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Switch to Forum Live View How do I help OP-phobes?
1 year ago  ::  May 18, 2012 - 3:13PM #101
Bargle0
Date Joined: Aug 21, 2008
Posts: 675

May 18, 2012 -- 1:17PM, Nirafelos wrote:

hah. they're not idiots.  Far from it - they're a doctor, a biologist, a physicist, a lawyer, and a math professor.  they just play the game very, very, very differently than I'm used to.




How long have you been playing with these people? You might be getting trolled hard.

I killed Aleena.
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1 year ago  ::  May 18, 2012 - 3:46PM #102
durntaur
Date Joined: Jun 6, 2009
Posts: 260

May 18, 2012 -- 3:13PM, Bargle0 wrote:

May 18, 2012 -- 1:17PM, Nirafelos wrote:

hah. they're not idiots.  Far from it - they're a doctor, a biologist, a physicist, a lawyer, and a math professor.  they just play the game very, very, very differently than I'm used to.




How long have you been playing with these people? You might be getting trolled hard.




...or this forum is being trolled.

The rules exist to bring a non-arbitrary structure to playing pretend and resolving conflict, combat or otherwise, to create a "fair" and enjoyable experience. Without it, the game might look like the frequent interactions of my two sons:

1: I hit you with my laser.
2: I block it with my shield.
1: Shields can't block lasers.
2. It's a laser shield. I cut your arm off with my sword.
1. You don't have a laser sh...no, you missed my arm!
2. D~a~d, he's not playing right!!

...etc.

That said, the DM is structuring combat encounters, at least during boss fights, by the rules for character conceptualizations that have no regard for the structured design. This lack of parity is what leads to TPKs. Therefore, why use the D&D gaming system...or any system for that matter? As distasteful as it may seem, your friends need to have a modicum of regard for the system if everyone in the group is going to choose to use it to simulate playing pretend. Otherwise, guess what? Someone gets frustrated and calls D~a~d!

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1 year ago  ::  May 18, 2012 - 3:54PM #103
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,915

May 18, 2012 -- 1:17PM, Nirafelos wrote:

hah. they're not idiots.  Far from it - they're a doctor, a biologist, a physicist, a lawyer, and a math professor.  they just play the game very, very, very differently than I'm used to. 


Expertise in one area does not extend to other areas, though experts often like to think so. They can be acting idiotic in this area without, in general, being idiots (and they are being idiotic if your details are accurate). Simply put: they aren't playing 4e. I'd encourage you to either get the group to switch to another system, where this dynamic makes sense, leave the group, or see if you can't convince them to play the actual game they think they've been playing.

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1 year ago  ::  May 18, 2012 - 4:01PM #104
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090
Gamma World.?.
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1 year ago  ::  May 18, 2012 - 4:15PM #105
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850

May 18, 2012 -- 1:43PM, Nirafelos wrote:


How playable of a character this creates depends entirely on what the quirky character concept is.

Please optimize me a dagger whirling barbarian, I dare you.  Handicap: must have a starting 14 in both CHA and CON, and avoid all optimization packages (charging, frost, etc...).




Why Barbarian? Help them build their quirky concepts correctly. A charging, hyper-angry, dagger wielder with moderate CON and CHA sounds like a Rogue.

One-half of the tabletop gaming news podcast Going Last
Co-author on AoA 2-3 and 4-1.
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1 year ago  ::  May 18, 2012 - 4:19PM #106
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667

May 18, 2012 -- 4:15PM, Reg06 wrote:

May 18, 2012 -- 1:43PM, Nirafelos wrote:


How playable of a character this creates depends entirely on what the quirky character concept is.

Please optimize me a dagger whirling barbarian, I dare you.  Handicap: must have a starting 14 in both CHA and CON, and avoid all optimization packages (charging, frost, etc...).




Why Barbarian? Help them build their quirky concepts correctly. A charging, hyper-angry, dagger wielder with moderate CON and CHA sounds like a Rogue.



Some people are strangely and foolishly obsessed with the idea that if the class name is something, that's the only way you can play that thing (and, that's the only thing you can play with that class).

It's annoying.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  May 18, 2012 - 4:43PM #107
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,463
Simple.  Make a sorcerer-king/elemental warlock|executioner.  If they allow themes, then use unseelie agent.  Who cares if they don't give you the weapon that you are most optimized for.  You will just create it.   It would be easy to be able to stand there and do 6d8+riders without using a charge package or frost cheese or anything like that. 

Since you can add psychic damage to your attacks due to mindbite scorn, on your turn you can always change the psychic damage to match your accursed affinity and do an extra 5/10/15 damage.  Even without riders that is still 11/16/21 to 53/58/63 damage.

1d8(rapier)+2d8(executioner striker feature)+3d8(warlock's curse+mindbite scorn) = 6d8
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1 year ago  ::  May 18, 2012 - 7:59PM #108
Raegoul
Date Joined: Aug 16, 2005
Posts: 177
Just speak to your DM and ask him if you can be a traitor within your party and have fun screwing with them knowing that you really are and play an optimized stealth DPR machine who avoids combat. You only partipate in combat when you are sure the battle is going the party's way. This way when combat begins you can take a break and not get frustrated. Read a book while you wait for them to TPK or grind their way to a possible win. 
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1 year ago  ::  May 18, 2012 - 9:18PM #109
Nirafelos
Date Joined: Mar 12, 2011
Posts: 795
nope no themes - you know, because they're overpowered. 

A lot of you seem a lot more frustrated by this all than I am, really. I'm nowhere near ragequitting the group, I just don't understand their line of thinking one bit. 
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1 year ago  ::  May 18, 2012 - 9:45PM #110
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
Personally, I like the idea of using one of their characters but making it more optimized, so they can see what is possible.

I recommend really playing up the flavor aspects of everything you do though. If the group is just playing casually, then doing high numbers isn't likely to awe them on its own, because that's not what they care most about. But if you go out of your way to play up the fun, and you're being effective, then they can realize how easy it is to do both.

For example, I think you said you were considering a bard? Vicious Mockery is a fantastic power for this. Mechanically great, and if you play up the flavor, everyone at the table is guaranteed to have a good time.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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