Community

 
Jump Menu:
Post Reply
Page 21 of 22  •  Prev 1 ... 17 18 19 20 21 22 Next
Switch to Forum Live View You might be playing DnD wrong if...
6 months ago  ::  Jan 13, 2013 - 12:31PM #201
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,082
Nausicaa, but you are the exception to the rule !
Quick Reply
Cancel
6 months ago  ::  Jan 13, 2013 - 1:06PM #202
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,126

Jan 13, 2013 -- 12:25PM, Nausicaa wrote:

Jan 13, 2013 -- 12:11PM, baldhermit wrote:

As such, any time any player wants to play a pacifist at a table I am planning to sit down at, I worry.  




Probably because they play it as a leader. They should play it as a controller.

I agree with Nirafelos, but i'm accostumed to hate towards pacifist since Divine Power release...

Anyway, i can understand when CO players tell me that pacifist are mostly useless: playing in a self-reliant party, with enablers and competent strikers, makes you feel that healing is really pointless.
I can't sincerely understand critics when these comes from less skilled players or parties, where surgeless healing, thp and save granting becomes essential for the adventurers' life.




Because that surgeless healing, thp, and save granting is essential because the pacifist wasn't doing any damage and the monsters survived long enough to do a bunch of damage and force the PCs to need saves.

Quick Reply
Cancel
6 months ago  ::  Jan 13, 2013 - 2:02PM #203
Nirafelos
Date Joined: Mar 12, 2011
Posts: 798

Jan 13, 2013 -- 1:06PM, Mommy_was_an_Orc wrote:

Because that surgeless healing, thp, and save granting is essential because the pacifist wasn't doing any damage and the monsters survived long enough to do a bunch of damage and force the PCs to need saves.




Again, the degree to which a properly built pacifist actually slows combat speed depends wildly on the party and on the other leader you compare it to.  A warchanter or properly built warlord is definitely faster. A shaman may be, depending on the strikers. A laser cleric may be faster if there's lots of minions, but really won't be otherwise. If the pacifist is slapping -8 to defenses on targets, or giving them vulnerable 17 all, or forcing them to provoke 3+ OAs/round, they really aren't slowing combat down compared to anything but the most extremely optimized enabling leaders. Everything is relative, obviously, but a sentinel or warpriest or bad artificer or runepriest or really almost any non-optimized leader contributes meaningless personal damage to the party, so it's not as big of a loss as some people like to make it out to be.  

Obviously, if your party lacks any semi-decent MBAs, cause fear loses value, but so does traditional enabling.  Obviously, if your allies are too bad to capitalize on large vulnerability or huge defense penalties, you'd be better off playing a striker because it's THEM slowing combat down, not the pacifist.

And again, I'm not arguing that it's better than really anything, I'm just saying that there's a misconception here on CO that it's a lot worse than it is. Much like almost any other build of any other class, it's as good or as bad as power selection, player tactics, party composition, and party tactics make it. 

Quick Reply
Cancel
6 months ago  ::  Jan 13, 2013 - 2:31PM #204
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,126

Jan 13, 2013 -- 2:02PM, Nirafelos wrote:

And again, I'm not arguing that it's better than really anything, I'm just saying that there's a misconception here on CO that it's a lot worse than it is. Much like almost any other build of any other class, it's as good or as bad as power selection, player tactics, party composition, and party tactics make it. 




At its very best, it doesn't do anything that a regular Cleric can't also do, except it can heal more effectively. And at the same time, it can't effectively finish off bloodied opponents. Given it costs a feat, it usually isn't a good trade on that basis alone.

On the basis that it also means giving up some sky blue power choices that do damage, it isn't like other builds.

And for me, in my experience, I've played with players who were reasonably good at tactics when not playing pacifists, but then dropped off a cliff and caused problems with their inability to just do some damage when things went wrong at the table.

Quick Reply
Cancel
6 months ago  ::  Jan 13, 2013 - 5:09PM #205
a_guy
Date Joined: Jan 12, 2013
Posts: 4
Wow...what have I done...

In all fairness most of the people in this campaign had never played 4e before I started it. "our party has 3 people who do a ton of damage but don't have any hp. They'll kill the monsters pretty fast if I can just keep them alive." Is a pretty reasonable viewpoint to someone who doesn't know just how much enabling a leader can do. Especialy because we started the campaign as PHB1 only, so about the only thing the cleric could do was heal a lot.
I remember Netrunner and Hecatomb.
Quick Reply
Cancel
6 months ago  ::  Jan 13, 2013 - 6:49PM #206
Endarrion
Date Joined: Jun 26, 2006
Posts: 352
You might be playing DnD wrong if ...

You are a human Knight who started with stats of 18 15 11 10 10 13, boosted CHA and CON at 4 and then STR and DEX at 8, spends an entire turn doing nothing but switching from +2 flaming maul to non-magical broadsword and shield (because, "I have a shield ability and now I'm harder to hit!") and takes a bard multiclass feat all in the name of "roleplaying."

Had to get that one off my chest.
Quick Reply
Cancel
5 months ago  ::  Jan 18, 2013 - 3:18PM #207
a_guy
Date Joined: Jan 12, 2013
Posts: 4
Sorry to necro this one, but we were playing and this one came up:

"If you're rolling d6s for sneak attack damage, you might be playing D&D wrong."
I remember Netrunner and Hecatomb.
Quick Reply
Cancel
5 months ago  ::  Jan 18, 2013 - 3:33PM #208
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,293
Or you might be a level 1 non-human rogue (light blade expertise before backstabber).
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
Quick Reply
Cancel
5 months ago  ::  Jan 18, 2013 - 7:37PM #209
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,349

Jan 18, 2013 -- 3:18PM, a_guy wrote:

Sorry to necro this one, but we were playing and this one came up:

"If you're rolling d6s for sneak attack damage, you might be playing D&D wrong."




Or you took one of the elemental +dmg options, or, as Fardiz mentioned, LBE since they work with your standard and minor attacks.  Backstabber is usually the 3rd or 4th feat I pick up on a rogue.

Quick Reply
Cancel
2 months ago  ::  Apr 18, 2013 - 11:39AM #210
Rpetiger
Date Joined: Nov 26, 2009
Posts: 784
You think going invisible makes you stealthy

You think being stealthy makes you invisible (And are not using invisibility)
RPGtable username : RTiger
Quick Reply
Cancel
Page 21 of 22  •  Prev 1 ... 17 18 19 20 21 22 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing