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1 year ago ::
May 09, 2012 - 2:36PM
#31
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Date Joined:
Aug 16, 2005
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Just noticed this thread after posting over in the Avengers one.
The gist of my point: within the context of the Avengers, Cap is 100% Warlord.
In his solo books, he's facing different enemies and he has a totally different role. I'd say something like Fighter|Monk would be good here.
I disagree that he is 100% warlord, as I feel the playstyle of a warlord, and Captain america are different. Leader maybe, but certainly not 100% warlord.
Yes the problem is Fighting style and Leading style. What people are arguing about the supersoldier verses the superior character. While he recieved the supersoldier serum that only really gives him superior stats. The shield defines his weapon of choice and fighting style. The character is brave, commanding and teamwork/leading orientated. Someone said Fighter|Warlord is not optimal i am sure someone can make it work.
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1 year ago ::
May 09, 2012 - 3:01PM
#32
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Just noticed this thread after posting over in the Avengers one.
The gist of my point: within the context of the Avengers, Cap is 100% Warlord.
In his solo books, he's facing different enemies and he has a totally different role. I'd say something like Fighter|Monk would be good here.
I disagree that he is 100% warlord, as I feel the playstyle of a warlord, and Captain america are different. Leader maybe, but certainly not 100% warlord.
Yes the problem is Fighting style and Leading style. What people are arguing about the supersoldier verses the superior character. While he recieved the supersoldier serum that only really gives him superior stats. The shield defines his weapon of choice and fighting style. The character is brave, commanding and teamwork/leading orientated. Someone said Fighter|Warlord is not optimal i am sure someone can make it work.
While that's true, Powerful Warning would make a lot of sense for Cap to use. Hit the guy about to hit your guy so your guy can hit that first guy.
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1 year ago ::
May 09, 2012 - 4:20PM
#33
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Date Joined:
Feb 26, 2006
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Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Captain America, level 11 Human, Fighter (Weaponmaster), Battle Captain Fighter Option: Combat Agility Fighter Talents Option: Arena Training Human Power Selection Option: Heroic Effort Auspicious Birth (Auspicious Birth Benefit) Theme: Elemental Initiate FINAL ABILITY SCORES STR 22, CON 11, DEX 18, INT 9, WIS 11, CHA 14 STARTING ABILITY SCORES STR 17, CON 10, DEX 15, INT 8, WIS 10, CHA 13 AC: 29 Fort: 25 Ref: 22 Will: 19 HP: 97 Surges: 9 Surge Value: 24 TRAINED SKILLS Athletics +13, Diplomacy +12, Endurance +7, Heal +10, History +9, Streetwise +12 UNTRAINED SKILLS Acrobatics +6, Arcana +4, Bluff +7, Dungeoneering +5, Insight +5, Intimidate +7, Nature +5, Perception +5, Religion +4, Stealth +6, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Initiate Attack: Disciplined Counter Human Racial Power: Heroic Effort Fighter Attack: Combat Challenge Fighter Attack: Combat Agility Fighter Attack 1: Shield Feint Warlord Attack 1: Powerful Warning Fighter Attack 3: Shield Edge Block Battle Captain Attack 11: Force Retreat FEATS Level 1: Resourceful Leader Level 1: Master at Arms Level 4: Novice Power Level 8: Acolyte Power Level 10: Adept Power ITEMS Magic Ki Focus +3 x1 Heavy Shield x1 Veteran's Earthhide Armor +3 x1 ====== End ====== Basic Cap skeleton built with LFR restrictions and some sample power selections. He's got potent AP bonuses for allies between battle captain and resourceful leader, the PP has nice leader powers and power swaps for more. Fights in light armor with appropriate AC and capable with unarmed strikes and using the shield as an improvised weapon too but with master at arms and ki focus is full accurate and enhanced. I'm just giving up on the shield chucking ability, unless your DM will let you get away with throwing the shield as an improvised weapon (getting arena benefits) and having it return due to ki focus enhancement. It's not a HUGE rules stretch, and certainly not abusive.
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1 year ago ::
May 09, 2012 - 8:16PM
#34
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Ive been dicking around in CB as well. The best i could do was Fighter|warlord/ Monk, battle captain, with a magical throwing shield and a magic ki focus.
Ironman is giving the most trouble; are there any utility powers anywhere that grant at will flight? Those magic shoes only work if you have light armor on (which Tony very clearly doesnt)
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1 year ago ::
May 09, 2012 - 9:06PM
#35
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Date Joined:
Feb 22, 2004
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Ive been dicking around in CB as well. The best i could do was Fighter|warlord/ Monk, battle captain, with a magical throwing shield and a magic ki focus.
Ironman is giving the most trouble; are there any utility powers anywhere that grant at will flight? Those magic shoes only work if you have light armor on (which Tony very clearly doesnt)
sorcerer level 16 Dominant Winds Or the Windlord theme; gets flight at like 23 as a movement mode.
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1 year ago ::
May 09, 2012 - 9:28PM
#36
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Date Joined:
Oct 13, 2003
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gensai windsoul with desert voice pp get there encounter flight at will lv16 pixie get it lv1
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1 year ago ::
May 09, 2012 - 10:03PM
#37
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You need the ability to remain airborne as Ironman, is the thing. There are... two PPs that give that at 16? One requires Dragonborn and the other is Avenger only. All the at-will powers have a clause about landing.
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1 year ago ::
May 10, 2012 - 6:56AM
#38
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Date Joined:
Dec 11, 2007
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On the other hand, Iron Man clearly requires you to shoot mini missiles and machine guns from your shoulder, no? The problem with projecting fictional characters onto a DnD build is that the fictional character aren't bound by something as silly as game balance. What about Lyrander Wind Rider?
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1 year ago ::
May 10, 2012 - 8:25AM
#39
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Date Joined:
Feb 10, 2011
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@ Jay_Ibero_911: I actually have Cap's shield figured out. It's a Throwing Shield Spiked Shield. The Spiked Shield covers the melee aspect, and the Throwing Shield covers the ranged aspect. Most importantly, the Throwing Shield enchantment says the shield returns to your grasp as part of the same action used to throw it. And the only thing you need to make it work is Weapon Proficiency (Spiked Shield). No need to bend over backwards to be considered a Swordmage.
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1 year ago ::
May 10, 2012 - 8:50AM
#40
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Date Joined:
Mar 31, 2010
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While the choices aren't where everyone else is at, here is a lvl Human Skald|Exe with a Farbond Spellblade Spiked Shield, so it will throw and return. I'm doing an average of 10dmg on an at-will (+8 v ac 1d6+1d8+6). I can tack on movement, extra damage, and ally accuracy as the need arises. Dye his leather armor to match and things look pretty good from here and it starts at lvl 1! Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Cap'n America, level 1 Human, Assassin (Executioner)/Bard Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude Hybrid Bard Option: Hybrid Bard Reflex Human Power Selection Option: Heroic Effort FINAL ABILITY SCORES STR 20, CON 11, DEX 14, INT 8, WIS 10, CHA 10 STARTING ABILITY SCORES STR 18, CON 11, DEX 14, INT 8, WIS 10, CHA 10 AC: 16 Fort: 17 Ref: 15 Will: 11 HP: 23 Surges: 7 Surge Value: 5 TRAINED SKILLS Acrobatics +7, Athletics +10, Diplomacy +5, Intimidate +5, Stealth +7 UNTRAINED SKILLS Arcana +0, Bluff +1, Dungeoneering +1, Endurance +1, Heal +1, History +0, Insight +1, Nature +1, Perception +1, Religion +0, Streetwise +1, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Bard Utility: Skald's Aura Human Racial Power: Heroic Effort Bard Attack 1: Song of Serendipity Bard Attack 1: Lesser Dimensional Step Bard Attack 1: Disruptive Words FEATS Level 1: Skald Training Level 1: Weapon Proficiency (Spiked shield) ITEMS Farbond Spellblade Spiked shield +1 x1 Magic Leather Armor +1 x1 ====== End ======
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