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1 year ago  ::  May 15, 2012 - 11:35AM #11
Kurokishi
Date Joined: Sep 28, 2007
Posts: 64
To be honest. The sorc is a friend of mine. I'm the groups Knight. 
I'm not sure we really have a decent way of causing combat advantage. Unless I've misunderstood something about flanking and close-blasts/bursts?... Hmm.. But if I skip DiS.. What would be a decent other feat? Preferably some nice way to cause more damage or hit better. XD

Our usual playstyle usually revolves around the ranger running in picking of single targets. I move in with my aura, protecting the cleric and sorcerer. Since our DM never, NEVER ignores my aura, I'm actually using Full Defense most of the time.  Quite successfully I might add. Problem is.. My knight is "sticky" since our DM doesn't want to ignore my aura. But that also means that I never get to apply my nice effects on the monsters. (Slow/Prone/CA..)

Is there any obvious way that me and the sorc could combo play and wreak some havoc that way? (Getting the Ranger to play that way is impossible. :P) 
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1 year ago  ::  May 15, 2012 - 11:54AM #12
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

May 15, 2012 -- 11:35AM, Kurokishi wrote:


Is there any obvious way that me and the sorc could combo play and wreak some havoc that way? (Getting the Ranger to play that way is impossible. :P) 



You're going to be a beacon for every mob that wanders in your path. Have your Sorcerer friend park himself near you and just let him rip Hell with all his blasts and bursts, the friendlier the better.

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1 year ago  ::  May 15, 2012 - 12:17PM #13
Rerednaw
Date Joined: Jun 13, 2001
Posts: 328
You may want to see if your DM allows retraining.  That way you can tweak your stats every now and then.  
Otherwise it is a looooong haul to epic.

Sorcerers suffer somewhat from MAD (multiple attribute dependency). In your case you need Cha, Str and Dex.
You will not be able to do everything, so you will have to decide which direction to go.

If you folks really want more team play (with the knight) controllery then I am afraid wizard may be a bit better.  Or more melee based sorc... 

Just my 2 coppers.  YMMV.

I have 2 LFR sorcerers (dragonborn dragon magic and drow storm/ mc bard) and they are a blast.

 
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1 year ago  ::  May 15, 2012 - 12:23PM #14
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,376

May 15, 2012 -- 11:22AM, DuelistDelSol wrote:

May 15, 2012 -- 11:17AM, Kurokishi wrote:

The only reason I went fully into CHA was because I was sure that Dual Implement Spellcaster was worthless in a Inherent Bonus system. :S
But it seems I was wrong. XDEither way. I experimented a bit more. It seems I can still get as much juice out of the damage..
The problem is the "to hit". +11 is really too low. The Knight and the Ranger are both on +16.
I feel as if I need something else to bring to the table if the to-hit will be so low at the moment. >.<
 


Are they at +16 with combat advantage? You have to remember that you attack NADs (except with Ensorcelled Blade, of course - which should be at +14 for you if you're at +11 with your other attacks), so the bonus is going to be lower; you're attacking defenses that are, 9 times out of 10, lower than its AC stat.




They must be at +16 w/ Combat Advantage and even that's probably one high IF they both bought a pre-racial 18 STR (which is usually a REALLY bad idea for a melee Ranger. It's a sack of potatoes unless you feat in to heavy armor. )

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1 year ago  ::  May 15, 2012 - 12:25PM #15
JRedGiant1
Date Joined: Jun 14, 2009
Posts: 1,926

May 15, 2012 -- 12:17PM, Rerednaw wrote:

I have 2 LFR sorcerers (dragonborn dragon magic and drow storm/ mc bard) and they are a blast.




Obvious pun is obvious. Sealed

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1 year ago  ::  May 15, 2012 - 12:52PM #16
Kurokishi
Date Joined: Sep 28, 2007
Posts: 64

May 15, 2012 -- 12:23PM, Gunthar wrote:



They must be at +16 w/ Combat Advantage and even that's probably one high IF they both bought a pre-racial 18 STR (which is usually a REALLY bad idea for a melee Ranger. It's a sack of potatoes unless you feat in to heavy armor. )




With my Knight I went 18, yes. But he's a Int-Knight, going Eldricht Knight on paragon. And that's eithout CA.

+5 Int Mod
+3 half level
+3 proficiency bonus (Longsword)
+1 Weapon Talent (Knight feature)
+1 Feat Bonus (Heavy Blade Expertise)
+2 Enhancement bonus (Inherent Bonus)

That's 15.. But I've got a Master's Longsword. >.< Which means +1 in an untyped bonus to attack as long as I'm in a stance. And I could use Poised Assualt to get an additional +1 if need be.
So the Knight Could get as high as +17 at the moment. 

As for the Ranger, it was one of the cookie butter builds suggested in the Ranger guide here. Totally ripped from there. Heavy Armor feats included.

May 15, 2012 -- 12:17PM, Rerednaw wrote:

You may want to see if your DM allows retraining.  That way you can tweak your stats every now and then.  
Otherwise it is a looooong haul to epic.

Sorcerers suffer somewhat from MAD (multiple attribute dependency). In your case you need Cha, Str and Dex.
You will not be able to do everything, so you will have to decide which direction to go.

If you folks really want more team play (with the knight) controllery then I am afraid wizard may be a bit better.  Or more melee based sorc... 

Just my 2 coppers.  YMMV.

 




Our DM allows retraining, that is what this is actually. ^^; I'm trying to help him get the most out of the character. >.< Since he feels a bit left out. His current lvl 6 character has +10 to hit with any attack.. Our DM might be hard, but we haven't seen a monster with lower defenses then 22 for quite some time. (He might be bumping them, or simply having us face harder monsters, since our healers is Awesome, and the Knight and the Ranger are a bit too opted.)


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1 year ago  ::  May 15, 2012 - 1:13PM #17
Rerednaw
Date Joined: Jun 13, 2001
Posts: 328
Hmmm...

Well, optimizing to hit:

Cha 20

Feat: Superior Implement
Feat: Implement Expertise 
Feat: Cunning Striker (cbt adv if no one else adj to enemy.  you can be adjacent though)

+5 (ch)+1(imp) +1(i exp)+3(lvl)+2(ca)+2(enh)
+14 vs. Reflex to hit

optimizing damage
Str 14
Feat: Sup Imp

Items (you will have to work out the inherent equivalents)
Dragonshard Augment
+2 (enhancement).

+5(ch)+2(st)+2(enh)+2(sup imp)+1(shard)
+12 dam with fire sorc powers. (+14 if the owlbear option is allowed).

Not great, but okay.  15 damage on a die roll of 1 is decent at low to mid-heroic for aoe casters.

And you will never out single-DPR a ranger, so don't try.  
My sorc at level 6 managed 220 points of burst damage, but that was against multiple mobs.  
Our ranger did 90 points, but it was a single target.

If all themes are legal, grab Fey Beast Tamer.  The level 5 ability of all the pets is aura 1 enemy grants CA.  Which frees up a feat.
If you go owlbear, he also has a nice +2 damage aura. He is a nice companion for the Knight, while the sorc can hang back and range nuke em.
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1 year ago  ::  May 15, 2012 - 8:24PM #18
Zathris
Date Joined: Nov 6, 2009
Posts: 4,237
Enemies with 22 Reflex are roughly level 10 creatures, they should also have 24 AC (except soldiers will have 26), that's a bit high to "always face" although your DM seems to be softballing by obeying the aura.

I don't know how he could only have +10 to hit, he should have +11 to hit Fort/Will, +12 to hit Ref, and +14 to hit AC with Ensorcelled Blade. Unless the power is really really good (Thunder Leap, Glacial Armor) he should only use powers that target Ref. Unfortunately, being human was just a really bad choice to start out with as a Sorcerer since they lack a 2nd stat increase and don't have the important feat support Sorcs kinda need.

There is one other option to consider for increasing his DPR, and that's Charging, though that mostly works well in a higher magic setting (and he'd need to be Dex based instead of Str based). Still, it's a +1 to hit (more in paragon) and you can quickly add on extra damage.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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1 year ago  ::  May 16, 2012 - 11:17AM #19
kabooki369
Date Joined: Mar 20, 2007
Posts: 304
Clearly you are in the middle of a campaign and all, but I am curious... why human? There has been no discussion around any benefits resulting from being human so I would greatly consider being a different race. Anything that gives you a +CHA and +DEX or +STR would work fine. These solve many of your stat problems as well as giving you better options of racial feats.

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1 year ago  ::  May 16, 2012 - 5:52PM #20
Zathris
Date Joined: Nov 6, 2009
Posts: 4,237
Don't underestimate a bonus feat and Heroic Effort (seriously, the 3rd at-will is pointless on a sorc if you don't have a warlord, and even then you should probably specialize) Human trumps the second Cha/Str race (Vryloka) for Dragon Magic, even though it does lose to just about every Cha/Dex race, and at least 2 Cha/x races (Half-Elf, Tiefling) simply because they have more relevant feat support.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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