|
1 year ago ::
May 17, 2012 - 9:13PM
#1
|
Date Joined:
Dec 20, 2004
|
Dungeon 202Traveling the Athasian Wastesby Teos Abadia One compelling aspect of the Dark Sun setting is its diverse landscape. The environment and ecology of Athas have been worn and transformed by the ravages of war, defiling magic, and relentless exposure to the crimson sun. This article provides ideas for bringing to life seven common Athasian terrain types. Talk about this article here.
astralArchivist.com - 4e D&D house rules, homebrew, and story hours - now featuring ENWorld's Zeitgeist adventure path! Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
|
|
|
|
1 year ago ::
May 17, 2012 - 10:31PM
#2
|
Date Joined:
May 12, 2009
|
A really handy set of encounters DS flavored for DM indeed ! Thanks to Teos for them!
Yan Montréal, Canada
|
|
|
|
1 year ago ::
May 17, 2012 - 10:32PM
#3
|
Date Joined:
May 12, 2009
|
Its sad that it has none of the monster Statsblocks again though. Its less convinient for DMs as is and require them to print and do extra work. I don't understand why this sudden absence of monster info in DM content. If its a new direction in their encounter design, i think they should let their sibscribers know in the next Dungeon Editorial at least.
Yan Montréal, Canada
|
|
|
|
1 year ago ::
May 18, 2012 - 7:21AM
#4
|
|
|
yes no statblocks sucks
no need for an editorial, just change it back NOW.
first no compiled issues, now no statblocks? get a clue wizards
i cant even enjoy the article
|
|
|
|
1 year ago ::
May 18, 2012 - 9:02AM
#5
|
Date Joined:
May 10, 2009
|
It is foolish for them not include statblocks. There is no space limitation in digital content. There is no extra work involved for them, just copy and paste. But it is a necessary aid to a dungeon master.
I cannot properly read this article and assess its content, because I do not want to tab back and forth between the compendium and the article just to skim an article and assess how an encounter might work. The entire purpose of Dungeon articles with encounters is for the dungeon master to have ready-made (and I mean ready) material for the table.
Member of Grognards for 4th Edition
|
|
|
|
1 year ago ::
May 20, 2012 - 10:29AM
#6
|
Date Joined:
Jun 24, 2009
|
Great article! This is precisely the sort of thing me and my group will really make us of. Yes, having the stat blocks in would have made it better... but I'm glad to finally get an article I can use.
"What is the sort of thing that I do care about is a failure to seriously evaluate what does and doesn't work in favor of a sort of cargo cult posturing. And yes, it's painful to read design notes columns that are all just "So D&D 3.5 sort of had these problems. We know people have some issues with them. What a puzzler! But we think we have a solution in the form of X", where X is sort of a half-baked version of an idea that 4e executed perfectly well and which worked fine." - Lesp "They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - Thecasualoblivion
|
|
|
|
1 year ago ::
May 20, 2012 - 2:36PM
#7
|
Date Joined:
May 23, 2005
|
If this were a module and it did not include stat blocks I might be concerned, but since it is just an article it is not an issue for me.
|
|
|
|
1 year ago ::
May 21, 2012 - 5:50AM
#8
|
|
|
well they did it on a module too, twice
|
|
|
|
13 months ago ::
May 21, 2012 - 10:44AM
#9
|
Date Joined:
Oct 25, 2009
|
At the very least they could include the stat blocks at the end of the article, appendix style. It's the best of both worlds: the narrative isn't interrupted and everything you need to play is still in one place.
Not having the stat blocks is going to get irritating if you have to open up 4 different books just to play.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
|
|
|
|
13 months ago ::
May 21, 2012 - 10:49AM
#10
|
|
|
and please nobody say 'just use the compendium', bc with 5e coming out and wizards not committing to leaving the 4e tools up, you might as well be saying 'use magic dust to read the monster stats'. its completely worthless advice
|
|
|