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GelatinousOctahedron
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May 8, 2012 10:56 AM PDT
Swamp Thing defends by creating massive amounts of party friendly difficult terrain and pulling his enemies into it. Enemies will be slowed or immobilized much of the time on top of that and he uses World Serpent's Grasp and several other powers tha
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GelatinousOctahedron
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May 8, 2012 10:56 AM PDT
Reserved for later level by level breakdown.Here is a level 7 version I ran through a lair assault a few days ago. Didn't work out so well, but the build was fine.lairassault variant
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====== Created Using Wizards of the Coast D&D Characte
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swk3000
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May 8, 2012 2:17 PM PDT
I just put 'Forest Walk' through the Compendium. There are three ways you can get it.1. Forest Walk Feat. 11th level, trained in Nature. You ignore difficult terrain in encounter areas where the difficult terrain is the result of trees, underbrush, p
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TheMalteseFalchion
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May 8, 2012 2:20 PM PDT
Level 5 feature on the Outlaw theme lets you choose forests. Can't be tracked, ignore difficult terrain.
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GelatinousOctahedron
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May 8, 2012 2:30 PM PDT
I had the Silver hart clasp written down as my prefered neck slot item.Outlaw theme isn't bad for this build, since it gives forest walk and has the nice dazing power for CA granting enemies. But Earthforged gives a lot: bonus to defenses after seco
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swk3000
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May 8, 2012 2:46 PM PDT
Just tried plugging everything into the builder for you, but ran into problems at Level 13+, as I don't know what you retrain out at each level. Also, you can't take Mythic Senses, as that feat is for Minotaurs, and you are Thri-Kreen/Dwarf/Githzerai
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GelatinousOctahedron
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May 8, 2012 2:54 PM PDT
My bad. He gets every races powers at level 30, but won't count as a minotaur for feat prereqs. I can put in superior initiative or something else instead.I am planning for now to retrain out powers each chance I get I think. I might retrain out r
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swk3000
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May 8, 2012 2:59 PM PDT
Overall, I like the build. I just wish it wasn't so DEX-dependant, as I'd love to make use of some of the stuff on my Dwarf Warden.
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GelatinousOctahedron
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May 8, 2012 3:07 PM PDT
A starting dex of 12 would get you monastic disciple at paragon. I really think that is a good multiclass for wardens with Eternal Tide, since its damaging, pulling and potentially slowing 1-3 enemies in melee 2 without having to actually hit the ta