I wanted to share some of the maptools maps I made. Where should I upload the files to in order to share them?
I have a map made of a couple simple bars for Silt View. I also made a map for the echoing mines and a dungeon.
Here are some pics, should be a gallery
imgur.com/a/qeXkc#0 When donig the vision blocking layer, there are really only two things you need to know beyond the obvious. Hold shift to remove vision blocking and right clicking never closes the fill polygon.
Most the things I used were made by Devin Knight who has a website where some packs are free and others have a modest fee.
I also used Gimp, a free software, to change how some characters and items look. You can do lots with just the color selection tool and the colorize function. Though learning how burn works is great too.
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In the cave I put like 40 Hejkin. The spiked trap was filled in with rocks by the players. The Hejkin have been building up rock walls to stop intruders regularly, until just last session when they made the spike trap. Next time I will add lightning rune traps, shhhhh don't tell the players.
In the dungeon I had a bug come out of the wall. I ran most of it from the Face in the Stone stuff found in The Mauraders of the Dune Sea adventure. So they had to fight there way though a huge dust storm that shields the dungeon from outsiders.
I wrote up a history of the people who lived there. Their troops had been out fighting so the weapon racks are mostly empty. Only a few skeletons are in the place of those who were attacked after that battle was lost. The queen is a ghost. She had a ring which enslaved the souls of those near her when she died. She can "live" there as long as she wants until someone takes the ring off her corpse. And she can have those other ghosts help her defend it. They stick around for a limited time and are summoned on the location of their corpses so many have to come in from the other room where they were dining.
This give the players an opportunity to thwart the evil before it can defend itself if they just happen to notice the ring and focus on it rather than fight the Queen.
One of the unique items in this dungeon is the Braziers. The people who ruled this dungeon had developed an oil that was magically imbued to turn on by proximity. The Braziers themselves will put out their fire if tipped over. They will also move back to their original position if nothing blocks it. They stand on three legs that look like
Ul-Athra if the players succeed their check. If not, they are mistaken for just some serpent dragon thing.
There is a second kind of oil for cooling, and in the kitchen the player's find it. They could activate it there. However there is a bunch of petrified wood as the oil was not good for cooking. If the players pay attention to that they can get the age of the dungeon because there was a forest outside long ago. Then they can start piecing together the defenses like the dust storm.
I might have gotten ahead of that. On the second floor, there is a pot of a clear liquid. It pulls the pcs toward it and tries to drown them inside it. It is similar to the one from the adventure booklet mentioned before. If they break that pot, the statues there animate to attack them. There is also a wyvern who made one of the chambers his home. He can't access other parts of the dengeon, but he uses the chamber to live in where he gathered lots of gold.
Another thing on the second floor was the bug. Players hear a noise, and then the bug either attacks or they do something to prevent anything from coming through that hole. I usually have the bug knock over one of the braziers so the players think it will get set on fire, but then the brazier put's itself out and moves back into position.
Most the barrels in the dungeon contain oil reserves.
The reason the players go to the dungeon is to get the crown of Ul-Athra. It is buried in the wood behind the bed on the bottom floor. Someone threw it behind the bed as they pushed it to the wall. Also in that room is a rune that will activate the local statues.
Ah, the rune, there is another up in the wyvern's den on top floor. If a spell caster looks at it, the wyvern moves around like it is swimming inside the seal. I planned something bad to happen if the wizard used a daily power to near to it. My players stayed away from it, so I never decided what it would do. Oh also half the doors are trapped with mechanical devices that shoot spikes down. Players can try to activate it magically while the door is shut so the spikes just bounce off the top of the door to fall harmlessly when it opens. Or they can try to kick it open and dive out of the way. They also could deactivate the trap by messing with the latching system.
Many of the chests have old books, and there are skill checks to not destroy them. One of the players couldn't open a chest, so they threw it, and then promptly reported that it was just full of broken stuff.
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In the cave the Chuuls will eat any body remains left, but if the players gather hides or bodies of Chuuls or Hejkin I allow them to sell the them in Silt view for 200-50 gp a piece. They are going to the cave to make it a mine again. They discover the springs in it, and then realize the real value. While it yields metal which is super rare, specifically silver, the water is the most valuable resource it offers locally. So they end up desperately wanting to clear this cave of the 40 hejkin and 20 chuuls. To mix things up I have them spot kanks to try to tame and sell on their trips to the cave or else have raiders attack them. At one point they had some kanks roped to stakes outside the cave and the kanks ate a bunch of their gear which meant endurance checks on the way back to siltview.
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I try to have every session end in Siltview because this campaign is mostly drop-in. The players investigating that dungeon don't change.
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If there is a better spot to post this stuff, I will try to move it. The game has an obsidian portal page, I am Baja on there. All the stuff is for fun.
If you have questions about maptools or macros I can try to find a way to hook you up with some of it. Some of the rolls can get pretty complicated. I still haven't seen a very good guide for people new to coding. I would not want to write one, but I can give some pointers or examples.