Community

 
Jump Menu:
Post Reply
Page 5 of 6  •  Prev 1 2 3 4 5 6 Next
Switch to Forum Live View
Sticky: Reading the Playtest Packet: A Constructive Approach
11 months ago  ::  Jul 14, 2012 - 7:35AM #41
Kavin145
Date Joined: Jul 7, 2012
Posts: 10
I’m sorry that this took so long. It has been very difficult to write because I want so badly for Next to be awesome and I simply don’t believe it is. I don’t think the developers are evil or stupid; I just think that they have very different priorities from me and the people I game with.
Quick Reply
Cancel
10 months ago  ::  Aug 05, 2012 - 12:00AM #42
Dobra
Date Joined: Aug 5, 2012
Posts: 4
In My Humble Opinion, I Think The Map Should Have More Detail Put Into The Topography Of The Caves Of Chaos. My DM (Dragon Master) Had No Idea What Altitude The Caves Were At. This Negatively Impacted Our Campaign. For Example, Our Human Cleric Kept Dying Because We Weren't Sure How Much His Equillibrium Was Thrown Off By The Rapid Elevation Change Because He Was Born At Sea Level. Please Fix For Next Version!!!!
Quick Reply
Cancel
10 months ago  ::  Aug 05, 2012 - 7:15AM #43
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
Hahahahaha
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
Quick Reply
Cancel
10 months ago  ::  Aug 13, 2012 - 5:10PM #44
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
As a reminder, with the new packet, everything in the OP applies.

Most important advice:


Read the whole thing
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
10 months ago  ::  Aug 15, 2012 - 6:21AM #45
Archon007
Date Joined: Apr 21, 2004
Posts: 313

May 24, 2012 -- 6:47AM, Mand12 wrote:

Think Beyond Your Game

The easiest sort of feedback to give is "This is how I did it before, this is how I want to do it now, this is how the playtest material does/doesn't let me do it the way I want."  This is valuable.  It's the on-the-ground, real-table sort of feedback that WotC is definitely wanting.  But it's not the only feedback they're going to want, and it's not even necessarily the most helpful.  Another type of feedback steps back from your immediate situation and considers how whatever thing you're taking a closer look at impacts the system as a whole, and how that might affect the games of people who might not play the exact same way you do.  Given Next's focus on inclusion and there not being a "wrong" way to play, this is really important.  Even if you really like a particular feature, being able to say "Well, I really like this, but I can see how other people may have a problem with it, here's how you could tweak it so that it still meets my needs but doesn't shut out others" is the sort of thing that will really help WotC meet that goal.




THIS!!!! I am so tired of reading people comments of well. I'm just going to "house rule this". Keep in mind a lot of players play living campaigns and can NOT house rule things.

Quick Reply
Cancel
10 months ago  ::  Aug 15, 2012 - 6:39AM #46
lokiare
Date Joined: Nov 3, 2008
Posts: 14,730

Aug 15, 2012 -- 6:21AM, Archon007 wrote:

May 24, 2012 -- 6:47AM, Mand12 wrote:

Think Beyond Your Game

The easiest sort of feedback to give is "This is how I did it before, this is how I want to do it now, this is how the playtest material does/doesn't let me do it the way I want."  This is valuable.  It's the on-the-ground, real-table sort of feedback that WotC is definitely wanting.  But it's not the only feedback they're going to want, and it's not even necessarily the most helpful.  Another type of feedback steps back from your immediate situation and considers how whatever thing you're taking a closer look at impacts the system as a whole, and how that might affect the games of people who might not play the exact same way you do.  Given Next's focus on inclusion and there not being a "wrong" way to play, this is really important.  Even if you really like a particular feature, being able to say "Well, I really like this, but I can see how other people may have a problem with it, here's how you could tweak it so that it still meets my needs but doesn't shut out others" is the sort of thing that will really help WotC meet that goal.




THIS!!!! I am so tired of reading people comments of well. I'm just going to "house rule this". Keep in mind a lot of players play living campaigns and can NOT house rule things.




I would say at least play 1-2 sessions totally by the rules, just so you can give accurate feedback, then go wild and do whatever...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
10 months ago  ::  Aug 20, 2012 - 6:39PM #47
DangerHelvetica
Date Joined: Aug 20, 2012
Posts: 15
I completely agree with the OP. Thank you for posting.

EDIT:

As I listen to "The Future Look of D&D" from Gen Con 2012 it's occured to me that some of the material put out in the playtest, the developers might not even think is going to work and don't even like themselves.

They put it out there to gauge our responses to the material, and for us to use it to generate creative feedback.

So, when we see something we don't like, no need to panic or get angry - it may just be that this is exactly what they want to hear about.  
Quick Reply
Cancel
7 months ago  ::  Nov 16, 2012 - 2:35PM #48
Emirikol
Date Joined: Mar 16, 2001
Posts: 160
I'd like to continue to see "what the character's background is" and how that helps a player come up with character concepts.

jh
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
Quick Reply
Cancel
5 months ago  ::  Jan 09, 2013 - 3:21PM #49
Vandek
Date Joined: May 31, 2011
Posts: 5
My group has played through 2 seasons, with different DMs, so far the main problem we have had with it is the lack of multiclassing and the fact that the specialties add nothing to the game.
Quick Reply
Cancel
4 months ago  ::  Jan 25, 2013 - 5:18AM #50
Killdeer
Date Joined: Jan 25, 2013
Posts: 3
Wow, can remember lying on the floor playing in 1979( the person who introduced me to this is now deceased from daibeties David RIP).   Our Parents totally confused as to why we would be in our rooms drinking ICE TEA in gallons.   As of this moment, have read each PDF and am working on the mechanics of the play. Typing this I have many different resources (including AD&D Players handbook).   Over the years I have seen many changes, and some not so nice, others awesome. 
    Maybe, it is just late middle age crisis(probably not), or just a time in my life when I am ready: this concept is exciting and am looking forward to the release.  

Thank goodness no mention of THACO (oh shoot somebody did mention it).  

So far liking what I see.   On the negative though, hope we do not allow the "Walking Gods" back into the game.   Actually seen a person whine when his level 30 halfing magic user did not kill a wave of orcs.  The people I am with have just started looking into the martial damage rolls.   Can see a lot of benifits, as long as the balance occurs. 

Just a bit of irony, all of my D20 books were purchased by trading dual lands.   Yes I am a geek. 

Great job guys, thanks for letting me see this playtest.
Quick Reply
Cancel
Page 5 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing