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13 months ago  ::  May 24, 2012 - 6:15AM #21
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Let's all freak out now! People made it through the D3 launch, we can get through this.
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13 months ago  ::  May 24, 2012 - 6:16AM #22
Ashranfirebrand
Date Joined: Aug 17, 2007
Posts: 27
Come on people, this is no computer game, none of us will be able to play before actually reading the files. What's a few technological hiccups now... We know the files exists, it just a little technical problem, probably due to some people at wotc not that computer savy.

Wait for a bit, you'll have the files soon enough... (and no , I don't have the files yet, I have yet to recieve second email...)

Patience is a virtue... and apparently virtue is overrated nowadays....
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13 months ago  ::  May 24, 2012 - 6:18AM #23
Griffonstone
Date Joined: Apr 18, 2010
Posts: 3

May 24, 2012 -- 6:16AM, Ashranfirebrand wrote:

Come on people, this is no computer game, none of us will be able to play before actually reading the files. What's a few technological hiccups now... We know the files exists, it just a little technical problem, probably due to some people at wotc not that computer savy.

Wait for a bit, you'll have the files soon enough... (and no , I don't have the files yet, I have yet to recieve second email...)

Patience is a virtue... and apparently virtue is overrated nowadays....




Amen brother Cool 

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13 months ago  ::  May 24, 2012 - 6:19AM #24
Heselbine1
Date Joined: May 24, 2012
Posts: 11
It's about professionalism, or a lack thereof. If I dealt with my customers this way I would be in a lot of trouble.
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13 months ago  ::  May 24, 2012 - 6:21AM #25
mellored
Date Joined: Jul 8, 2008
Posts: 19,483
Worked for me...  at least step 1.

Congratulations! You are officially signed up to participate in the D&D Next Playtest. You should receive an email within the next 30-60 minutes with instructions on how to download the playtest materials. If you do not see the email in that timeframe, make sure to check your spam folders in case the instructions were accidentally moved there


 

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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13 months ago  ::  May 24, 2012 - 6:21AM #26
CelticPaladin
Date Joined: Sep 18, 2008
Posts: 214

May 24, 2012 -- 6:19AM, Heselbine1 wrote:

It's about professionalism, or a lack thereof. If I dealt with my customers this way I would be in a lot of trouble.




You're not exactly a customer of a free test packet for an alpha ruleset of a game that's going to be released in a year or two, though.

Quibbling will get us no where. These things happen, and we're all adult enough (hopefully) to give them some time. If this were the 5e release then you could pontificate about customer service. Now, however, is not the time. 

Essentials isn’t a new edition or even a dramatic departure from the current game. It’s really just a slightly different way to play 4e. I think it’s worth picking up and showing to your players. I say get it and run it as a one off some night. Who knows, maybe one of them will fall in love with it and want to play an Essentials character in your regular game. There is certainly no harm in exploring different ways to play D&D and in the end that’s all Essentials is doing.
-Gabe at Penny Arcade
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13 months ago  ::  May 24, 2012 - 6:22AM #27
brindy
Date Joined: Feb 18, 2010
Posts: 36
According to Twitter it looks like they're on the case ... remember to use the link in your email though, it probably won't appear on the page you're getting redirected to just now.
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13 months ago  ::  May 24, 2012 - 6:22AM #28
Jharii
Date Joined: May 3, 2008
Posts: 6,136
This thread is just full of shenanigans and hooliganism.

/grabs a bucket of popcorn 
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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13 months ago  ::  May 24, 2012 - 6:23AM #29
II_ARROWS
Date Joined: Feb 26, 2011
Posts: 29

Good, I now have a reason to come back to work... :D




P.S. It's 3 PM where I live...

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13 months ago  ::  May 24, 2012 - 6:23AM #30
teknohippy
Date Joined: Nov 17, 2008
Posts: 76
Tech guys have been informed.

twitter.com/Wizards_DnD/status/205649020... 
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