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1 year ago ::
May 06, 2012 - 5:08AM
#41
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Date Joined:
Jul 23, 2010
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You probably know this, but since I used to play an assassin I'm gonna say this anyway. Flurry of Talons and Shadow Fire are pretty awesome on themselves, but coupled with oath of emnity (MC avenger) they become amazing for crit-fishing. 6 attack rolls, and with those assassin bracers, you can have 19/20 crit at mid paragon tier (18/20 at epic). And if you're a revenant with Grave dust assassin (why shouldnt you be?), you're going to maximize a big amount of dice.
This combo was how I managed to keep my assassin good at striking even at high levels (Soul thief PP helps too).
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1 year ago ::
May 06, 2012 - 5:32AM
#42
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The Soul Thief PP is embarrassingly terrible. Please do not take it. Avenger isn't a bad MC though.
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1 year ago ::
May 06, 2012 - 5:47AM
#43
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Date Joined:
Jul 23, 2010
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Hmm well if you only fight elite or solos then I guess it sucks. In the campaign I played the DM used a fair amount of minions and with the devil pawn's power I could gather lots of souls quickly. But yeah, that's anecdotal and not charOp relevant. Waiting for your advice on PPs, then ^^
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1 year ago ::
May 06, 2012 - 6:55AM
#44
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Well, none of the Assassin ones, to be sure. Advised PPs would include Soaring Blade, Long Night Scion, Arena Champion, several race-specific ones, Morninglord, Thuranni Shadow Killer, Evermeet Warlock, Zephyr Blade, Lyrandar Windrider, Contract Killer, Jack of All Trades, Daring Acrobat, First Hunter, Coiled Serpent...
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1 year ago ::
May 06, 2012 - 7:02AM
#45
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Date Joined:
Feb 10, 2011
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Its suspicious. 
I am not super good in english, but does it really matter if it says ''and'' or ''or'' if the Attack line itself say: ''If any of them hit, resolve them as a single hit''
And that its a single Hit instance presented as 1d8 if X, 2d8 if Y and 3d8 if Z ?
I don't know, i really think its not how the power reads RAW buts its just my personnal opinion, id be curious to hear more people on this.
I'm not going to try to say that erachima is reading the power wrong; however, my gut instinct when reading Flurry of Talons is that you don't get 6 times damage if all three attack rolls hit; you only get 3. I'm sure that it works the way erachima says by RAW, but if someone tried to tell me that at my table, I'd shut them down and only let them have 3. That's my personal interpretation, though, which doesn't mean much by the way of this guide.
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1 year ago ::
May 06, 2012 - 7:32AM
#46
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I'm not going to try to say that erachima is reading the power wrong; however, my gut instinct when reading Flurry of Talons is that you don't get 6 times damage if all three attack rolls hit; you only get 3. I'm sure that it works the way erachima says by RAW, but if someone tried to tell me that at my table, I'd shut them down and only let them have 3. That's my personal interpretation, though, which doesn't mean much by the way of this guide.
And you would be ruling correctly. 6x damage is flat out wrong.
You do only get 3x damage if you hit 3 times. One instance of 1[W]+mods damage, one instance of 2[W]+mods damage and one instance of 3[W]+mods damage. It is basically a triple attack which ramps up the more times you hit with it. It is essentially the same as the Ranger power Pounding Barrage, except rather than dealing an extra 1d6 then immobilised it deals an extra 1[W] and then 2[W]. That comparison is actually very apt, since Pounding Barrage is available at the same level.
The interaction with critical hits is what makes it very interesting though.
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1 year ago ::
May 06, 2012 - 8:07AM
#47
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Date Joined:
Feb 10, 2011
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The interaction with critical hits is what makes it very interesting though.
That's true, and I'd definitely let that slide. Though it does beg the question: if you crit on the first attack, but only actually hit with two of the 3 attack rolls, how much damage would you do? I'm assuming that it would be 16+MOD (2d8 maximized), but I'm kind of confused on the interaction.
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1 year ago ::
May 06, 2012 - 8:20AM
#48
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Date Joined:
Mar 28, 2010
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I'm sorry Erachima but I have to side with those saying it's one instance of damage and not 3. The way the power is worded might be slightly different from shadow darts but the concept is the same. In the power description that I'm reading it says Make three attack rolls. If any of them hit, resolve them as a single hit. = It's already starting to be weird because a single hit with many damage rolls is.. Not the usual method. Then in the hit line: 1d8+dex if one of the attack rolls hit, 2d8+dex if two hit, and 3d8+dex if three hit. I don't believe this to mean that they add to each other because of the IF clause for each. IF one hits you do X, IF two hit you do Y and IF you hit with 3 you do Z. I'm sorry but I can't agree to your view for this one. By the same extension, the E17 power shadow fire has the exact same wording and should function the exact same way. Sorry
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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1 year ago ::
May 06, 2012 - 8:36AM
#49
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But but but but... We only want the assassin to do reasonable damage! Questionable readings seem like such a small price to pay to still be inferior in virtually everyway to a Ranger (DPR, Nova, Survivability... Assassins are actually pretty good at manuvering...)
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1 year ago ::
May 06, 2012 - 8:53AM
#50
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I'm sorry Erachima but I have to side with those saying it's one instance of damage and not 3.
I agree - 1 damage roll, not 3. The power reads that way.
Daren
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