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13 months ago ::
May 24, 2012 - 9:50PM
#21
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Looking at it further, your most optimal alchemist build is probably an ongoing damage focused one. Either with lots of save penalties so the tics keep coming (probably not worth is as alchemical ongoing is pretty weak), or a "happy endings" one. A spellscarred tiefling wizard with Icy clutch, hellfire master, and pernicious onslaught could do well by dropping 3 area burst ongoing damage powers in a per-encounter nova round, each with a different stacking damage type. Plus being able to drop another damage/debuff AOE on an OA. And it still leaves you open to be a functional wizard without focusing on any ongoing damage dailies.
Icy clutch alone blows the warforged damage feat out of the water.
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13 months ago ::
May 24, 2012 - 11:51PM
#22
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Date Joined:
Aug 16, 2009
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I am still working on this. I am coming from never having used an alchemical item or seen one used. I am trying to figure out how they can compliment other classes. I am looking into Artificer/executioner, but that is yet another thing I have never experienced .. I mean who uses an artificer really? The executioner is for the poison options, but again I am nto even sure if I can make those work together. SO far I like the support of items for the warforged class and the feats.
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13 months ago ::
May 24, 2012 - 11:54PM
#23
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Date Joined:
Feb 26, 2011
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uhm, one of the most well known leaders is |Artificer, so I have no idea what you're talking about
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13 months ago ::
May 25, 2012 - 12:50AM
#24
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Date Joined:
Jan 21, 2011
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At first I thought, since effects like Inferno Oil don't list any info like keywords and whatnot, that it did not have any. But now I realize that they all say "secondary attack." Per RC 96, that means it's the same attack type (melee, ranged, etc.) and even shares the same keywords.
That opens up a lot more optimization potential.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.
However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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13 months ago ::
May 25, 2012 - 12:53AM
#25
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Date Joined:
Oct 28, 2010
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Honestly? There's such a thing as an optimised Alchemist. I don't think there's such a thing as an optimal Alchemist (i.e. you can make the best possible use of Alchemical items, but that use will probably not be better than the equivalent normal character). Refluff your Wizard
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13 months ago ::
May 25, 2012 - 8:53AM
#26
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Date Joined:
Feb 23, 2012
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To me using a warforged makes the most sense if you're going full alchemist. You can build all sorts of things like alchemical launcher and alchemical failsafe into your characer as well as feats like alchemical blood and alchemical affinity.
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13 months ago ::
May 25, 2012 - 1:05PM
#27
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I suppose an Iron Soul Monk could make decent use of Alchemical Opportunity. With IS FoB the target can't shift, you've got massive AC, and enemies don't really want to bother with hitting you so they're more likely to eat an OA to get away. Throw a Tanglefoot bag at them and they're immobilized then slowed. Meaning your monk just got a whole lot stickier. Also, with monks they usually have to spend a feat to get a usable MBA and you don't get FoB off turn, so there is no huge opportunity/feat cost to grab Alchemical Opportunity instead.
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13 months ago ::
May 26, 2012 - 1:23PM
#28
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Date Joined:
Aug 16, 2009
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I've found that the major problem is the lack of +to-hit bonuses. The majority of alchemical attacks have a 18-21 to hit at level 16ish (I bult 16 because I am around there in my campaign now). Creatures we are fighting are all over 30 on even NAD. I can't get more than a 3 bonus from feats and items and I can't call anything where you need to roll a 7-10 to hit as being optimized.
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13 months ago ::
May 26, 2012 - 4:14PM
#29
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I've found that the major problem is the lack of +to-hit bonuses. The majority of alchemical attacks have a 18-21 to hit at level 16ish (I bult 16 because I am around there in my campaign now). Creatures we are fighting are all over 30 on even NAD. I can't get more than a 3 bonus from feats and items and I can't call anything where you need to roll a 7-10 to hit as being optimized.
Alchemy Gloves give a +2, and the Alchemist theme gives another +2. Devoting your hands slot to it stings a bit, but honestly, a +4 is a pretty big bonus to hit, and is likely to put them pretty close to on par with your other attacks.
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13 months ago ::
May 26, 2012 - 4:54PM
#30
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Date Joined:
Feb 26, 2006
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I've found that the major problem is the lack of +to-hit bonuses. The majority of alchemical attacks have a 18-21 to hit at level 16ish (I bult 16 because I am around there in my campaign now). Creatures we are fighting are all over 30 on even NAD. I can't get more than a 3 bonus from feats and items and I can't call anything where you need to roll a 7-10 to hit as being optimized.
The Alchemist theme is untyped +2 Alcehmist Savant PP is untyped +2 Alchemy Gloves, level 6 common item, +2 item bonus.
That's +6 to their basic bonus already. Get CA for another +2. Others have mentioned a few race/class/element specific possibilities as well with reckless curse, prime shot, restless dead, hellfire blood, etc...
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