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11 months ago ::
Jul 14, 2012 - 7:35AM
#41
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I’m sorry that this took so long. It has been very difficult to write because I want so badly for Next to be awesome and I simply don’t believe it is. I don’t think the developers are evil or stupid; I just think that they have very different priorities from me and the people I game with.
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10 months ago ::
Aug 05, 2012 - 12:00AM
#42
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In My Humble Opinion, I Think The Map Should Have More Detail Put Into The Topography Of The Caves Of Chaos. My DM (Dragon Master) Had No Idea What Altitude The Caves Were At. This Negatively Impacted Our Campaign. For Example, Our Human Cleric Kept Dying Because We Weren't Sure How Much His Equillibrium Was Thrown Off By The Rapid Elevation Change Because He Was Born At Sea Level. Please Fix For Next Version!!!!
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10 months ago ::
Aug 05, 2012 - 7:15AM
#43
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Date Joined:
Nov 22, 2007
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Hahahahaha
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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10 months ago ::
Aug 13, 2012 - 5:10PM
#44
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Date Joined:
Jun 17, 2010
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As a reminder, with the new packet, everything in the OP applies.
Most important advice:
Read the whole thing
D&D Next = D&D: Quantum Edition
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10 months ago ::
Aug 15, 2012 - 6:21AM
#45
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Date Joined:
Apr 21, 2004
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Think Beyond Your Game
The easiest sort of feedback to give is "This is how I did it before, this is how I want to do it now, this is how the playtest material does/doesn't let me do it the way I want." This is valuable. It's the on-the-ground, real-table sort of feedback that WotC is definitely wanting. But it's not the only feedback they're going to want, and it's not even necessarily the most helpful. Another type of feedback steps back from your immediate situation and considers how whatever thing you're taking a closer look at impacts the system as a whole, and how that might affect the games of people who might not play the exact same way you do. Given Next's focus on inclusion and there not being a "wrong" way to play, this is really important. Even if you really like a particular feature, being able to say "Well, I really like this, but I can see how other people may have a problem with it, here's how you could tweak it so that it still meets my needs but doesn't shut out others" is the sort of thing that will really help WotC meet that goal.
THIS!!!! I am so tired of reading people comments of well. I'm just going to "house rule this". Keep in mind a lot of players play living campaigns and can NOT house rule things.
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10 months ago ::
Aug 15, 2012 - 6:39AM
#46
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Think Beyond Your Game
The easiest sort of feedback to give is "This is how I did it before, this is how I want to do it now, this is how the playtest material does/doesn't let me do it the way I want." This is valuable. It's the on-the-ground, real-table sort of feedback that WotC is definitely wanting. But it's not the only feedback they're going to want, and it's not even necessarily the most helpful. Another type of feedback steps back from your immediate situation and considers how whatever thing you're taking a closer look at impacts the system as a whole, and how that might affect the games of people who might not play the exact same way you do. Given Next's focus on inclusion and there not being a "wrong" way to play, this is really important. Even if you really like a particular feature, being able to say "Well, I really like this, but I can see how other people may have a problem with it, here's how you could tweak it so that it still meets my needs but doesn't shut out others" is the sort of thing that will really help WotC meet that goal.
THIS!!!! I am so tired of reading people comments of well. I'm just going to "house rule this". Keep in mind a lot of players play living campaigns and can NOT house rule things.
I would say at least play 1-2 sessions totally by the rules, just so you can give accurate feedback, then go wild and do whatever...
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10 months ago ::
Aug 20, 2012 - 6:39PM
#47
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Date Joined:
Aug 20, 2012
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I completely agree with the OP. Thank you for posting. EDIT: As I listen to " The Future Look of D&D" from Gen Con 2012 it's occured to me that some of the material put out in the playtest, the developers might not even think is going to work and don't even like themselves. They put it out there to gauge our responses to the material, and for us to use it to generate creative feedback. So, when we see something we don't like, no need to panic or get angry - it may just be that this is exactly what they want to hear about.
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7 months ago ::
Nov 16, 2012 - 2:35PM
#48
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Date Joined:
Mar 16, 2001
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I'd like to continue to see "what the character's background is" and how that helps a player come up with character concepts.
jh
Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 www.hafnerchiropractic.com
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5 months ago ::
Jan 09, 2013 - 3:21PM
#49
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Date Joined:
May 31, 2011
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My group has played through 2 seasons, with different DMs, so far the main problem we have had with it is the lack of multiclassing and the fact that the specialties add nothing to the game.
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4 months ago ::
Jan 25, 2013 - 5:18AM
#50
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Date Joined:
Jan 25, 2013
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Wow, can remember lying on the floor playing in 1979( the person who introduced me to this is now deceased from daibeties David RIP). Our Parents totally confused as to why we would be in our rooms drinking ICE TEA in gallons. As of this moment, have read each PDF and am working on the mechanics of the play. Typing this I have many different resources (including AD&D Players handbook). Over the years I have seen many changes, and some not so nice, others awesome. Maybe, it is just late middle age crisis(probably not), or just a time in my life when I am ready: this concept is exciting and am looking forward to the release.
Thank goodness no mention of THACO (oh shoot somebody did mention it).
So far liking what I see. On the negative though, hope we do not allow the "Walking Gods" back into the game. Actually seen a person whine when his level 30 halfing magic user did not kill a wave of orcs. The people I am with have just started looking into the martial damage rolls. Can see a lot of benifits, as long as the balance occurs.
Just a bit of irony, all of my D20 books were purchased by trading dual lands. Yes I am a geek.
Great job guys, thanks for letting me see this playtest.
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