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1 year ago ::
May 21, 2012 - 8:42AM
#1
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Date Joined:
Apr 25, 2002
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I'm looking for any encounter-based healing that is reasonably easy to add via either item or feat. Melee-touch only in particular is potentially extremely useful for my character(Dreamwalker)
The basic issue is that I'd like my LFR character to be able to either: Heal more than a surge Have some consistent surgeless healing option(theme is locked into Elemental Initiate and Knight Hospitaler is not the right kind of consistent)
At the moment, there are plenty of 2 feat options, but I'd like to cut it down to 1 or have some item option.
Any ideas? Yes, this is for a controller, but I've been in enough parties where I'm the only person who has any healing in combat.
Thanks!
NETH4-1 Containing Shadow (co-author) Handbooks
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1 year ago ::
May 21, 2012 - 8:55AM
#2
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Date Joined:
Dec 22, 2010
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What level and do you have a multiclass yet?
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1 year ago ::
May 21, 2012 - 9:09AM
#3
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Date Joined:
Apr 25, 2002
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What level and do you have a multiclass yet?
Here's the build - the Symbol of Turning+the illegal 2nd Cleric MC represent that she has a +3 Orb of Light, a non-scaling artifact in regular D&D, but an auto-scaling relic in LFR. But human, 12th level, MC'd into Shaman, and picked up Mending Spirit.
The major problem is that I'm very feat constrained and the two feats spent to get Mending Spirit are expensive. Race, Paragon Path, Theme, Stats, and Classes are locked(either by choice or by LFR rules), but almost anything else can change.
Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Aya Lunaari, level 12 Human, Psion/Avenger, Dreamwalker Discipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid) Hybrid Avenger Option: Hybrid Avenger Reflex Hybrid Talent Option: Armor of Faith Psionic Augmentation (Hybrid) Option: Hybrid Encounter Power Human Power Selection Option: Bonus At-Will Power Child of Fate (+2 to Insight) Theme: Elemental Initiate FINAL ABILITY SCORES STR 9, CON 13, DEX 11, INT 21, WIS 19, CHA 13 STARTING ABILITY SCORES STR 8, CON 12, DEX 10, INT 16, WIS 16, CHA 12 AC: 27 Fort: 22 Ref: 28 Will: 27 HP: 81 Surges: 7 Surge Value: 20 TRAINED SKILLS Arcana +16, Dungeoneering +15, Nature +15, Perception +15, Religion +16, Stealth +11 UNTRAINED SKILLS Acrobatics +6, Athletics +5, Bluff +7, Diplomacy +7, Endurance +7, Heal +10, History +11, Insight +12, Intimidate +7, Streetwise +7, Thievery +6 POWERS Cleric Feature: Turn Undead Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Initiate Attack: Disciplined Counter Psion Feature: Far Hand Avenger Feature: Oath of Enmity Shaman Feature: Call Spirit Companion Shaman Feature: Spirit's Wrath Shaman Feature: Speak with Spirits Shaman Feature: Healing Spirit Dreamwalker Feature: Manifest Dream Form Avenger Attack 1: Bond of Retribution Avenger Attack 1: Raging Tempest Avenger Attack 1: Bond of Censure Psion Attack 1: Dimensional Scramble Avenger Attack 1: Thunder and Echo Psion Utility 2: Mind Shroud Psion Attack 5: Force Spheres Avenger Utility 6: Aspect of Agility Psion Attack 7: Kinetic Buffer Psion Attack 9: Mind Blast Psion Utility 10: Mind over Flesh Dreamwalker Attack 11: Dream Blade Dreamwalker Utility 12: Dream Stride FEATS Level 1: Mighty Crusader Expertise Level 1: Hybrid Talent Level 2: Superior Implement Training (Accurate symbol) Level 4: Silvery Glow Level 6: Spirit Talker Level 8: Battlewise Level 10: Mending Spirit Level 11: Improved Defenses Level 12: Divine Channeler (Cleric)(this feat is not really here) Level 12: Painful Oath ITEMS Raven Cloak +2 x1 Accurate staff of Ruin +2 Cloth Armor of Sudden Recovery +2 x1 Feystep Lacings x1 Siberys Shard of the Mage (heroic tier) Boots of Stealth (heroic tier) Potion of Regeneration (heroic tier) Jagged Falchion +3 x1 Elven Chain Shirt (heroic tier) Pure Spirit Totem +1 Defensive Accurate staff +1 Adventurer's Kit Climber's Kit Everburning Torch Accurate symbol of Turning +3 x1 ====== End ======
NETH4-1 Containing Shadow (co-author) Handbooks
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1 year ago ::
May 21, 2012 - 9:13AM
#4
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Date Joined:
Apr 14, 2010
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I assume it's for healing allies? Have you checked skill powers yet?
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1 year ago ::
May 21, 2012 - 9:21AM
#5
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Date Joined:
Jul 23, 2003
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If you change one of your skills to heal, I know there is an encounter minor action ally uses second wind as free action that is a heal skill power. I can't think of any surgeless healing options that are encounter.
Dan
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1 year ago ::
May 21, 2012 - 9:24AM
#6
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Date Joined:
Dec 22, 2010
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Aha, took some searching but I found a healing power.
It requires wis to make the attack so I might suggest being 20/20 rather than 21/19, as this is lfr.
Spring Renewal Strike (shaman e3): Hit: 2d8 + Wisdom modifier damage, and one ally adjacent to your spirit companion can spend a healing surge.
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1 year ago ::
May 21, 2012 - 9:28AM
#7
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Physician's Care is a L6U Melee 1 heal a surge Heal Skill Power, but you don't have that trained ATM. Only gives a surge with no bonuses.
Your theme gives you access to Restoring Touch at 6, adds a d6, and lets you remove a poison, dazing, or stunning effect on the creature healed. It's actually a pretty awesome power.
Those are probably your two easiest choices, but either takes up something you don't want to lose.
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1 year ago ::
May 21, 2012 - 9:29AM
#8
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I think Dungeon Survival Handbook has a Heal Skill Utility at level 2 that fits the bill. Minor Action, Melee 1 range, Encounter use. I gotta grab my book and check again.
If its there, its just either a feat away for an extra Skill Utility power or swapping a Utility power.
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1 year ago ::
May 21, 2012 - 9:31AM
#9
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Date Joined:
Feb 13, 2006
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That would still require a second feat, so I don't think it is what MwaO is after.
Best bet is get the heal skill and then one of the heal utilities. There are several that allows someone to either freebie second wind or spend a surge.
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1 year ago ::
May 21, 2012 - 9:32AM
#10
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Date Joined:
Apr 25, 2002
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I assume it's for healing allies? Have you checked skill powers yet?
Yes, Swift Recovery is interesting, but it has the problem of using up a combat resource. If I'm the leader and we're having a dying problem, I don't significantly increase the odds of us not dying.
Melee touch and close burst are very interesting options btw as I can make the power appear where my dream form is rather than I actually needing to be there. I've kind of considered Word of Vigor as a power swap for that reason.
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