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Sticky: D&D Next Q&A: Ask a Simple Question, Get a Simple Answer
5 months ago  ::  Dec 24, 2012 - 1:37PM #621
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262
A294: Roger, I've also verified. Well then, 
1d8 + 36 + 8 + 1 + 15 +5  = 1d8+65 
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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5 months ago  ::  Dec 24, 2012 - 2:57PM #622
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,512
Thanks A-koss. I wonder why they removed the sentence that was clarifying that then....
Yan
Montréal, Canada
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5 months ago  ::  Dec 24, 2012 - 4:08PM #623
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262
Well the crit rules changed up entirely this packet. Perhaps it was simply oversight.
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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5 months ago  ::  Dec 27, 2012 - 11:28AM #624
ZaranBlack
Date Joined: Jul 12, 2007
Posts: 201
How do you learn new languages?
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5 months ago  ::  Dec 27, 2012 - 11:43AM #625
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262
A295: There is no way to learn new languages in this packet.

Several classes have the ability (or are capable of gaining the ability) to understand other languages. 
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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5 months ago  ::  Dec 27, 2012 - 12:03PM #626
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,519

Dec 27, 2012 -- 11:43AM, FluxPoint wrote:

A295: There is no way to learn new languages in this packet.

Several classes have the ability (or are capable of gaining the ability) to understand other languages. 




I have already ported over the Linguist feat (learn/speak/write 3 languages).

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5 months ago  ::  Dec 28, 2012 - 2:05AM #627
Pizzamancer
Date Joined: May 25, 2009
Posts: 157
Q 296:  When do Martial Damage dice regenerate?
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5 months ago  ::  Dec 28, 2012 - 3:44AM #628
hirou
Date Joined: May 29, 2012
Posts: 37

Dec 28, 2012 -- 2:05AM, Pizzamancer wrote:

Q 296:  When do Martial Damage dice regenerate?


A 296: Description of Martial Dice use says "...you cannot use [dice spent] again on the same turn". Which seems to imply, that they regenerate at the end of the current turn (and not at the start of your next turn, so you still can use full dice pool as a reaction)

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5 months ago  ::  Dec 28, 2012 - 6:09AM #629
GilbertMDH
Date Joined: Nov 21, 2009
Posts: 399

Dec 28, 2012 -- 3:44AM, hirou wrote:

Dec 28, 2012 -- 2:05AM, Pizzamancer wrote:

Q 296:  When do Martial Damage dice regenerate?


A 296: Description of Martial Dice use says "...you cannot use [dice spent] again on the same turn". Which seems to imply, that they regenerate at the end of the current turn (and not at the start of your next turn, so you still can use full dice pool as a reaction)



This is correct, but I will offer a little extra clarity: The MDD are usable in full on every single combatant's turn. In other words, they are not a per-round resource, but per-turn. Tactical decisions on spending MDD are concerned with how to split up the pool over the course of a single turn.

My thoughts on Armor

My thoughts on Fighters

My thoughts on Healing
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5 months ago  ::  Dec 28, 2012 - 6:47AM #630
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,512
A296: Mike Mearls confirmed on Twitter that Martial Damage Dice refresh once per turn, so at the start of each creature's turn: (based on the last definition of once per turn)


@OregonPinkRose: When exactly do martial dmg dice refresh? Can you use your d6 over and over to parry? Or just once a turn?
@mikemearls: Once per turn.
Yan
Montréal, Canada
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