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1 year ago  ::  May 21, 2012 - 8:42AM #1
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988
I'm looking for any encounter-based healing that is reasonably easy to add via either item or feat. Melee-touch only in particular is potentially extremely useful for my character(Dreamwalker)

The basic issue is that I'd like my LFR character to be able to either:
Heal more than a surge
Have some consistent surgeless healing option(theme is locked into Elemental Initiate and Knight Hospitaler is not the right kind of consistent)

At the moment, there are plenty of 2 feat options, but I'd like to cut it down to 1 or have some item option.

Any ideas? Yes, this is for a controller, but I've been in enough parties where I'm the only person who has any healing in combat.

Thanks!
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1 year ago  ::  May 21, 2012 - 8:55AM #2
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,199
What level and do you have a multiclass yet?
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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1 year ago  ::  May 21, 2012 - 9:09AM #3
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

May 21, 2012 -- 8:55AM, Fardiz wrote:

What level and do you have a multiclass yet?




Here's the build - the Symbol of Turning+the illegal 2nd Cleric MC represent that she has a +3 Orb of Light, a non-scaling artifact in regular D&D, but an auto-scaling relic in LFR. But human, 12th level, MC'd into Shaman, and picked up Mending Spirit.

The major problem is that I'm very feat constrained and the two feats spent to get Mending Spirit are expensive. Race, Paragon Path, Theme, Stats, and Classes are locked(either by choice or by LFR rules), but almost anything else can change.


Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Aya Lunaari, level 12
Human, Psion/Avenger, Dreamwalker
Discipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid)
Hybrid Avenger Option: Hybrid Avenger Reflex
Hybrid Talent Option: Armor of Faith
Psionic Augmentation (Hybrid) Option: Hybrid Encounter Power
Human Power Selection Option: Bonus At-Will Power
Child of Fate (+2 to Insight)
Theme: Elemental Initiate

FINAL ABILITY SCORES
STR 9, CON 13, DEX 11, INT 21, WIS 19, CHA 13

STARTING ABILITY SCORES
STR 8, CON 12, DEX 10, INT 16, WIS 16, CHA 12


AC: 27 Fort: 22 Ref: 28 Will: 27
HP: 81 Surges: 7 Surge Value: 20

TRAINED SKILLS
Arcana +16, Dungeoneering +15, Nature +15, Perception +15, Religion +16, Stealth +11

UNTRAINED SKILLS
Acrobatics +6, Athletics +5, Bluff +7, Diplomacy +7, Endurance +7, Heal +10, History +11, Insight +12, Intimidate +7, Streetwise +7, Thievery +6

POWERS
Cleric Feature: Turn Undead
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elemental Initiate Attack: Disciplined Counter
Psion Feature: Far Hand
Avenger Feature: Oath of Enmity
Shaman Feature: Call Spirit Companion
Shaman Feature: Spirit's Wrath
Shaman Feature: Speak with Spirits
Shaman Feature: Healing Spirit
Dreamwalker Feature: Manifest Dream Form
Avenger Attack 1: Bond of Retribution
Avenger Attack 1: Raging Tempest
Avenger Attack 1: Bond of Censure
Psion Attack 1: Dimensional Scramble
Avenger Attack 1: Thunder and Echo
Psion Utility 2: Mind Shroud
Psion Attack 5: Force Spheres
Avenger Utility 6: Aspect of Agility
Psion Attack 7: Kinetic Buffer
Psion Attack 9: Mind Blast
Psion Utility 10: Mind over Flesh
Dreamwalker Attack 11: Dream Blade
Dreamwalker Utility 12: Dream Stride

FEATS
Level 1: Mighty Crusader Expertise
Level 1: Hybrid Talent
Level 2: Superior Implement Training (Accurate symbol)
Level 4: Silvery Glow
Level 6: Spirit Talker
Level 8: Battlewise
Level 10: Mending Spirit
Level 11: Improved Defenses
Level 12: Divine Channeler (Cleric)(this feat is not really here)
Level 12: Painful Oath

ITEMS
Raven Cloak +2 x1
Accurate staff of Ruin +2
Cloth Armor of Sudden Recovery +2 x1
Feystep Lacings x1
Siberys Shard of the Mage (heroic tier)
Boots of Stealth (heroic tier)
Potion of Regeneration (heroic tier)
Jagged Falchion +3 x1
Elven Chain Shirt (heroic tier)
Pure Spirit Totem +1
Defensive Accurate staff +1
Adventurer's Kit
Climber's Kit
Everburning Torch
Accurate symbol of Turning +3 x1
====== End ======

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1 year ago  ::  May 21, 2012 - 9:13AM #4
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
I assume it's for healing allies? Have you checked skill powers yet?
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1 year ago  ::  May 21, 2012 - 9:21AM #5
DanMathMan
Date Joined: Jul 23, 2003
Posts: 112
If you change one of your skills to heal, I know there is an encounter minor action ally uses second wind as free action that is a heal skill power. I can't think of any surgeless healing options that are encounter.

Dan
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1 year ago  ::  May 21, 2012 - 9:24AM #6
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,199
Aha, took some searching but I found a healing power.

It requires wis to make the attack so I might suggest being 20/20 rather than 21/19, as this is lfr.

Spring Renewal Strike (shaman e3):  Hit: 2d8 + Wisdom modifier damage, and one ally adjacent to your spirit companion can spend a healing surge.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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1 year ago  ::  May 21, 2012 - 9:28AM #7
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167
Physician's Care is a L6U Melee 1 heal a surge Heal Skill Power, but you don't have that trained ATM. Only gives a surge with no bonuses.

Your theme gives you access to Restoring Touch at 6, adds a d6, and lets you remove a poison, dazing, or stunning effect on the creature healed. It's actually a pretty awesome power.

Those are probably your two easiest choices, but either takes up something you don't want to lose.
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1 year ago  ::  May 21, 2012 - 9:29AM #8
WOLead
  • Stampeding Hybrid
Date Joined: Jun 9, 2008
Posts: 1,277
I think Dungeon Survival Handbook has a Heal Skill Utility at level 2 that fits the bill.  Minor Action, Melee 1 range, Encounter use.  I gotta grab my book and check again.

If its there, its just either a feat away for an extra Skill Utility power or swapping a Utility power.
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1 year ago  ::  May 21, 2012 - 9:31AM #9
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
That would still require a second feat, so I don't think it is what MwaO is after.

Best bet is get the heal skill and then one of the heal utilities. There are several that allows someone to either freebie second wind or spend a surge.
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1 year ago  ::  May 21, 2012 - 9:32AM #10
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,988

May 21, 2012 -- 9:13AM, svendj wrote:

I assume it's for healing allies? Have you checked skill powers yet?




Yes, Swift Recovery is interesting, but it has the problem of using up a combat resource. If I'm the leader and we're having a dying problem, I don't significantly increase the odds of us not dying.

Melee touch and close burst are very interesting options btw as I can make the power appear where my dream form is rather than I actually needing to be there. I've kind of considered Word of Vigor as a power swap for that reason. 

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