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13 months ago  ::  May 24, 2012 - 10:20AM #11
mysticbelmont
Date Joined: Jun 8, 2008
Posts: 781
Why even present d4/d6/d8 if you just get half of it?  Might as well just present the actual number instead.
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13 months ago  ::  May 24, 2012 - 10:21AM #12
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991
Because there are two ways of doing it.  Roll the die, or take the average/half.
D&D Next = D&D:  Quantum Edition
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13 months ago  ::  May 24, 2012 - 10:22AM #13
Vash108
Date Joined: Jul 3, 2008
Posts: 38

May 24, 2012 -- 10:15AM, Beltaine wrote:

@Vash108 - Con score + 1d4 (in this case 2) = 16 for the wizard makes sense to me.

From the document you gain Con Score at 1st level plus your hit die (1D?).
    When you level up you gain the higher of your Hit die roll or con mod.
Thus the wizard as presented can't get 1 hp per level due to the Con score of 14 (+2). Seems simple.

 




Ok, I was thinking it was just dice + con mod 

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13 months ago  ::  May 24, 2012 - 12:14PM #14
Lon_Mo-arr_Soltari
Date Joined: May 7, 2003
Posts: 29

The only real problem I see is the fact that no matter how hurt you are, as long as you have 1 hit point, you can just go to sleep for 8 hours and be fully healed and have all your hit dice back. An extended rest just needs to give a certain number of hit dice back, which then could be used to heal (some) after a rest, but could take a while to fully recover if you were previously on Death's door.


Just the first problematic item I happened to notice as I was perusing the packet.

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13 months ago  ::  May 24, 2012 - 12:17PM #15
dardor
Date Joined: Jan 17, 2010
Posts: 176

May 24, 2012 -- 12:14PM, Lon_Mo-arr_Soltari wrote:


The only real problem I see is the fact that no matter how hurt you are, as long as you have 1 hit point, you can just go to sleep for 8 hours and be fully healed and have all your hit dice back. An extended rest just needs to give a certain number of hit dice back, which then could be used to heal (some) after a rest, but could take a while to fully recover if you were previously on Death's door.


Just the first problematic item I happened to notice as I was perusing the packet.




It's up to the DM when extended rests are possible though. It's not really a problem.

D&D Encounters takes care of that issue by only giving extended rests every 3 sessions or so. 

Wizard's first rule: People are stupid.
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13 months ago  ::  May 25, 2012 - 1:20PM #16
Kryptonian_Scion
Date Joined: Apr 20, 2004
Posts: 171

May 24, 2012 -- 10:18AM, Jim11735 wrote:

Long Rest replenishes all your HP and all your HD... I think the full HP is too much. 

Wasn't a fan of full HP sleep in 4e.  I would be happy with all that Level amount of HD + Con compared to 1 HP of pre4e. 




Ditto.

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13 months ago  ::  May 25, 2012 - 1:23PM #17
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

May 24, 2012 -- 10:20AM, mysticbelmont wrote:

Why even present d4/d6/d8 if you just get half of it?  Might as well just present the actual number instead.



I think you get to roll, and that half-maximum value is a static advancement option.  They probably just wanted HPs to be stable among the different playtest groups to avoid biased feeback like "the fighter is too squishy because he only has 15 HP" (meaning that the player rolled a 1 on their HP).

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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13 months ago  ::  May 25, 2012 - 1:27PM #18
Aluman
Date Joined: May 21, 2008
Posts: 2,081
My issue with not giving full HP on a 'long rest' is that it marganilizes the advantages of a larger HP Pool

Example

32HP Figther, 16HP Wizard
Fighter takes 24 damage (3/4)
Wizard takes 12 damage (3/4)
Since HP is abstract; the actual level healthiness in them is the same (1/4 their hp total, aka not good)

Rest restores 1d6+level (as a randomish example) HP.
Wizard heals 6 hp, fighter heals 8

Wizard is at 10/16 (or roughly 5/8's their total)
Fighter is at 16/32 (or roughly 1/2 of their total)

Despite having a better roll, the fighter Effectively healed less on the same time frame. 
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13 months ago  ::  May 25, 2012 - 1:32PM #19
Kryptonian_Scion
Date Joined: Apr 20, 2004
Posts: 171
Mearls had mentioned in L&L that if a character is dropped to negative hit points, he might be out of commission for a few days while he heals. I really wanted to see that represented in the extended rest mechanics -- not the full rest crud.
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