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1 year ago ::
May 15, 2012 - 6:07PM
#1
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Okay: We use inherent bonuses in our world. I was given the parameters of making a genasi elementalist at level 7. The items were also assigned by the DM, so I couldn't choose them. Here's what I came up with. I'm not really interested in totally optimizing him, but I'm curious if I missed anything glaring (specifically with regards to his ability scores). Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Vanri, level 7 Genasi, Sorcerer (Elementalist) Elemental Specialty Option: Air Elementalist Elemental Manifestation Option: Stormsoul Inherent Bonuses Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit) Theme: Windlord FINAL ABILITY SCORES STR 11, CON 19, DEX 10, INT 12, WIS 8, CHA 18 STARTING ABILITY SCORES STR 11, CON 16, DEX 10, INT 10, WIS 8, CHA 17 AC: 20 Fort: 19 Ref: 15 Will: 20 HP: 61 Surges: 10 Surge Value: 15 TRAINED SKILLS Arcana +9, Bluff +12, Endurance +14, Intimidate +12 UNTRAINED SKILLS Acrobatics +3, Athletics +5, Diplomacy +7, Dungeoneering +2, Heal +2, History +4, Insight +2, Nature +4, Perception +4, Religion +4, Stealth +3, Streetwise +7, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Windlord Attack: Wind Fury Assault Genasi Racial Power: Promise of Storm Sorcerer Attack: Elemental Bolt Sorcerer Attack: Static Charge Sorcerer Attack: Elemental Escalation (Air) Sorcerer Utility 2: Deep Shroud Sorcerer Utility 6: Sudden Scales FEATS Level 1: Staff Expertise Level 2: Mark of Storm Level 4: Arcane Spellfury Level 6: Unarmored Agility ITEMS Staff of the War Mage +2 x1 Chromatic Robe Cloth Armor (Basic Clothing) +1 x1 ====== End ======
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1 year ago ::
May 15, 2012 - 6:41PM
#2
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Hmm... can you change this to a Revenant Genasi, or switch over to a Wizard or standard Sorcerer? Either would be a notable improvement.
The Elementalist just lacks punch.
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1 year ago ::
May 15, 2012 - 6:43PM
#3
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Hmm... can you change this to a Revenant Genasi, or switch over to a Wizard or standard Sorcerer? Either would be a notable improvement.
The Elementalist just lacks punch.
I can switch to a standard sorcerer, though I'm trying to keep it simple due to the fact that it's a relatively new player playing it.
I made a storm sorcerer genasi as well, but it didn't seem any better (in fact a little worse) than the air elementalist. Maybe I was missing something, though.
I don't think Revenant will fly (har har), unfortunately.
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1 year ago ::
May 15, 2012 - 7:05PM
#4
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You were missing the importance of having striker encounter powers. The Elementalist doesn't get any, so they have no nova capability.
A Sorcerer Genasi with Elemental Echo and Flame Spiral's already better than this character on that alone.
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1 year ago ::
May 15, 2012 - 7:21PM
#5
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You were missing the importance of having striker encounter powers. The Elementalist doesn't get any, so they have no nova capability.
A Sorcerer Genasi with Elemental Echo and Flame Spiral's already better than this character on that alone.
Okay. I'll have to look at it again. I thought that Elemental Bolt with escalation (using the slide from the Dragonmark to move enemies together and putting the vulnerable 3 on those enemies), move close, daily with staff of the war mage to extend the blast, promise of storm, action point then static charge blast wouldn't be a bad "nova." I do realize that static charge's damage is pretty meh, though.
I should add (and I know this is venturing outside the real purpose of charop) that we don't have a controller in this group, but we do have another striker (rogue).
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1 year ago ::
May 15, 2012 - 8:45PM
#6
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Date Joined:
Feb 23, 2012
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Static Charge is more effective the more you hit with it and if the enemies are clustered together.
For example: 4 enemies in a box like below
XX X{X}
You hit all 4 and decide to add the extra to the one in {}. That one would take 1d8+cha+cha+cha+riders. If you hit it with the air elemental bolt first, then it would do 1d8+3+cha+3+cha+3+cha+3+riders. One would take 1d8+cha+riders and the rest would be 1d8+riders.
Each hit generates splash damage and each splash damage is a separate damage instance.
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1 year ago ::
May 16, 2012 - 4:08AM
#7
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Static Charge is more effective the more you hit with it and if the enemies are clustered together.
For example: 4 enemies in a box like below
XX X{X}
You hit all 4 and decide to add the extra to the one in {}. That one would take 1d8+cha+cha+cha+riders. If you hit it with the air elemental bolt first, then it would do 1d8+3+cha+3+cha+3+cha+3+riders. One would take 1d8+cha+riders and the rest would be 1d8+riders.
Each hit generates splash damage and each splash damage is a separate damage instance.
Thanks, Koshinuke. That was sort of what I had envisioned. I realize it's a little more controllerish, but that damage output doesn't look that bad to me.
1d8+3+8+3+8+3+8+3+1d8 (promise of storm)=53 max
plus, it would have already hit with escalated elemental bolt for 34 max.
That's an 87 hp nova round on one target, plus others would have taken lesser damage (possibly popped a ton of minions).
Am I overestimating something here? Once again, I know it's situational because I probably won't have enemies clustered together quite that well (though the dragonmark with the slide 1 on hit with the first attack will make it a little more possible).
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1 year ago ::
May 16, 2012 - 4:19AM
#8
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Date Joined:
Apr 14, 2010
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That's where teamwork comes in. If you can convince someone to cluster a lot of enemies around him (preferably the defender), then Static Charge obviously works a lot better.
Too bad it's impossible for a Genasi Elementalist to get Polearm Momentum. Would've worked really well with Rushing Cleats, Mark of Storm and Static Charge.
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1 year ago ::
May 16, 2012 - 4:37AM
#9
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Date Joined:
Mar 21, 2006
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Hmm... can you change this to a Revenant Genasi, or switch over to a Wizard or standard Sorcerer? Either would be a notable improvement.
The Elementalist just lacks punch.
I can switch to a standard sorcerer, though I'm trying to keep it simple due to the fact that it's a relatively new player playing it.
Actually, the base Sorcerer isn't all that difficult to grasp, either. Most of the feats you're going to get are going to revolve around accuracy, damage, and defense boosts, and you don't have the focus on Control like your Warlock brethren do. Take powers that fit with your strategies and deal as much damage as possible to as many enemies as possible, and have him go to town with it. He'll get used to it quick enough. :3
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1 year ago ::
May 16, 2012 - 6:57AM
#10
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In terms of complexity, how Elemental Escalation works is probably more complex than anything the Sorcerer has.
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