008
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You're not the Fighter. That alone should dry up any tears.
D&DN Paladin: Half-Fighter, half-Cleric, all useless. D&DN Ranger: Third-Fighter, third-Rogue, third-Druid, all useless. With one interesting concept that has its execution botched. My 4e Character Op work:Character guides
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1 year ago ::
May 24, 2012 - 1:24PM
#3
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Date Joined:
Dec 10, 2007
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Fighter is not all that bad. Boring - sure - but he does reliable and respectable damage, and is pretty sturdy.
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1 year ago ::
May 24, 2012 - 1:29PM
#4
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Date Joined:
Aug 27, 2005
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Got the shaft again? When has the wizard ever "gotten the shaft"?
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1 year ago ::
May 24, 2012 - 1:31PM
#5
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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Wizards have always played second fiddle to clerics in the old edition power races. They were terrifyingly, insanely good with the right build, but CoDzilla (Cleric or Druid + Godzilla) was better.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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1 year ago ::
May 24, 2012 - 1:31PM
#6
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Date Joined:
Jun 17, 2010
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Got the shaft again? When has the wizard ever "gotten the shaft"?
This is my question...
D&D Next = D&D: Quantum Edition
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1 year ago ::
May 24, 2012 - 1:32PM
#7
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Date Joined:
May 24, 2012
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You don't have to use a shaft. Try using daggers.
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1 year ago ::
May 24, 2012 - 1:33PM
#8
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Date Joined:
Jun 30, 2008
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So what specifically happened in your game to make wizards seem bad?
How many encounters did you run them through?
my handbooks & builds
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1 year ago ::
May 24, 2012 - 1:34PM
#9
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Date Joined:
Mar 19, 2004
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Wizards always get the shaft, which they're apparently supposed to hit people with.
EDIT: Ninja'd. I should seriously stop getting distracted when typing.
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1 year ago ::
May 24, 2012 - 1:37PM
#10
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Sooo...
We welcome the d6. However...
*divine casters are armored *divine casters use d8 *divine casters get better weapons *divine spells do more damage (WHY?) *divine spells can buff allies *channel divinity
Wizard has 3 good spells in the full of his spelllist - Mage Hand, Charm and Ray of Frost. Everything else is boring or stricktly inferior to divine spell in usefulness.
Sounds like a good start. Its easier to buff up than tear down.
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