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Switch to Forum Live View Tactician's Armor and warlord feats
1 year ago  ::  May 18, 2012 - 10:57AM #11
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
Where can I find this amour, what source is it from?
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1 year ago  ::  May 18, 2012 - 11:03AM #12
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,262

May 18, 2012 -- 10:57AM, crazywolf wrote:

Where can I find this amour, what source is it from?




Adventurer's Vault, pg. 54.  It is chain, scale or plate only, but note that ring mail armor is considered light armor *and* is considered chain, so it qualifies for it.

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1 year ago  ::  May 18, 2012 - 11:13AM #13
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
Excuse my ignorance, but does this work with commander's strike as the damage of cs is your hit line?
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1 year ago  ::  May 18, 2012 - 11:17AM #14
logopolis
  • Dragon Slayer
Date Joined: Jul 22, 2008
Posts: 1,924

May 18, 2012 -- 11:13AM, crazywolf wrote:

Excuse my ignorance, but does this work with commander's strike as the damage of cs is your hit line?


Yes, that works.

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1 year ago  ::  May 18, 2012 - 11:26AM #15
waxwingslain
Date Joined: Sep 25, 2011
Posts: 316
I'm still a bit confused and would like to see a simple list of powers it DOES apply to and maybe also some it does NOT apply to.
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1 year ago  ::  May 18, 2012 - 11:36AM #16
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
Everything that's not a "Intelligence vs Whatever" line, but part of a power or class feature.

Note that "You gain a bonus to attack equal to your Intelligence modifier" does work.  Because you're calculating a bonus to your attack, not your attack bonus.  The wording of the item makes it so that doesn't apply to all Int attack powers, such that Int-primary classes would be getting an always-on attack bonus out of it.  It applies to damage, riders, and everything else except the Int vs Whatever line.
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 12:26PM #17
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,554
A Tactician's Armor will add 1 to any INT modifier-based value of benefits or penalties granted by a Power or Class Feature only. Feats or non-Class Features are excluded.
Yan
Montréal, Canada
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1 year ago  ::  May 18, 2012 - 12:33PM #18
mellored
Date Joined: Jul 8, 2008
Posts: 19,505
What about when using 1/2 your Int?

If your Int was say... +4, and you wore tacticians armor, would your bonus be...
(Int mod +1)/2 = 2
Or
(Int mod/2) +1 = 3
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 18, 2012 - 12:37PM #19
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070
If it's your Int, or half your Int, it doesn't apply, because Tactician's Armor affects the mod only, not the score.

You never in my recollection have half a mod.  If it were, you'd replace "int mod" with "int mod+1", so (mod+1)/2.
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 12:46PM #20
Geer_
Date Joined: Jan 25, 2004
Posts: 78

May 18, 2012 -- 12:37PM, Mand12 wrote:

If it's your Int, or half your Int, it doesn't apply, because Tactician's Armor affects the mod only, not the score.

You never in my recollection have half a mod.  If it were, you'd replace "int mod" with "int mod+1", so (mod+1)/2.



Incorrect. The armor affects the value calculated, not the mod. You add 1 to the final value of something determined somehow using your Int mod. So if a power says e.g. "gain a bonus of half your Int mod", you get (mod/2) + 1, not (mod+1)/2.

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