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Switch to Forum Live View Pixie beast riding executioner/warlock
1 year ago  ::  May 11, 2012 - 11:29AM #21
mellored
Date Joined: Jul 8, 2008
Posts: 19,463

May 10, 2012 -- 8:04PM, ZenMonkey47 wrote:

That's definitely an option, but wouldn't my defenses be too low? Going into melee range with a monster I just ticked off with a mere 15 ac sounds like it'd end with one crushed pixie. 


Is there a paticular reason you don't have more into Dex?

Also, unarmored agility is pretty good.  Perhaps repalce teeny target.

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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 12, 2012 - 1:04AM #22
ZenMonkey47
Date Joined: Sep 14, 2008
Posts: 56

May 11, 2012 -- 11:29AM, mellored wrote:

Is there a paticular reason you don't have more into Dex?

Also, unarmored agility is pretty good.  Perhaps repalce teeny target.




The reason I only have a 16 in dex is that I wanted 13 in wis and str in order to pick up Battle Awareness. An off round attack is just too juicy for an eldritch strike specialist.

Isn't unarmored agility redunant when I already have leather proficiency? Perhaps what I could do instead is pick up shadow walk and then use the blink dog shinanigans described above by Koshinuke. That'd at least give me a respectable 17 AC via concealment provided I can stay mobile. 

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1 year ago  ::  May 12, 2012 - 2:38PM #23
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896

May 12, 2012 -- 1:04AM, ZenMonkey47 wrote:

May 11, 2012 -- 11:29AM, mellored wrote:

Is there a paticular reason you don't have more into Dex?

Also, unarmored agility is pretty good.  Perhaps repalce teeny target.




The reason I only have a 16 in dex is that I wanted 13 in wis and str in order to pick up Battle Awareness. An off round attack is just too juicy for an eldritch strike specialist.

Isn't unarmored agility redunant when I already have leather proficiency? Perhaps what I could do instead is pick up shadow walk and then use the blink dog shinanigans described above by Koshinuke. That'd at least give me a respectable 17 AC via concealment provided I can stay mobile. 


12 Str, 10 Con, 16 Dex, 8 Int, 12 Wis, 16 Cha. You'll qualify for Battle Awareness at 11 with the +1 to all stats bump and won't be sacrificing a point of AC for no real gain.

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1 year ago  ::  May 13, 2012 - 1:39AM #24
curiousdragon
Date Joined: Jan 7, 2010
Posts: 1,154

May 10, 2012 -- 8:04PM, ZenMonkey47 wrote:

That's definitely an option, but wouldn't my defenses be too low? Going into melee range with a monster I just ticked off with a mere 15 ac sounds like it'd end with one crushed pixie. 




Not if you have normal items for a level 10 character....

Assuming a starting DEX of 16 pre-racial. Your AC should be:

10 Base
5 Level
5 DEX (20)
2 Leather
2 enhancement

24 total.

You could get more with items like Elven Chain Shirt, shielding blade or a myriad of feats... 

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