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Dungeons & Dra.. D&D Future Releases The Dungeon Survival Handbook Excerpt - Rewards
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1 year ago  ::  May 02, 2012 - 9:13PM #1
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,082
Rewards
Dungeon Survival Handbook Excerpt
By Bart Carroll

In today's preview of the Dungeon Survival Handbook: Into the Unknown, we look at the reasons why adventurers risk life and limb to explore the game's dungeons in the first place—the promise of untold riches!

Talk about this Preview here.



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1 year ago  ::  May 02, 2012 - 9:35PM #2
troll-gar
Date Joined: Sep 7, 2011
Posts: 193
that kobold is riding a dragon...isn't that like a dwarf using Moradin as mount?
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1 year ago  ::  May 02, 2012 - 10:19PM #3
DarkSphinx
Date Joined: Sep 1, 2009
Posts: 202
Well!  What a nice little (retro- throwback) surprise to put in the Dungeon Survival Handbook!  Scrolls of Power, go figure!Tongue Out

-DS
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1 year ago  ::  May 03, 2012 - 3:32AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Wish.  Ugh.  These had better be Rare items, so that people can avoid them like the plague they are.  Power Word Kill, ditto.  Hey, look, I can see the big bad.  He dies.  Story over.

This book is really turning me in circles.  I've really liked some bits of the previes, and absolutely detested othersl  Like this one.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  May 03, 2012 - 3:51AM #5
Zelkon
Date Joined: Oct 30, 2011
Posts: 614

May 3, 2012 -- 3:32AM, thespaceinvader wrote:

Wish.  Ugh.  These had better be Rare items, so that people can avoid them like the plague they are.  Power Word Kill, ditto.  Hey, look, I can see the big bad.  He dies.  Story over.

This book is really turning me in circles.  I've really liked some bits of the previes, and absolutely detested othersl  Like this one.



These have no rarity. They are given out as rewards to amazing quests and feats of heroism. They're like artifacts. Completely DM controlled.

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1 year ago  ::  May 03, 2012 - 3:53AM #6
Matt_James
Date Joined: Jan 17, 2009
Posts: 709

May 3, 2012 -- 3:51AM, Zelkon wrote:

May 3, 2012 -- 3:32AM, thespaceinvader wrote:

Wish.  Ugh.  These had better be Rare items, so that people can avoid them like the plague they are.  Power Word Kill, ditto.  Hey, look, I can see the big bad.  He dies.  Story over.

This book is really turning me in circles.  I've really liked some bits of the previes, and absolutely detested othersl  Like this one.



These have no rarity. They are given out as rewards to amazing quests and feats of heroism. They're like artifacts. Completely DM controlled.




This.

Matt James
Freelance Game Designer
Loremaster.org


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1 year ago  ::  May 03, 2012 - 7:10AM #7
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Less silly, then.  Reassuring.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  May 03, 2012 - 8:10AM #8
Style75
Date Joined: Oct 25, 2009
Posts: 1,957

Yeah, I like that these are not really spells or items, but rather controlled by the DM. This is the smart way to run it because it can be used to enhance the game with some great fantasy elements rather than derail it. I like it, good stuff.


The art for this is amazing. The Kobold looks so happy. I can just imagine him riding around the dragon, whooping it up like a big kid. Awesome!

Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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1 year ago  ::  May 03, 2012 - 8:21AM #9
Matt_James
Date Joined: Jan 17, 2009
Posts: 709

May 3, 2012 -- 8:10AM, Style75 wrote:


Yeah, I like that these are not really spells or items, but rather controlled by the DM. This is the smart way to run it because it can be used to enhance the game with some great fantasy elements rather than derail it. I like it, good stuff.


The art for this is amazing. The Kobold looks so happy. I can just imagine him riding around the dragon, whooping it up like a big kid. Awesome!




The artist did a wonderful job with the description.

Matt James
Freelance Game Designer
Loremaster.org


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1 year ago  ::  May 03, 2012 - 10:25AM #10
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,630
I love the artwork, and am thrilled at the prospect of this idea. Now I just need a good power card maker program so I can make the rewards for my players
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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