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1 year ago ::
May 04, 2012 - 10:46AM
#1
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Date Joined:
Feb 14, 2008
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Another new book, and another by the numbers rundown of player crunch.  7 new themes Bloodsworn Deep Delver Escaped Thrall (Grants a power point!) Trapsmith Treasure Hunter Underdark Envoy Underdark Outcast 3 new races with racial powers and feats Goblin ( Dex and Wis/Cha) Six feats, six powers Kobold ( Con and Dex/Cha) Five feats, five powers Svirnefblin (Wis and Str/Con) Four feats, eight powers 44 new powers! (each class or skill gets one unless stated otherwise) Artificer Assassin Barbarian Bard Battlemind Cleric Druid Fighter Invoker Paladin Psion Ranger 2 Rogue 3 Runepriest Seeker Shaman Sorcerer Warden 2 Warlock Warlord Acrobatics 2 Arcana 3 Athletics Dungeoneering 4 Endurance Heal Insight 3 Intimidate Perception Stealth 2 Streetwise One request per tag, and keep it to short responses.  I'm still at work, so replies may be slow.
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1 year ago ::
May 04, 2012 - 10:49AM
#2
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Date Joined:
Feb 22, 2011
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New assassin powers please! Very curious.
... congratulations, Monkeygentleman. You won the unwinnable.
| monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
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1 year ago ::
May 04, 2012 - 10:50AM
#3
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Any good accuracy boosters?
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
May 04, 2012 - 10:55AM
#4
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Date Joined:
Mar 12, 2011
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Dare I inquire about the Seeker power?
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1 year ago ::
May 04, 2012 - 10:59AM
#5
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What is the best (most optimized if you will) game element (power, feat, theme, item) that you have seen? I mean most useful or something that we will all be talking about, incorporating into builds, etc. Like Elven Chain Shirt was (one example) in the Mordenkainen's book.
Daren
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1 year ago ::
May 04, 2012 - 11:03AM
#6
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Date Joined:
Jun 30, 2008
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Are Svirnefblin small? That would mean we finally have a small race with a strength bonus and with goblin we for sure finally have a small race with a wisdom bonus.
That has interesting possibilities with small warriors defense feat. Think svirnefblin or goblin with battle cleric's lore + small warriors defense and scrappy.
my handbooks & builds
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1 year ago ::
May 04, 2012 - 11:11AM
#7
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Sorc power(s) please!
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1 year ago ::
May 04, 2012 - 11:16AM
#8
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Date Joined:
Nov 16, 2010
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Fighter plox!
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1 year ago ::
May 04, 2012 - 11:20AM
#9
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Date Joined:
Jan 10, 2011
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Would love to know the Artificer power
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1 year ago ::
May 04, 2012 - 11:34AM
#10
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Hmm...Bloodsworn and Escaped Thrall themes sound intriguing. Or just Escaped Thrall, if you're not going to do both.
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