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1 year ago  ::  May 05, 2012 - 2:52PM #1
Karenthis
Date Joined: May 2, 2012
Posts: 7
Hi all, did a search on this and found some discussions about bards and instruments, not sure if anyone can shed some light.  First off, running my first dnd 4th edition game starting tomorrow.  Haven't dm'd in over 10 years, and it was a 2nd edition game.  I've played 3rd ed and 3.5 and they had rules for creating not magical items through various feats....but in 4th ed I cannot find a single feat/skill/ability that allows for the creation of items.  A character in my game would like to make jewelry.  She has the Merchant background.  What would signify the quality of the jewelry she makes.   Is there a list somewhere of basic jewelry or do I just assign a number based on the amount of time she spends on it.    I realize there are rituals for imbuing magic into mundane items but nothing to create every day normal rings/necklaces/amulets/tiaras etc.  

Any thoughts would be much appreciated. 
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1 year ago  ::  May 05, 2012 - 2:54PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
That's a background element that doesn't really warrant mechanical representation, so the rules leave it open.  It's up to you.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 05, 2012 - 3:02PM #3
Karenthis
Date Joined: May 2, 2012
Posts: 7
Its what I figured, I did a search in the Compendium and got nothing but I like being thorough.  Thanks for the reply, this edition is so vastly different from the DND that I'm used to....its almost more akin to an MMO in my opinion.
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1 year ago  ::  May 05, 2012 - 5:35PM #4
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882

May 5, 2012 -- 3:02PM, Karenthis wrote:

Its what I figured, I did a search in the Compendium and got nothing but I like being thorough.  Thanks for the reply, this edition is so vastly different from the DND that I'm used to....its almost more akin to an MMO in my opinion.




You created an account just to bring up this old argument again? 4e isn't like an mmo, though. MMO's have crafting.

You tie it into backgrounds, and if you absolutely have to roll some dice to say you made a sword, consult page 42. 

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1 year ago  ::  May 05, 2012 - 5:38PM #5
Karenthis
Date Joined: May 2, 2012
Posts: 7
Its not an argument friend, I was asking if there was anything in 4th edition like a crafting skill/feat.  The answer I got was no.  Seeing as how I am just starting this edition tomorrow and having played DnD for over 15 years, I've simply offered my opinions on it.  So far it seems to me to resemble an mmo.  How you may ask?  Well in the case of spells and martial powers, you have your spam moves, and you have your cooldown moves.  No offense meant or implied.

Also, I find it humorous that you think I signed up to DnDinsider, created a forum profile JUST to dredge up for you what is an old argument.  I'm new, shoot me. 
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1 year ago  ::  May 05, 2012 - 5:41PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Yep, D&D never had cooldown times before ... (looks over all the X per day abilities, including the entire spellcasting system)
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 05, 2012 - 5:46PM #7
Karenthis
Date Joined: May 2, 2012
Posts: 7
Well, it sort of had cooldown moves...you had to rest and re-memorize your spells to get them back.  Melee just attacked with their weapons. :P
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1 year ago  ::  May 05, 2012 - 5:47PM #8
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882

May 5, 2012 -- 5:38PM, Karenthis wrote:

Its not an argument friend, I was asking if there was anything in 4th edition like a crafting skill/feat.  The answer I got was no.  Seeing as how I am just starting this edition tomorrow and having played DnD for over 15 years, I've simply offered my opinions on it.  So far it seems to me to resemble an mmo.  How you may ask?  Well in the case of spells and martial powers, you have your spam moves, and you have your cooldown moves.  No offense meant or implied.

Also, I find it humorous that you think I signed up to DnDinsider, created a forum profile JUST to dredge up for you what is an old argument.  I'm new, shoot me. 




It's a logical fallacy that has been beat to death on these boards. I could throw the same argument to 3e, as 3e IS an mmo. DDO is 3e based. Seeing someone with 1 post come on here saying that is an instant red flag, and a very bad way to introduce yourself. 

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1 year ago  ::  May 05, 2012 - 5:49PM #9
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882

May 5, 2012 -- 5:46PM, Karenthis wrote:

Well, it sort of had cooldown moves...you had to rest and re-memorize your spells to get them back.  Melee just attacked with their weapons. :P




You still have to rest to regain your abilities. There are just 2 different kinds of rests. MMO's have nothing like this. They just have static timers.

In any case, back to crafting. Just roleplay it out. Again, if you have to roll some dice, just use page 42. You just no longer have to pay a massive opportunity cost for something as mundane as crafting. That is best handled through backgrounds and roleplaying. 

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1 year ago  ::  May 05, 2012 - 5:50PM #10
Tichrimo
Date Joined: Feb 5, 2006
Posts: 2,151

May 5, 2012 -- 5:46PM, Karenthis wrote:

Well, it sort of had cooldown moves...you had to rest and re-memorize your spells to get them back.  Melee just attacked with their weapons. :P



Those are just your faceroller classes who just have to spam "1".  

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