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1 year ago ::
May 13, 2012 - 9:19PM
#21
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Date Joined:
Aug 16, 2005
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Even better, you could be a charging Bard/Ardent/Cleric/Warlord/Druid/Artificer/Shaman/Fighter and be every leader at ONCE charging. Not much better than that 
You need to have Thicket of Blades to be more optimal.
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1 year ago ::
May 13, 2012 - 9:20PM
#22
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Date Joined:
Feb 26, 2011
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Ugh, so true. But can I charge with Thicket of Blades?
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1 year ago ::
May 13, 2012 - 9:28PM
#23
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Date Joined:
Aug 16, 2005
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You can charge with any power that has a gold rating.
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1 year ago ::
May 13, 2012 - 9:29PM
#24
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Date Joined:
Feb 26, 2011
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Really? So can I charge with Magic Weapon...Oh wait, its not gold. Damn...
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1 year ago ::
May 13, 2012 - 9:36PM
#25
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Date Joined:
Aug 16, 2005
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I checked you cant charge with Howling Strike either
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1 year ago ::
May 13, 2012 - 9:37PM
#26
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Date Joined:
Jun 19, 2004
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You can only use ToB on a charge if you are charging into a cube of tiny pixies. Get your facts straight kiddos.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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1 year ago ::
May 13, 2012 - 9:39PM
#27
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Date Joined:
Nov 16, 2010
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Improvised weapon shortbow charging!
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1 year ago ::
May 13, 2012 - 9:41PM
#28
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Date Joined:
Aug 16, 2005
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The shortbow has to be bladed so it Cuts.
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1 year ago ::
May 13, 2012 - 9:57PM
#29
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Date Joined:
Feb 26, 2011
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Does a bladed shortbow work with ToB, or do you need a more badass weapon?
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1 year ago ::
May 13, 2012 - 9:57PM
#30
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I wonder if this can compete with my charging wizard...
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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