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Switch to Forum Live View Monster stat blocks
13 months ago  ::  May 24, 2012 - 9:48AM #11
Ashranfire
Date Joined: Nov 2, 2010
Posts: 2
The problem I have with that change, is the time taken to prepare monsters and npcs. I will get exponentially higher as we hit higher level of play. I don't want to build a lvl 10 pc, just a npc... I don't want to give my kobolds fighter level or thief or whatsnot. I don't want that. I hope there will be a way to create monsters other than levelling existing ones.

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13 months ago  ::  May 24, 2012 - 9:50AM #12
007Chan_C
Date Joined: Aug 10, 2011
Posts: 1

May 24, 2012 -- 9:48AM, Ashranfire wrote:

The problem I have with that change, is the time taken to prepare monsters and npcs. I will get exponentially higher as we hit higher level of play. I don't want to build a lvl 10 pc, just a npc... I don't want to give my kobolds fighter level or thief or whatsnot. I don't want that. I hope there will be a way to create monsters other than levelling existing ones.


I'm sensing they might be trying to have us use the site for the compendiums, basic templates, etc. to reduce prep time. 

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13 months ago  ::  May 24, 2012 - 9:52AM #13
Ichneumon
Date Joined: Jan 17, 2010
Posts: 21
Like mr Mearls said in the letter included in the packet, their goal at this stage is to fine-­‐tune the core rules. They’ll ask for our feedback on character creation, advancement, and adventure design rules later. This will likely include Monster and NPC creation/design and advencement as well.
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13 months ago  ::  May 24, 2012 - 9:54AM #14
frothsof
Date Joined: Jun 4, 2010
Posts: 10,474
right ich well there will still be one side upset even after that, so that doesnt really help
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13 months ago  ::  May 24, 2012 - 9:55AM #15
Vokarius
Date Joined: Feb 2, 2012
Posts: 363
Keep in mind this is a playtest and they have indicated that monsters are still being worked on.
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13 months ago  ::  May 24, 2012 - 9:57AM #16
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,447

May 24, 2012 -- 9:46AM, Tektonik wrote:

They should be making a DM's job easier, not harder. A DM is what brings players into the game, if you are increasing prep time and delaying in game time by forcing a variety of sources for me to look stuff up, I just won't spend the money on the new product.

At no point when doing a 4e adventure do I have to stop, find another book, flip to find a spell and apply it. Nor do I have to go to the appendix and figure out what a staff of snakes does. It is all right there for me to use right away. 

You want to put in an hour's work for an NPC that will last 3 rounds of combat? Fine.  




^ This.

May 24, 2012 -- 9:55AM, Vokarius wrote:

Keep in mind this is a playtest and they have indicated that monsters are still being worked on.





This is often a line brought up in Betas too. However, you also have to keep in mind that this is a playtest, and it exists to get feedback.   

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13 months ago  ::  May 24, 2012 - 9:59AM #17
Tektonik
Date Joined: Dec 3, 2005
Posts: 396

May 24, 2012 -- 9:55AM, Vokarius wrote:

Keep in mind this is a playtest and they have indicated that monsters are still being worked on.






The point of this thread is to talk about the direction it needs to go. Please contribute to the thread about the PLAYTEST and what direction you would like it to go. 

 IF Wizards intends to keep stat blocks similar to the pre 4e era. I won't be DMing this edition regardless of liking or disliking other parts. I don't want DMing to require the equivalent of a second job. 

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13 months ago  ::  May 24, 2012 - 10:00AM #18
Vokarius
Date Joined: Feb 2, 2012
Posts: 363
Also true. Feedback is always helpful. 

I personally liked the 4e monster block. I thought it was easy to read. But the 1st edition, 2nd edition, and 3rd edition were also nice.

They all had items that were helpful.  
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13 months ago  ::  May 24, 2012 - 10:02AM #19
godless_lawyer
Date Joined: May 21, 2012
Posts: 11

May 24, 2012 -- 9:50AM, 007Chan_C wrote:


I'm sensing they might be trying to have us use the site for the compendiums, basic templates, etc. to reduce prep time. 




Makes sense for them from a business perspective, but it's not necessarily a bad thing from a play perspective either. 

If the game is designed with the online tools in mind and vice-versa, that's probably preferable to building a game and then marrying it to the online tools after the fact.      

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13 months ago  ::  May 24, 2012 - 10:04AM #20
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,447
There's nothing wrong with enemies having the same spells/abilities PC's do, however it needs to be described with the monster.

I share a similar iritation with the PC spells not actually being with their character sheet, but atleast every player is likely to have the "How to Play" page infront of them.  
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