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Switch to Forum Live View what book should have magic items.
1 year ago  ::  May 22, 2012 - 9:42PM #1
Balfore
Date Joined: Apr 26, 2009
Posts: 28
I did a search and couldn't find a mention of this so here goes. What book do you think magic items should be in. I prefer them in the DMG. I like to surprise the players. I felt 4th got away from that.
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1 year ago  ::  May 22, 2012 - 9:46PM #2
BohoMojambo
Date Joined: Aug 6, 2010
Posts: 78
Agree completely. 

I really don't care for the way 4E handles traesure and magic items at all.  
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1 year ago  ::  May 22, 2012 - 9:52PM #3
Balfore
Date Joined: Apr 26, 2009
Posts: 28

May 22, 2012 -- 9:46PM, BohoMojambo wrote:

Agree completely. 

I really don't care for the way 4E handles traesure and magic items at all.  




I Have thought that from the beginning when you have players constantly asking for this of that. I enjoy the mystery that a well placed majic item can provide.  

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1 year ago  ::  May 22, 2012 - 9:57PM #4
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
I'm sure we'll get some spoilsports who say "My character isn't my character unless I control every atom of everything remotely pertaining to him, so I must have complete information on all magic items, so that I can pick out the exact ones the DM will have me 'earn'."

Or - "Since I long ago spoiled being a Player for myself by looking up all the monsters and all the items, and I like it that way, we should by default put the items in the PHB, because everyone else should have the mystery spoiled too."

On the other side, you'll have:

"I'm trying to delude myself into believing that it's still possible to retain some mystery."
Or-
"They're elements of the game world, not the characters, and I only DM because I hate players, so I'm keeping them all to myself, hahahah!" 

I think that covers most of the conversation, in the most uncharitable ways possible. 

Personally, I think they should go in the DMG. 
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1 year ago  ::  May 22, 2012 - 9:59PM #5
BohoMojambo
Date Joined: Aug 6, 2010
Posts: 78
This is one area where walking it back a bit, edition-wise would make me very happy.

And I'm generally pretty progressive on the edition wars front. 
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1 year ago  ::  May 22, 2012 - 9:59PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
Player's Handbook.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 22, 2012 - 10:13PM #7
CCS
Date Joined: Nov 27, 2006
Posts: 3,565
The DMG.

This of course won't stop the players from knowing each & every item anyways.  It never did back in AD&D/2e/3x.
But it did force everyone to buy an extra book.


My personal opinion?
I don't care if they know what the items do, or want certain ones, but players have no bussiness buying their way through the lists of magic items.  This stuff isn't standard equipment.  So if you want it?  Go adventuring.  RP for it. Etc etc etc.

 
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1 year ago  ::  May 22, 2012 - 10:15PM #8
Areleth
Date Joined: Jan 12, 2012
Posts: 562
I'd prefer that Players don't need to find magic items at all. Their armor and weapons and so forth are perfectly fine as is, and the only real use for magical items is utility or occasional Villainous Plot Immunity.

Then I can stop worrying about getting another +1 on my sword and instead look for an Eversmoking Bottle or something fun like that.

And I don't care where they go because I play and DM so I'll be looking them over anyway. I'll say Player's Handbook because I really don't mind players looking for specific items.
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1 year ago  ::  May 22, 2012 - 10:20PM #9
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
Oh - I'd like to say the DMG again, because I'd like artifacts to be with the other magic items. Also, because I'd prefer the various magic-item creation modules be with the items. And because I think the treasure distribution rules modules should also be with the treasure that's being distributed. Basically, everything that modifies or creates or distributes items is probably going to be in the DMG, so it makes a little sense to put the actual items there, too.
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1 year ago  ::  May 22, 2012 - 10:26PM #10
Ellyh
Date Joined: May 24, 2010
Posts: 83
Really before we can answer this question we need to know if the posession of copious magic items is an assumption of the system math.

Scenario one: Posession of magic is assumed by the system math and if you fall behind the curve your character becomes sub par. This is the 4th ed approach. Under this logic I favor the PHB as the residing place for magic item lists.

Scenario two: magic is rare, precious and does not really affect the core math of the game. Then you should put it in the DMG with strong advice to the DM on how to pick magic items that will be useful to the characters and complement the theme the player is developing. This advice is necessary as there are few things more demotivating than getting a short sword of fiery impact when no-one in the party can use the thing effectively. Queue magic shops and vendors and the PCs try to hock the thing off so they can buy somthing useful.
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