This post will be my little workbox of stuff I'm trying to add to the guide.
Another idea I would like to add, most likely for formatting and star rating purposes, is a break down for the player.
Something like...
Triggers: Offaction attacks: Abilities not listed on the power card:
Thoughts on additions to that list? Thoughts on formatting that list to make it easy on the eye?
Level +1, Level and Level -1 item creation rules.
Talking about basic packages that are available to characters. For instance, instead of including Charge packages as a base thing explained with each build, explain the charge packet in its own little section and just say in the builds "Charge packet compatible"
Currently working on making a Dex based defender. Check it out here Spoiler:Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Your Powers: When you charge, you use the power Howling Strike instead of the Melee Basic Attack you’d normally use. Note the extra dice in its damage. Your encounter power, Desperate Fury, lets you reroll if it misses. Your daily power is a “Rage” – you activate it, make the attack and get whatever encounter-long benefit it gives you in the ‘Effect’ line. In this case, it’s Swift Panther Rage, which lets you move further, and shift 2 squares on your turn, which puts you in charge range again.
Most of the feats for this build are passive effects, which the builder will calculate in your stats (And are already included in the numbers below)
There are a few triggered effects on this build, some of which are easy to remember, some are easy to forget;
• Rampage: If you score a critical hit, make a Melee Basic Attack against some poor soul, probably the thing you crit if it’s still alive.
• Swift Charge: If you kill something, use this encounter power to charge someone else. This one’s fun. As a Half-Orc, you also have a racial feature called Swift Charge, which lets you move an extra two squares when charging. They are not the same thing, so don’t confuse them. (Others at your table might)
• Rageblood Vigor: When you kill something, you get your Constitution mod as temporary hit points (Currently +1, so 1 THP). This is easy to forget especially in the excitement of using Swift Charge, so try not to.
• Half-Orc Resilience: The first time you are bloodied (damaged to half health) in an encounter, you get 5 temporary hit points. This occurs after the damage is done, but will reduce the damage from the next thing to damage you. It’s a good addition to your durability, so don’t forget it.
• Guardian’s Counter: This power is more obvious than it seems. If someone attacks an ally of your’s within 2 squares, and doesn’t attack you in the process, you swap places with that ally, take the hit, then smack the monster that attacked them. You’re probably more durable than most of your allies, so don’t worry too much about taking the hit for them.
• Furious Assault: This is your racial power. Once per encounter, it increases the damage when you hit an enemy by 1[w] – in this case 1d12 from your Fullblade.
• High Crit: This is a feature of your Fullblade: If you score a critical hit, you do an extra 1d12 on top of your critical damage.
Your items are pretty obvious, your armour, sword, adventuring gear, a climber’s kit (You’re good at Athletics, which is the skill used to climb) and 3 Javelins, which you can throw as a ranged attack, in case of flying enemies.
At level 5, it’s still pretty much the same idea. You have some new effects and items to help you do your job. You should note that you now have two Rage powers. You can only be under the effect of one Rage at a time, so if you use them both in the same encounter for some reason, the first effect ends and the new one starts. Here’s whats new:
• +1 Vanguard Fullblade: (Level 3 item) Your charge attacks do an extra 1d8 damage. So when you use Howling Strike while charging, roll another 1d8 and add that to the damage. (This is on top of the additional 1d6 already built into Howling Strike) This is only when charging, not any other time you use the power. It also has extra critical dice as a magic item, don’t forget those.
• +1 Bestial Hide Armour: (Level 3 item) Once per day, you can use the power on this armour when you hit with a charge to make another attack, with a +2 bonus to hit, against the same target as the charge.
• +1 Badge of the Berserker: (Level 2 item) You no longer provoke Opportunity Attacks when you charge, so you can freely move past monsters while doing so.
• Boots of Adept Charging: (Level 2 item) When you finish a charge and its attack, you can shift one square, for example to a better flanking position, or back one square, so you can shift another square next turn and charge again.
• Shrug It Off: If a monster puts a (save ends) effect on you, you can use this power to save against it immediately, rather than wait through your next turn. This is an immediate action, so don’t forget you can’t use it and Guardian’s Counter in the same round. Also: because it’s a Reaction, it won’t work on a Dazed effect (You can’t use immediate actions when Dazed)
• Two Handed Weapon Expertise: Your feats so far have been passive effects, and are already calculated by the builder for the most part. The second part of this effect you will have to remember. +1 damage to your charges (Howling Strike again) This stacks with the Vanguard Weapon’s effect.
• Brutal Slam: Hit one guy, shove him a bit into some other guy, who also takes some damage. Fun times!
• Rage of the Crimson Hurricane: This is a Close Burst attack, ie: an area effect attack against each enemy next you. The ongoing damage is part of the ‘Effect’ so enemies get that regardless of you hitting or missing. The effect for you is simpler than it sounds: once per turn, hit with a primal power (This means your attacks that are not an MBA or Guardian’s Counter), you deal 4 damage to each enemy next you after that power is done.
And at Level 8, things are still somewhat the same, just some new tricks:
• Your Vanguard Fullblade and Badge of the Berserker are now +2, but otherwise function the same as before.
• Iron Armbands of Power: (Level 6 item) +2 damage to all your melee attacks (Everything except Rage of the Crimson Hurricane and throwing a Javelin). This is passive and the builder should handle it for you.
• Magic Javelin +1: (Level 1 item) You should have some spare GP at this point, so upgrading the Javelins to a magical one is a good idea – a magical thrown weapon always returns to its owner after use, so you no longer have to go searching for it after battle.
• Rage of the Crimson Hurricane: Same as before, but now does 5 damage instead of 4 because your Strength is higher.
• Laugh it Off: You need to be able to move to charge. This power helps you remove effects that prevent this. An escape attempt means the check you make when you are grabbed or tied up.
• Curtain of Steel: If someone next to you attacks you, whack them back after they’re done! Note that this is an Immediate, so again, it can’t be used the same round as Shrug it Off or Guardian’s Counter, and can’t be used if you are Dazed, or the attack moved you out of melee range. That said, it is a very good attack.
• Deadly Rage: This feat increases all your damage by 1 while you are raging – meaning when you are under the effect of one of your daily rage powers (Swift Panther or Crimson Hurricane).
Also: Zelink is right, you probably will have issue with character count. The simplest answer is to hyperlink to the post containing the write up, rather than copypasta it into the main post. A bit fiddlier, but it will save on issues in the long run.
Also: Zelink is right, you probably will have issue with character count. The simplest answer is to hyperlink to the post containing the write up, rather than copypasta it into the main post. A bit fiddlier, but it will save on issues in the long run.
I shall just do the hyperlink thing, anyone know how to link only specific posts?
Currently working on making a Dex based defender. Check it out here Spoiler:Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Click on the post number, in the upper right side corner of the post. That will link you to the post itself, then you can copy the url from your browser.
Currently working on making a Dex based defender. Check it out here Spoiler:Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here