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1 year ago  ::  May 02, 2012 - 7:41AM #1
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
I have a question RE insubstantial and grab.  Last night in our main campaign, some tentacle monster creature grabbed my sorc.  I immediate inturrupt'd -> fog form to gain the insubstantial property.  Am I still grabbed?

We looked up the rule and didn't see anything to indicate I would /not/ be still grabbed, so the assumption is that yes, I /would/ still be grabbed but the DM ruled in the favor of common sense, pulled me one square and let me go about my business.

What's the actual rule on that?  Would I or would I not be grabbed?  I just want to check so the next time it happens we know the correct ruling (even though I am pretty sure I will not be happy with the answer)
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1 year ago  ::  May 02, 2012 - 7:44AM #2
mellored
Date Joined: Jul 8, 2008
Posts: 19,467
You are still grabbed. 
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
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Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
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Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
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Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 02, 2012 - 7:45AM #3
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,655
If you'd gained Phasing, I think that would have an effect (Phasing breaks grabs IIRC?), but Insubstantial just makes you a bit wispier, it doesn't let you pass through things any more than you could before.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  May 02, 2012 - 7:47AM #4
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
ok thanks, I appreciate the response
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1 year ago  ::  May 02, 2012 - 8:34AM #5
Tichrimo
Date Joined: Feb 5, 2006
Posts: 2,151
P.S.  Nothing in the Phasing keyword says you're immune to grabs.
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1 year ago  ::  May 02, 2012 - 9:14AM #6
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 2, 2012 -- 8:34AM, Tichrimo wrote:

P.S.  Nothing in the Phasing keyword says you're immune to grabs.




Except for that whole "You can move through obstacles and creatures" thing....

Granted, that's not true immunity.  It just means that you can escape grabs without making an escape check (just shift away.)

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1 year ago  ::  May 02, 2012 - 9:37AM #7
RisingZan
Date Joined: Aug 20, 2003
Posts: 692

May 2, 2012 -- 9:14AM, Undrhil wrote:

May 2, 2012 -- 8:34AM, Tichrimo wrote:

P.S.  Nothing in the Phasing keyword says you're immune to grabs.




Except for that whole "You can move through obstacles and creatures" thing....

Granted, that's not true immunity.  It just means that you can escape grabs without making an escape check (just shift away.)


Incorrect.  Because you're grabbed, you're immobilized, so you can't just move away without first escaping.
   Also, nothing prevents any creature from grabbing a phasing creature.

At first I was thinking this was an oversight in the phasing rules, but I think its intentional, otherwise phasing creatures couldn't grab non-phasing creatures; and if the rule were instead changed to say that phasing and non-phasing creatures can't grab each, that by extension would lead to rules debates about how can a phasing creature use any sort of physical attack on a non-phasing creature and vice versa.

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1 year ago  ::  May 02, 2012 - 9:45AM #8
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 2, 2012 -- 9:37AM, RisingZan wrote:

May 2, 2012 -- 9:14AM, Undrhil wrote:

May 2, 2012 -- 8:34AM, Tichrimo wrote:

P.S.  Nothing in the Phasing keyword says you're immune to grabs.




Except for that whole "You can move through obstacles and creatures" thing....

Granted, that's not true immunity.  It just means that you can escape grabs without making an escape check (just shift away.)


Incorrect.  Because you're grabbed, you're immobilized, so you can't just move away without first escaping.
   Also, nothing prevents any creature from grabbing a phasing creature.

At first I was thinking this was an oversight in the phasing rules, but I think its intentional, otherwise phasing creatures couldn't grab non-phasing creatures; and if the rule were instead changed to say that phasing and non-phasing creatures can't grab each, that by extension would lead to rules debates about how can a phasing creature use any sort of physical attack on a non-phasing creature and vice versa.




Yeah, I didn't think about Immobilized.  So, you would need a way to ignore immobilized and be phasing.  Hmm...

As for the other part, phasing has that covered.  It says *you* can move through obstacles and other creatures.  It does *not* say that obstacles and other creatures can move through you.     

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1 year ago  ::  May 02, 2012 - 10:00AM #9
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517
Even if you have a way to ignore Immobilize, you will still be Grabbed, because Immobilized is a subcondition of being Grabbed, this Phasing or not. Really Phasing does nothing concerning grabs

What break grabs is rather clear; Forced Movement, Teleportation, Remove from Play, the Escape action or prevent the grabber from taking actions or having other means of removing a Condition on yourself.  Am i missing any other means ?
Yan
Montréal, Canada
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1 year ago  ::  May 02, 2012 - 10:37AM #10
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,256

May 2, 2012 -- 10:00AM, Plaguescarred wrote:

Even if you have a way to ignore Immobilize, you will still be Grabbed, because Immobilized is a subcondition of being Grabbed, this Phasing or not. Really Phasing does nothing concerning grabs

What break grabs is rather clear; Forced Movement, Teleportation, Remove from Play, the Escape action or prevent the grabber from taking actions or having other means of removing a Condition on yourself.  Am i missing any other means ?




Aside from the fact that being Grabbed makes you Immobilized, does it do anything else to prevent you from moving?

So, if you have a way to ignore Immobilize and you have phasing, you should be able to just shift one square (leaving the square of the effect that grabbed you) and end the grab that way.  Correct? 

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