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1 year ago  ::  May 11, 2012 - 11:45PM #1
Tiplady
Date Joined: May 12, 2012
Posts: 7
So I'm looking to make a master thrower for the upcoming game my group is planning. We just came out of a cityscape undead setting with heavy magic and lots of gold, so to change the pace we are starting at lvl 1 and will be in a rather mundane world this time around.

In short I'm considering a full 5 levels of master thrower to abuse Two with one Blow, Palm Throw, and Weak Spot, although I'm considering Trip Shot or Defensive Throw in place of TW1B.

I will likely be starting with Rogue and heading for the pre-reqs, but am torn on the exact build and would appreciate some advice.

I'd love to go 10 rogue for Crippling Strike, but I'm also tempted to take 2 lvls of Invisible Blade for Bleeding Wound. Also because I doubt I can help going less than 4 lvls into rogue, I'll be taking Disruptive attack for those pesky non-crittables.

End result at 20 would be multiple ranged dagger SAs causing stacking bleeds and strength loss, but this also means I can't take many other levels of say fighter to go 2 weapon fighting for additional attacks. I've seen some strong looking builds for this type of character on other sites, but none mentioned the bleed from Invisible Blade, and I'd like to find the most effective way of guaranteeing a full-round sneak attack, the free action feint abilities from IB may help out (assuming you can free action on each attack), or if not, I also read about "Surprising Reposte" from some Drow Book but I don't own it, and would like oppinions on how I should proceed.

I realize that this class will come into it's own later on, especially if I'm sinking 10 lvls into rogue, and would be willing to have some slower levels where I may not be such a machine, but I also want the fastest most effective way of getting to where I think this build can take me.

Please give me your advice, and if possible provide Book References for any off the wall feats/classes/items.

What's Out: Artifacts/Major Magic Items/Rare Magic Items,Uncommon Races Anything Psionic, and anything Eberron.

What's In: Forgotten Realms (just about anything goes here) and most non-campaign specific books (would prefer to stick with PHB, PHB2, DMG, Complete Warrior, and Complete Adventurer if possible).

Finally, I'm an intermediate player, and have been playing with a decent group for several years. To avoid conflict and debates, we generally avoid "if DM allows" type options, or using class features without taking levels in that class. If something like an offshoot race or feat makes sense for the build please add in your 2 cents, but I may have to decline it based on what I think or know the DM will allow.

I'll also try to take any suggested builds or ideas and show you my character progression chart asap.
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1 year ago  ::  May 12, 2012 - 12:22AM #2
Tiplady
Date Joined: May 12, 2012
Posts: 7
For a base, lets start with the following (This assumes I need all 5 lvls of I.Blade for Feint as a free action):

01 - Rogue, BAB+0, Sneak Attack +1d6, Trapfinding
02 - Rogue, BAB+1, Evasion
03 - Rogue, BAB+2, Sneak Attack +2d6, Trap Sense +1
04 - Rogue, BAB+3, (Disruptive Attack) <-PHB2 option
05 - Rogue, BAB+3, Sneak Attack +3d6
06 - Rogue, BAB+4, Trap Sense +2
07 - Rogue, BAB+5, Sneak Attack +4d6
08 - Rogue, BAB+6/+1, (Uncanny Dodge)
09 - Rogue, BAB+6/+1, Sneak Attack +5d6, Trap Sense +3
10 - Rogue, BAB+7/+2, (Crippling Strike)
11 - I.Blade, BAB+8/+3, Dagger Sneak Attack +6d6, Unfettered Defense
12 - I.Blade, BAB+9/+4, Bleeding Wound
13 - I.Blade, BAB+10/+5, Dagger Sneak Attack +7d6, Uncanny Feint (Move Action)
14 - I.Blade, BAB+11/+6/+1, Feint Mastery
15 - I.Blade, BAB+12/+7/+2, Dagger Sneak Attack +8d6, Uncanny Feint (Free Action)
16 - Thrower, BAB+13/+8/+3, Quick Draw, Thrown Weapon Trick (Weak Spot)
17 - Thrower, BAB+14/+9/+4, (Improved Evasion)
18 - Thrower, BAB+15/+10/+5, Thrown Weapon Trick (Palm Throw)
19 - Thrower, BAB+16/+11/+6/+1, Snatch Arrows
20 - Thrower, BAB+17/+12/+7/+2, Critical Throw,Thrown Weapon Trick (Two With 1 Blow, Trip Shot, Defensive Throw)

I could potentially go Human if I need the Feat for 2Weapon Fighting and/or Surprising Reposte, though a throwing class just screams Halfling.

Magic Item Lineup would focus on Bracers of armor, standard defensive rings/necklace, and eventually I'd like to have x +1 Returning Daggers, where x=the number my DM will allow me to catch in 2 hands, presumably a minimum of 4.

feel free to destroy the chart above, I really would like to drop 3 levels of  Invisible Blade if able to gain multi-Sneak Attacks some other way.
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1 year ago  ::  May 12, 2012 - 1:28AM #3
Maat_Mons
Date Joined: Oct 24, 2005
Posts: 1,544

Wizards of the Coast put out some errata for Complete Warrior. It limits uncanny feint to once per round. It also specifies that sneak attacks only apply once per pair of daggers thrown with palm throw. Bleeding wound and crippling strike would also only apply once, since they are used as part of a sneak attack.

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1 year ago  ::  May 12, 2012 - 4:28AM #4
addoaenvar
Date Joined: Apr 14, 2012
Posts: 9
I played a dagger fighter long ago in a game. I mainly stuck with melee but I did take levels of master thrower for extras. I was allowed to abuse generic classes with other classes, so I'll leave the build out. I did start as a ninja instead of a rogue for the extra AC. Depending on what all you have access to, the feat Dead Eye (Dragon 304) adds dex to ranged damage within 30 ft and Rapscallion (Dragon 315) ands Int to Bluff checks. Dragon 358 has some cool masterwork weapon mod, like serrated and razor sharp. To keep me always ready for ranged combat I used the guantlet of infinite blades.
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1 year ago  ::  May 12, 2012 - 9:10AM #5
Tiplady
Date Joined: May 12, 2012
Posts: 7

May 12, 2012 -- 1:28AM, Maat_Mons wrote:


Wizards of the Coast put out some errata for Complete Warrior. It limits uncanny feint to once per round. It also specifies that sneak attacks only apply once per pair of daggers thrown with palm throw. Bleeding wound and crippling strike would also only apply once, since they are used as part of a sneak attack.





Ok, then Two With One Blow would make the better choice over Palm Throw, at least for multiple enemies, seeing as there's only 1 attack roll and the precision based damage/effects would be shared by both affected. Also, unless I can find a better way to deny the enemy it's Dex, I may as well take Double Toss. That way if I dont have flank I can still hit twice/round with precision, and still have a move action.

The biggest problem is either keeping flank or finding a feat that helps deny their Dex. If anyone has a good suggestion I may even be able to drop the 3 levels of Invisible Blade and take the 2 remaining lvls AFTER thrower Like I wanted (Rogue 10/Thrower 5/I.Blade 2/[3 free levels] that may not be reached anyways). Going the full 5 into I.Blade is a pretty heavy dip just to get Feint as a free action, although it does continue my SA damage I'm mainly here for the bleed.

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1 year ago  ::  May 12, 2012 - 9:16AM #6
Tiplady
Date Joined: May 12, 2012
Posts: 7

SURPRISING RIPOSTE (Feat)

Type
: General, Fighter
Source: Drow of the Underdark


Through deft maneuvering, you unravel your opponent's defenses.
Prerequisite: Int 13, Combat Expertise, Improved Feint
Benefit: If you deal damage to an opponent in the same round that you successfully feinted against it, it becomes flat-footed. This effect lasts 1 round or until the opponent's next turn, whichever comes first.
Opponents that can't be caught flat-footed, such as characters who have uncanny dodge, cannot be affected by Surprising Riposte
Special: A fighter can select Surprising Riposte as a fighter bonus feat.

This, combined with TWF tree, might give me exactly what I want... but dear god the prereqs are going to be fun to iron out.

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1 year ago  ::  May 13, 2012 - 4:58PM #7
New-Shadow
Date Joined: Feb 12, 2011
Posts: 201
Grab 3 levels of Swashbuckler from Complete Warrior and get the Daring Outlaw feat from Complete Scoundrel.  This combo not only gives you a big BAB and HD increase, it also allows you to get an INT bonus to weapons rolls (for light weapons or those affected by Weapon Finesse), Weapon Finesse as a bonus feat, and a dodge bonus to Ref, plus boosting your Sneak Attack dice as if the Swash. levels were Rogue levels.  If you have the room, levels in the Assassin, Arcane Trickster, and Unseen Seer (for the Hunter's Eye spell from PH 2) PrC's might also help (depending on your alignment).
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1 year ago  ::  May 13, 2012 - 5:20PM #8
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 14,301

May 12, 2012 -- 12:22AM, Tiplady wrote:

...a throwing class just screams Halfling.


Whisperknife from RotW.  10 levels, full BAB, and 3d6 sneak attack.  To go along with throwing abilities like ranged flank.

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1 year ago  ::  May 13, 2012 - 5:28PM #9
ObsidianConspiracy
Date Joined: Jul 21, 2010
Posts: 652
It may be worth using the Halfling Rogue substitution in RoTW, Ranged Sneak attack +2D6 at 3rd level of it on top of your normal SA, but lower melee SA by 1D6 permanently. Just a thought for a thrower, 
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1 year ago  ::  May 13, 2012 - 7:06PM #10
Maat_Mons
Date Joined: Oct 24, 2005
Posts: 1,544

The bloodstorm blade prestige class (Tome of Battle, p100) gives an ability called lightning ricochet at 4th level. Lightning ricochet causes any weapon you throw to return to you fast enough to use it for your next attack in a full attack.


I should warn you that DMs who don't like psionics also tend to not like maneuvers, a system of mechanics that forms the heart of Tome of Battle. However, bloodstorm blade has next to no connection to maneuvers, it only uses them to limit the frequency with which a few class features can be used, so it wouldn't be hard to modify the class to be fully independent of maneuvers.


I know of one good trick for master thrower. The power throw feat (Complete Adventurer, p111) lets you take a penalty to thrown weapon attack rolls to gain an equal bonus to thrown weapon damage rolls. This is one of the few sources of damage that is doubled by palm throw. If you have weak spot, you can probably afford to take a large penalty to attack rolls.

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