If you think that in some way stops what I'm doing, I suggest you take the title's advice and read the explanation again.
The real fix is printing them multiattack powers. Right now, they have a total of two.
I really like what you've done with the guide so far and I'd like to point out that sarifal feywardens and elemental locks both bring a lot of damage with their vulnerabilities triggering on each seperate damage instance if you can match their types. I'm actually playing a character based around part of this and when I get done filling in the rest of him I think I might post the build
Also, I edited my above post to clarify that I wasn't speaking to you there.
Edited: It might be reasonable for more multiattacks if it's hard enough to stack together with vulnerability. Two exclusive mechanical flavors for individual flavor too
Is it because quarry says "deals extra damage" rather than "deals damage ... in addition"?
Pretty much. "Extra damage" is added to the original damage and doesn't get extra mods, whereas "damage" is a separate instance and gets all extra mods (except in this case, you don't get anything that is specifically called out as a "bonus to damage rolls").
: What I am replying to
"this damage never benefits from bonuses to damage rolls, and is in addition to the attack's damage if any" - 'sin's shroud, d379.
The real fix we could be houseruling is a feat that could get better the next tier to increase the shrouds you apply per use of the power. This makes multiclassing 'sin and their epic destiny relevant, and more fun when used together.
"Extra damage" is not a "bonus to damage rolls", they are explicitly separate methods of adding damage to things.
That you didn't know this is especially funny because you mention using vulnerabilities, which are defined as making you deal "extra damage".
The Assassin will never get "fixed", they have no interest in "fixing" a class that CharOp has defined as useless and CharDev has defined as fun, to them, that's a perfectly functioning class.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Is it because quarry says "deals extra damage" rather than "deals damage ... in addition"?
Pretty much. "Extra damage" is added to the original damage and doesn't get extra mods, whereas "damage" is a separate instance and gets all extra mods (except in this case, you don't get anything that is specifically called out as a "bonus to damage rolls").
: What I am replying to
"this damage never benefits from bonuses to damage rolls, and is in addition to the attack's damage if any" - 'sin's shroud, d379.
The real fix we could be houseruling is a feat that could get better the next tier to increase the shrouds you apply per use of the power. This makes multiclassing 'sin and their epic destiny relevant, and more fun when used together.
"Extra damage" is not a "bonus to damage rolls", they are explicitly separate methods of adding damage to things.
That you didn't know this is especially funny because you mention using vulnerabilities, which are defined as making you deal "extra damage".
The Assassin will never get "fixed", they have no interest in "fixing" a class that CharOp has defined as useless and CharDev has defined as fun, to them, that's a perfectly functioning class.
Point.Rude way of making it though, but nice enough to qualify mine. I have edited that part of my opinion out.
Yeah, I'm rude, because I'm the one telling people that they're wrong without actually reading the rulebook.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Yeah, I'm rude, because I'm the one telling people that they're wrong without actually reading the rulebook.
Actually I had read the handbook, that's where I got the idea of combining assassin and feywarden/elemental locks+demonskin. Thanks for confirming that though
He meant reading the actual rulebooks for 4e. The ones where things like "Extra Damage" is a game term that is specifically defined for you.
Is it because quarry says "deals extra damage" rather than "deals damage ... in addition"?
Pretty much. "Extra damage" is added to the original damage and doesn't get extra mods, whereas "damage" is a separate instance and gets all extra mods (except in this case, you don't get anything that is specifically called out as a "bonus to damage rolls").
: What I am replying to
"this damage never benefits from bonuses to damage rolls, and is in addition to the attack's damage if any" - 'sin's shroud, d379.
The real fix we could be houseruling is a feat that could get better the next tier to increase the shrouds you apply per use of the power. This makes multiclassing 'sin and their epic destiny relevant, and more fun when used together.
"Extra damage" is not a "bonus to damage rolls", they are explicitly separate methods of adding damage to things.
That you didn't know this is especially funny because you mention using vulnerabilities, which are defined as making you deal "extra damage".
The Assassin will never get "fixed", they have no interest in "fixing" a class that CharOp has defined as useless and CharDev has defined as fun, to them, that's a perfectly functioning class.
Point.Rude way of making it though, but nice enough to qualify mine. I have edited that part of my opinion out.
There was nothing rude in that post. How thin-skinned are you?
The sad thing is, it's not even like the O-ssassin needs a lot of changes to become a proper striker. It just needs to:
- Make Shrouds more efficient (Halve the max shrouds, double the damage?) - Have better implement powers (Executioner's Noose as a d6 is just shameful) - Get more Minor Action and/or multi-attack powers (They ARE supposed to be very quick attackers, right?) - Have their powers scale better than they currently do (Shadow Storm deals +1 damage for each adjacent creature plus Cha mod?) - Do more with poison damage and make it worth investing into (One-turn vuln 5 poison at-will? Weakened effect tacked onto save ends effects?)
Currently Rolling: Zelkiiro, Lv16 Half-Elf Fire Elementalist/Academy Master Spoiler:Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Zelkiiro, level 16 Half-Elf, Elementalist, Academy Master Elemental Specialty: Fire Elementalist Fire Elementalist: Blazing Cloud Archery Mastery: Rapid Shot Mastery Arcane Admixture Damage Type: Arcane Admixture Cold Half-Elf Power Selection: Dilettante Windrise Ports Benefit: Windrise Ports (Acrobatics) Arcane Admixture Power: Elemental Bolt Background: Windrise Ports (Windrise Ports Benefit)
FINAL ABILITY SCORES Str 9, Con 22, Dex 16, Int 14, Wis 13, Cha 24.
STARTING ABILITY SCORES Str 8, Con 16, Dex 15, Int 13, Wis 12, Cha 18.
====== Created Using Wizards of the Coast D&D Character Builder ====== Sheska, level 9 Human, Fighter Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: Brawler Style Human Power Selection: Heroic Effort Background: Former Gladiator (Former Gladiator Benefit)
FINAL ABILITY SCORES Str 22, Con 12, Dex 15, Int 13, Wis 18, Cha 8.
STARTING ABILITY SCORES Str 18, Con 12, Dex 15, Int 13, Wis 16, Cha 8.
POWERS Fighter at-will 1: Grappling Strike Fighter at-will 1: Cleave Power User Choice: Direct the Strike Fighter encounter 1: Hack and Hew Fighter daily 1: Seize and Stab Fighter utility 2: Pass Forward Fighter encounter 3: Sweeping Blow Fighter daily 5: Bedeviling Assault Fighter utility 6: Get Up! Fighter encounter 7: Come and Get It Fighter daily 9: Bone Crusher
ITEMS Ravenclaw Warblade Khopesh +2, Scale Armor of Dwarven Vigor +2, Safewing Amulet +2, Power Jewel (heroic tier), Boots of Adept Charging (heroic tier), Gauntlets of Blood (heroic tier), Battle-Scarred Champion (heroic tier), Gift of Flame (heroic tier), Magic Javelin +1, Blessing of Blazing Fangs (heroic tier), Iron Armbands of Power (heroic tier), Davros Elden's Hasty Resurgence (heroic tier), Ioun's Revelation (level 3), Viper Belt (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======