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Switch to Forum Live View Don't Forget Your Sunrod - The Dungeon Survival Handbook Spoiler Thread
1 year ago  ::  May 04, 2012 - 6:07PM #41
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 4, 2012 -- 5:28PM, MMPech wrote:

What do you think how long it will take for the new stuff to be added to the CharacterBuilder?




My guess is they will update the builder on the 15th, since that's the street date of the book. 

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1 year ago  ::  May 04, 2012 - 9:47PM #42
HawaiianMercenary
Date Joined: May 1, 2012
Posts: 59
The warlord power was a joke, it gives +2 to attack an enemy (perhaps that enemy), in difficult terrain. It was a lot of conditionals from what I remember.
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1 year ago  ::  May 04, 2012 - 9:49PM #43
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

May 4, 2012 -- 4:38PM, Zathris wrote:

May 4, 2012 -- 4:08PM, Backlash3906 wrote:



Stormy Emotions - Sorcerer Attack 3
Weaving raw emotion into your spell, you unlease a brutal attack against those around you.
Encounter * Arcane, Cold, Implement, Lightning
Standard Action - Close burst 2
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 2d10 cold and lightning damage, and you can push the target 1 square and knock it prone.



Why would they bother writing a level 3 power which would only be taken by Dragonborn at level 7? Siiigh.




My sorc is not pleased.

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1 year ago  ::  May 04, 2012 - 9:59PM #44
Backlash3906
Date Joined: Feb 14, 2008
Posts: 567

May 4, 2012 -- 4:28PM, CantripN wrote:

If it's any good, the Paladin power, please? If not, clarify the Warlock one.




The Paladin power isn't /bad/, but it's going to screw over anyone in your party who relies on concealment, so I'll share the details on the Warlock one instead.

Command Insanity - Warlock Attack 9
Your eyes reflect the madness of the Far Realm, crushing your enemy's will with the overwhelming weight of insanity.
Daily * Arcane, Charm, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Constitution or Charisma vs. Will
Hit: The target is dominated (save ends). If the target is aberrant, it takes a -2 penalty to saving throws against this effect.
 Aftereffect: the target is dazed (saved ends).
Miss: The target is dazed (save ends).

May 4, 2012 -- 4:43PM, Ibaum wrote:

Battlemind power, please and thank you.




Living Shard - Battlemind Attack 15
Your strike embeds a crystalline fragment in your enemy's flesh, overwhelming it with psionic energy channeled from the Living Gate.
Daily * Psionic, Radiant, Weapon
Standard Action - Melee Weapon
Target: One creature
Attack: Constitution vs AC
Hit: 2[W] + Constitution modifier damage, and the target is dazed and gains vulnerable 5 psychic (save ends both).
Miss: Half damage, and the target gains vulnerable 5 psychic (save ends).
Effect: Until the vulnerability ends, the target takes 10 radiant damage whenever it uses a psychic power.

May 4, 2012 -- 4:46PM, Lord_Ventnor wrote:

What is the deep gnome's racial power?




Stone Camoflage - Svirfneblin Utility
Your body becomes stony and magically blends with the terrain around you, making you harder to pinpoint.
Encounter * Illusion
Minor Action - Personal
Effect: You gain partial concealment until the end of your next turn, and you gain 5 temporary hit points.
 Level 11: 10 temporary hit points.
 Level 21: 15 temporary hit points.

May 4, 2012 -- 4:49PM, Styphathal wrote:

Cleric and Warlord powers please.




You'll get Cleric and like it.

Horde of spiders - Cleric Attack 1
Tiny black spiders assault your enemy, burrowing into its skin and causing terrible pain.
Daily * Divine, Implement, Necrotic, Poison
Standard Action - Ranged 5
Target: One creature
Attack: Strength or Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier necrotic damage, and the target takes ongoing 5 poison damage and grants combat advantage (save ends both).
Miss: Half damage, and the target grants combat advantage (save ends).

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1 year ago  ::  May 04, 2012 - 10:02PM #45
HawaiianMercenary
Date Joined: May 1, 2012
Posts: 59
That cleric power is fairly horrendously atrocious.
And that Battlemind one is so specific, I remember looking at both and wonderind what they were thinking. 
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1 year ago  ::  May 04, 2012 - 10:03PM #46
tobascodagama
Date Joined: Jul 16, 2010
Posts: 889
Bard?

I can see what you mean about most of these being kind of useless, though. I get that they wanted to throw in a bunch of powers specifically aimed at an Undermountainy sort of dungeon crawl, but I still really hate seeing all these "if the target is an aberrant creature..." sorts of riders. They're bad on feats and not much better on powers, especially since most of the powers that have them seem to be only worth using if you get the rider.
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1 year ago  ::  May 04, 2012 - 10:06PM #47
Cohen95
Date Joined: Mar 15, 2008
Posts: 3,447
Requesting Warlord power, please and thank you.
"Not only are you wrong, but I even created an Excel spreadsheet to show you how wrong you are." --James Wyatt, May 2006

Dilige, et quod vis fac
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1 year ago  ::  May 04, 2012 - 10:28PM #48
DuelistDelSol
Date Joined: Mar 21, 2006
Posts: 1,264

Stormy Emotions - Sorcerer Attack 3
Weaving raw emotion into your spell, you unlease a brutal attack against those around you.
Encounter * Arcane, Cold, Implement, Lightning
Standard Action - Close burst 2
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 2d10 cold and lightning damage, and you can push the target 1 square and knock it prone.




Because that's what we needed. A CB2 unfriendly (without a Charisma modifier attached to the 2d10, btw) at the same level as Flame Spiral.

Incredibly disappointed.

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1 year ago  ::  May 05, 2012 - 12:51AM #49
embertiger
Date Joined: Jul 13, 2006
Posts: 520
Any of the themes good for ranged weapon users?
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1 year ago  ::  May 05, 2012 - 1:24AM #50
RayjeEliwan
Date Joined: Mar 4, 2010
Posts: 604
I will reiterate my request to see the Runepriest power, if you please.
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