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Sticky: D&D Next Q&A: Ask a Simple Question, Get a Simple Answer
1 year ago  ::  May 24, 2012 - 4:15PM #51
AndreRodrigues
Date Joined: Oct 11, 2011
Posts: 68
Q24: The cleric of Pelor seems to have the Spell Attack bonus calculate wrong. It should be +6 instead of +4.
Can you confirm? Is there a thread for this kind of stuff already? 
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1 year ago  ::  May 24, 2012 - 4:16PM #52
illcom94
Date Joined: Aug 19, 2007
Posts: 232
Thanks. That makes sense.
Q25: Is there really no difference in any bonuses by leveling to 2nd or 3rd level?
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1 year ago  ::  May 24, 2012 - 4:21PM #53
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,508

Q24: The cleric of Pelor seems to have the Spell Attack bonus calculate wrong. It should be +6 instead of +4.
Can you confirm? Is there a thread for this kind of stuff already? 




A24:  You're right.  Note that in the top right, the cleric's radiant lance spell correctly has a +6 attack bonus.

May 24, 2012 -- 4:16PM, illcom94 wrote:

Thanks. That makes sense.
Q25: Is there really no difference in any bonuses by leveling to 2nd or 3rd level?




A25:  Correct.  You do not gain a half-level (or any other purely level based modifier) to die rolls.  Presumably any bonus scaling will come from feats, class abilities, gear, etc.  Remember ACs/saving throws also don't increase.

The difference between madness and genius is determined only by degrees of success.
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1 year ago  ::  May 24, 2012 - 4:52PM #54
lockemurph
Date Joined: Dec 18, 2009
Posts: 2
Q26: The wording on Burning Hands is really ambiguous.  Does the target automatically get a saving throw, or can the target take one if they want, or can they only take one if they prepared a reaction?
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1 year ago  ::  May 24, 2012 - 5:35PM #55
akucam
Date Joined: Dec 3, 2008
Posts: 7
Q27:
Several of the attack/damage bonuses
I am assuming that there are some kinda of weapon profiency bonuses of 2, becuase its not listed anywhere, and all magic gets +2 bonus.
Fighter:
str: 16 +6 : 2d6+7(greataxe) [where are these numbers coming from? both attack and damage]
dex: 12 + 4: 1d8 +5 (lt crossbow)[where are these numbers coming from? both attack and damage]
Cleric(Pelor)
Dex: 15 +1: 1d8-1 (quarterstaff) [Quarterstaff should be able to use dex rather than str?]
Radiant Lance seems correct
Cleric(Moradin) [seems completely correct]
Rogue
dex: 17 +5 1d8 +3 (sling) [Doesnt a sling do 1d6? other bonuses seem solid assuming +2 profiencey bonus]
Wizard
Int:17 +6: 1d8 +3 (Shocking grasp) [attack bonus seems to be too high? int + magic = 5 not 6]
Quarterstaff(similar issue as cleric)


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1 year ago  ::  May 24, 2012 - 5:50PM #56
akucam
Date Joined: Dec 3, 2008
Posts: 7

May 24, 2012 -- 4:52PM, lockemurph wrote:

Q26: The wording on Burning Hands is really ambiguous.  Does the target automatically get a saving throw, or can the target take one if they want, or can they only take one if they prepared a reaction?



A26: I believe this and most of the AoE magic functions like the 3.5 AoE, where everything in the area gets a saving throw unless they are in a status that does not allow them (paralized, ets...)

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1 year ago  ::  May 24, 2012 - 6:47PM #57
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
So, are there no opportunity attacks at all in 5E?
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1 year ago  ::  May 24, 2012 - 6:54PM #58
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,573
Q28: Am I reading this correctly? Are Clerics spontaneous casters?
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1 year ago  ::  May 24, 2012 - 9:42PM #59
Morgasune
Date Joined: Aug 19, 2007
Posts: 14
Q29

So if I read this right the Cleric of Moradin has a theme that uses a shield but doesn't have shield proficency. So either the cleric doesn't use a shield making the theme a wasted choice or the cleric uses a shield & has disadvantage on Str Checks, Dex Checks, Str Saves, Dex Saves as well as disadvantage on attacks.
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1 year ago  ::  May 24, 2012 - 9:48PM #60
SurvivorX
Date Joined: Jan 15, 2012
Posts: 11
Q30:
The entry for the Dagger on the weapon table says that a dagger deals 1d4 damage, but the entry for it on the Rogue's character sheet says that it deals 1d6 damage. A similar boost also occurs for the Sling (1d6 to 1d8). Can anybody explain the discrepancy here?
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