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Switch to Forum Live View Paladin Design Goals (with Bruce Cordell)
1 year ago  ::  May 18, 2012 - 10:22AM #71
Mand12
Date Joined: Jun 17, 2010
Posts: 17,045
SleepsInTraffic, I have a question:


What does a chaotic-aligned person look like?  How do they act?  How do they interact with the world?  How is this different from a lawful-aligned person acting according to a code of chaos?  How do you tell the two apart?
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 10:25AM #72
Mand12
Date Joined: Jun 17, 2010
Posts: 17,045

May 18, 2012 -- 10:21AM, Arithezoo wrote:

And part of me thinks, "Does every god NEED paladins?"  Before taking an answer from the affronted rack, think about it for a bit.  Would a trickster god want paladins, or would his holy warriors more closely resemble thieves or assassins?  Would a god like Gruumsh want paladins, or would his unholy warriors more closely resemble rampaging, blood-thirsty barbarians?  Because the more I think about the things that makes a paladin, the more they do seem to resonate with lawfulness.  And maybe there is nothing wrong with that.



I've been asking that ever since I had the realization in 4e that there's lots of different ways of being a champion for a god, and wondering whether paladins, too, should be Domain-based, such that their divine powers actually represent the god they're allegedly getting them from.

Previous paladins have seemed to me to be paladins of Pelor with a little bit of religious paint.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 10:28AM #73
MaimonidesVII
Date Joined: Feb 18, 2009
Posts: 158

May 18, 2012 -- 10:16AM, Maxperson wrote:


For what?  Jailing an evil person without proof of actually wrongdoing is NOT LAWFUL.




According to whose laws? Real life? Absolutely, and I wholeheartedly agree.

But in a world where Detect Evil exists, that is proof. I could very easily see paladins in charge of upholding the law. Keep in mind: many medieval societies didn't have "trials." The Knight would say you were guilty, and BAM, you were guilty. That is bad enough, but now I can bring you before other paladins and say "See? He is Evil." That is WAY more proof than we've ever had in real life.

Much like "Good" and "Evil" are ambiguous, Laws are made by fallible people. LAWFUL =/= JUST. 

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1 year ago  ::  May 18, 2012 - 10:30AM #74
Jharii
Date Joined: May 3, 2008
Posts: 6,136
Late to the party, it seems...

To me, the paladin is the sword arm of his deity where the priest is the shield arm.  As such, the paladin should personify the nature of his deity.  He should not be restricted to being a warrior of his god, but instead, what his god envisions his warrior to be.

Thus, a paladin of a shadowy deity of deception may be a rogue in nature while a paladin of a scholarly deity of the arcane may be a wizard in nature.  These characters are no more or less a warrior for their deity than a paladin of a honorable deity of justice being a fighter in nature.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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1 year ago  ::  May 18, 2012 - 10:31AM #75
Mand12
Date Joined: Jun 17, 2010
Posts: 17,045

May 18, 2012 -- 10:28AM, MaimonidesVII wrote:

Much like "Good" and "Evil" are ambiguous, Laws are made by fallible people. LAWFUL =/= JUST. 



Best example of this is devils.  Going beyond made by fallible people, agreements with devils are made by beings that are explicitly trying to harm you, while getting the most benefit for themselves.  Nobody in their right mind would consider LE a "just" way of doing things, yet it is unquestionably lawful.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 10:31AM #76
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
It looks fine to me. Here are some details
  • Alignments should only be fluff, so I dislike the requirement that paladins are lawful. But at least the rule is easy to ignore.
  • I don't understand why evil paladins should smite evil. They should smite good.
  • It sounds like the paladin is forced to become a defender, but that is a bit limiting. After all it could also be fun to play the paladin as a crazy suicidal religious maniac.
  • The divine abilities are fine.
  • I like the idea of calling a mount even if it is somewhat useless, but for some reason the holy avenger sword does not appeal to me. I think that the story about the sword is a bit too limiting.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago  ::  May 18, 2012 - 10:32AM #77
Mand12
Date Joined: Jun 17, 2010
Posts: 17,045

May 18, 2012 -- 10:30AM, Jharii wrote:

Late to the party, it seems...

To me, the paladin is the sword arm of his deity where the priest is the shield arm.  As such, the paladin should personify the nature of his deity.  He should not be restricted to being a warrior of his god, but instead, what his god envisions his warrior to be.



I'd actually put Avenger as the sword and Paladin as the shield, but that may be a bit of 4e bias.  Still, though, I think the "I am going to kill all the enemies of my god because they deserve it" thing is worth keeping around.  Rather not-paladin, though.

In keeping with the "_____ of deity" thing, Priest/Cleric is the Voice.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 10:34AM #78
MaimonidesVII
Date Joined: Feb 18, 2009
Posts: 158

May 18, 2012 -- 10:25AM, Mand12 wrote:

I've been asking that ever since I had the realization in 4e that there's lots of different ways of being a champion for a god, and wondering whether paladins, too, should be Domain-based, such that their divine powers actually represent the god they're allegedly getting them from.

Previous paladins have seemed to me to be paladins of Pelor with a little bit of religious paint.




I think that is a very interesting idea, and would like to see Paladin's with Domains, but I worry that might make them step on other class's toes a bit. I think in a game like Basic Roleplaying or Runequest, it would work wonders. Very clever thought, I just don't think its the solution to Paladins.

But it does raise the question "Well, if the trickery god wouldn't have warrirs, but theives, I could play a rogue... But how do I get divine abilities showing I'm a priestly rogue...?" A cleric with rogue-y skills? Perhaps.

It's neither here nor there, just wanted to give props for Paladins with Domains.

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1 year ago  ::  May 18, 2012 - 10:36AM #79
Leidus87
Date Joined: Jan 20, 2012
Posts: 48

May 18, 2012 -- 10:01AM, MaimonidesVII wrote:

Here's my vote, as I assume the devs read the forums...

Issues I have with the paladin design:
1) All of the problems that others have stated that come up with alignment. "Can I work with evil to destroy evil?" "Is there ever a lesser of two evils?" "Can I sacrifice one to save a thousand?" These are all over the forums and I won't clog up space here.




These issues only arise if the players view alignment is a restriction (it's not) instead of as a guideline.  A LG good character can do all of those as long as they don't do it so frequently as to change their alignment.  A Paladin, on the other hand, has a code of conduct that covers all those situations and provides a resounding answer of No.


2) Detect spells can ruin an otherwise interesting encounter. The ability to detect evil in a world means that you can just smite anyone who is evil. People argue "Well, you can't just kill an evil baker without first seeing him commit an evil act." Nonsense. If the baker sometimes wishes ill upon another, that doesn't make him evil. To be evil, you have to commit evil deeds. If the baker is evil, he deserves the smite you are about to throw on him. And because these Paladin's can all do it, they would end up as the ultimate force ruling the land.




Simple.  Paladin detects the evil in the baker.  Paladin commits an evil act by slaying the baker.  Paladin loses paladinhood.  Now, if said baker is attempting to slaughter a customer with a rolling pin, that's different.  Detect Evil is not a license to commit murder.


3) I can no longer trick my PC's with evil NPC's. They will immediately know he is evil.




Said tricky evil NPC probably knows there's a paladin, and knows it can detect what he truly is.  Said tricky evil NPC approaches the situation differently.


4) NE gods refuse to give their holy-warriors Paladin abilities? Why is that?




Well, that depends on what paladin design you're referring to.  1st-3rd Ed would be simple, paladins don't worship NE gods.  Proposed D&D Next paladin design, NE god gives his LE paladin abilities.


5) Finally, and most importantly, WotC is putting a hard limit on player creativity. If I want to RP a character, but don't want to be lawful, I now cannot be a paladin. People try to say that I can just be a fighter who worships a god or a martial cleric, but this is a CLASS based system. That means that one of, if not the most, important decisions you will ever make for oyur character is class. And taking an entire class and saying "If you want to play this, then you MUST be like this" is handcuffing me.




Good.  I feel it adds to the game if particular options are restricted to particular types of characters in very specific situations.  Just as I feel that a druid being restricted to non-metal armor adds to the druid class's feel, I feel that alignment requirements for paladins adds to the paladin.  Especially if it's LG - but that's a battle that's already lost for D&D Next.


If you disagree with #5, then why not say that to play a wizard, you must be old, with a beard, and be slightly senile. No other wizards allowed. To play a fighter, you must be a large, dumb brute. No other options allowed.




I see it more as saying "To play a Wizard you must have a high Intelligence score."  I'm restricted from playing a dumb as dirt wizard, and I'm okay with that just as much as I'm okay with being restricted from playing a paladin of any alignment I want (not that I want to play a paladin that's not LG).


And I don't care if "That's how paladins have always been." What happened to not doing something just because "thats how its always been." INNOVATE, not REPLICATE.                  




Your wish is their command.  Paladins are already shaping up to be not what they've always been.  See LN and LE paladins.

Also, sometimes things are "how they've always been" because they worked well that way.  Innovating just for the sake of making things different is even worse than keeping something just because seasoned players like and expect it that way.

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1 year ago  ::  May 18, 2012 - 10:37AM #80
Jharii
Date Joined: May 3, 2008
Posts: 6,136

May 18, 2012 -- 10:25AM, Mand12 wrote:

I've been asking that ever since I had the realization in 4e that there's lots of different ways of being a champion for a god, and wondering whether paladins, too, should be Domain-based, such that their divine powers actually represent the god they're allegedly getting them from.

Previous paladins have seemed to me to be paladins of Pelor with a little bit of religious paint.


It looks like we are pretty much on the same page.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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