Community

 
Jump Menu:
Post Reply
Page 22 of 134  •  Prev 1 ... 20 21 22 23 24 ... 134 Next
Switch to Forum Live View
Sticky: D&D Next Q&A: Ask a Simple Question, Get a Simple Answer
1 year ago  ::  Jun 02, 2012 - 7:33AM #211
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974
A91: No since you have 0 feet of movement to deduct it from.

HTP 6 Modes of Movement: These different modes of movement can be comnined when you move. Simply deduct the distance of each segment of your move from your speed until it is spent or until you are done moving.
Yan
Montréal, Canada
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 12:17AM #212
Numbed
Date Joined: Jan 22, 2012
Posts: 213
Q92.  There seems to be a discrepancy between equipment cost and treasure. It looks like the treasure has moved to the silver standard, while equipment is on the gold standard. Can you confirm?
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 3:47AM #213
EmmissaryD
Date Joined: May 24, 2012
Posts: 13
Q93. Something that has always bothered me, but never been discussed (at least to my knowledge) What is the range of normal vision?


An example of what I meant in 4th edition was the Greatbow had a range of 50 squares, but I never knew how far I could see. Whether it be 100 squares or 500, I just never knew.
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 4:16AM #214
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974
A92: The early Playtest material used silver pieces for standard currency (ex. starting money) and Cave of Chaos main type of coins are silver pieces for this reason most likely.

A93: The range of vision hasn't been detailed yet. Personally I use a system found in AD&D 2nd edition still to this day to resolve such questions for i found it was well designed. 2E PHB: Limits of Vision Show
The first limitation on vision is how far away an object can be before it cannot been seen clearly. Size and weather have a great effect on this. Mountains can be seen from great distances, 60 to 100 miles or more, yet virtually no detail can be seen. On level ground, the horizon is about five to 12 miles away, but a character usually cannot see a specific object that far away. The limit of vision for seeing and identifying man-sized objects is much less than this. Under optimum conditions, the maximum range at which a man-sized object can be seen is about 1,500 yards, if it is moving. If the object doesn't move, it usually cannot be seen at this distance. Even if it is moving, all that can be seen is a moving object. The character cannot tell what it is or what it is doing. At 1,000 yards, both moving and stationary man-sized objects can be spotted. General size and shape can be determined, but exact identifications are impossible. It is not likely that creature type can be identified at this range, unless the creature has a very unique shape. At 500 yards, general identifications can be made. S i , shape, color, and creature type are all distinguishable. Individuals still cannot be identified, unless they are distinctively dressed or separated from the rest of the group. Livery and heraldic symbols or banners can seen if large and bold. Most coats of arms cannot be distinguished at this distance. General actions can be ascertained with confidence. At 100 yards, individuals can be identified (unless, of course, their features are concealed). Coats of arms are clear. Most actions are easily seen, although small events are unclear. At 10 yards, all details but the smabst are clear. Emotions and actions are easily seen, including such small actions as pickpocketing (if it is detectable). Of course, conditions are seldom perfect. There are a number of factors that can reduce visibility and alter the ranges at which things can be spotted and identified. There are many factors other than weather that affect viewing. Size is an important factor. When looking at a small creature (size S), all categories are reduced to the next lower category (except the "detail" range, which remains unchanged). Thus, under clear conditions, the ranges for seeing a small creature are "movement" at 1,000 yards, "spotted" at 500 yards, "type" at 100 yards, and "ID" and "&tail" at 10 yards. When sighting large creatures, the "movement," "spotting," and "type" ranges are doubled. Exceptionally large creatures can be seen from even greater distances. Large groups of moving creatures can be seen at great distances. Thus it is easy to see a herd of buffalo or an army on the march. The ranges given in Table 62 do not take terrain into account. All ranges are based on flat, open ground. Hills, mountains, tall grass, and dense woods all drastically reduce the chances of seeing a creature. (The terrain does not alter sighting ranges, only the chances of seeing a creature.) Thus, even bear until he is 30 yards away, it is still a clear day for visibility. The bear, once seen, can be quickly and easily identified as a bear. The DM has more information on specific terrain effects on sighting. As a final caveat, the ranges in Table 62 assume Earth-like conditions. Sighting conditions on one of the Lower Planes, or the horizon distance on another world, could be entirely different. If your DM feels he must take this into account, he will have to learn more about the subject at his local library or make it up.
Yan
Montréal, Canada
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 9:19AM #215
EmmissaryD
Date Joined: May 24, 2012
Posts: 13

Jun 3, 2012 -- 4:16AM, Plaguescarred wrote:

A92: The early Playtest material used silver pieces for standard currency (ex. starting money) and Cave of Chaos main type of coins are silver pieces for this reason most likely.

A93: The range of vision hasn't been detailed yet. Personally I use a system found in AD&D 2nd edition still to this day to resolve such questions for i found it was well designed. 2E PHB: Limits of Vision Show

The first limitation on vision is how far away an object can be before it cannot been seen clearly. Size and weather have a great effect on this. Mountains can be seen from great distances, 60 to 100 miles or more, yet virtually no detail can be seen. On level ground, the horizon is about five to 12 miles away, but a character usually cannot see a specific object that far away. The limit of vision for seeing and identifying man-sized objects is much less than this. Under optimum conditions, the maximum range at which a man-sized object can be seen is about 1,500 yards, if it is moving. If the object doesn't move, it usually cannot be seen at this distance. Even if it is moving, all that can be seen is a moving object. The character cannot tell what it is or what it is doing. At 1,000 yards, both moving and stationary man-sized objects can be spotted. General size and shape can be determined, but exact identifications are impossible. It is not likely that creature type can be identified at this range, unless the creature has a very unique shape. At 500 yards, general identifications can be made. S i , shape, color, and creature type are all distinguishable. Individuals still cannot be identified, unless they are distinctively dressed or separated from the rest of the group. Livery and heraldic symbols or banners can seen if large and bold. Most coats of arms cannot be distinguished at this distance. General actions can be ascertained with confidence. At 100 yards, individuals can be identified (unless, of course, their features are concealed). Coats of arms are clear. Most actions are easily seen, although small events are unclear. At 10 yards, all details but the smabst are clear. Emotions and actions are easily seen, including such small actions as pickpocketing (if it is detectable). Of course, conditions are seldom perfect. There are a number of factors that can reduce visibility and alter the ranges at which things can be spotted and identified. There are many factors other than weather that affect viewing. Size is an important factor. When looking at a small creature (size S), all categories are reduced to the next lower category (except the "detail" range, which remains unchanged). Thus, under clear conditions, the ranges for seeing a small creature are "movement" at 1,000 yards, "spotted" at 500 yards, "type" at 100 yards, and "ID" and "&tail" at 10 yards. When sighting large creatures, the "movement," "spotting," and "type" ranges are doubled. Exceptionally large creatures can be seen from even greater distances. Large groups of moving creatures can be seen at great distances. Thus it is easy to see a herd of buffalo or an army on the march. The ranges given in Table 62 do not take terrain into account. All ranges are based on flat, open ground. Hills, mountains, tall grass, and dense woods all drastically reduce the chances of seeing a creature. (The terrain does not alter sighting ranges, only the chances of seeing a creature.) Thus, even bear until he is 30 yards away, it is still a clear day for visibility. The bear, once seen, can be quickly and easily identified as a bear. The DM has more information on specific terrain effects on sighting. As a final caveat, the ranges in Table 62 assume Earth-like conditions. Sighting conditions on one of the Lower Planes, or the horizon distance on another world, could be entirely different. If your DM feels he must take this into account, he will have to learn more about the subject at his local library or make it up.


Thank you so much, I remembered something like this in 2nd but never saw it incarnations later, and there had always been questions on this in later systems.

Will this be addressed in nextDnD and if not, will chart in the 2nd at least be reprinted in Next for future use?

Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 11:26AM #216
robbiehunt
Date Joined: May 24, 2012
Posts: 1
Q 94: Obviously, I can record my play sessions for personal use. When the play test is finished, can I distribute those publicly? When exactly, or close to exactly, can I distribute them?
My Site: RobbieHunt.com
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 12:31PM #217
themaster408
Date Joined: Sep 6, 2007
Posts: 151
Q 95: Officially, Flanking does what?  Advantage, +2, nothing?  Rogue flanking = Advantage?

Q 96: For the Rogue Halfling to gain Advantage, she would have to make a Stealth check (as an action) regardless of if she's hiding behind a medium character, around a corner, or ducking behind a boulder?
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 6:08PM #218
EmmissaryD
Date Joined: May 24, 2012
Posts: 13
Q.97 In fourth edition there never was really a way to make normal stuff. Like if you were a blacksmith and wanted to make a normal suit of armor, there really wasnt a way unless ya took a feat to make make magic armor. So the question is, will there be a way to do this in the NextDnD? Will it be covered in a background or in a feat?

Q.98 I never was enthralled by the treasure system for encounters in 4th edition, and to be honest never even really understood it. But I did love the charts from the Monster Manuals of 2nd edition, how it had a corresponding chart whether it would have treasure or not and what was likely kind of treasure based on the ecology of the type of Monster. Is there a chance of reviving this or something similar to this in the NextDnd?
Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 10:53PM #219
Morgasune
Date Joined: Aug 19, 2007
Posts: 14

Jun 3, 2012 -- 6:08PM, EmmissaryD wrote:

Q.97 In fourth edition there never was really a way to make normal stuff. Like if you were a blacksmith and wanted to make a normal suit of armor, there really wasnt a way unless ya took a feat to make make magic armor. So the question is, will there be a way to do this in the NextDnD? Will it be covered in a background or in a feat?




A. 97 You mean like the Trade Background Feature for Commoner.

Quick Reply
Cancel
1 year ago  ::  Jun 03, 2012 - 11:03PM #220
EmmissaryD
Date Joined: May 24, 2012
Posts: 13

Jun 3, 2012 -- 10:53PM, Morgasune wrote:

Jun 3, 2012 -- 6:08PM, EmmissaryD wrote:

Q.97 In fourth edition there never was really a way to make normal stuff. Like if you were a blacksmith and wanted to make a normal suit of armor, there really wasnt a way unless ya took a feat to make make magic armor. So the question is, will there be a way to do this in the NextDnD? Will it be covered in a background or in a feat?




A. 97 You mean like the Trade Background Feature for Commoner.


Yes, but with more detail to it. It says I can be a blacksmith, has nothing else other than that. Will there be crafting rules to go along with these backgrounds?

Quick Reply
Cancel
Page 22 of 134  •  Prev 1 ... 20 21 22 23 24 ... 134 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 2 guests
    No registered users viewing