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1 year ago  ::  May 01, 2012 - 2:22PM #1
crazy_monkey
  • VCL Emeritus
  • The Inquisitor
Date Joined: Apr 5, 2006
Posts: 7,767
If you have any errata suggestions for Heroes of the Feywild, please add them to this thread.
Quentin Small
WotC Online Community Coordinator
All around helpful simian
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1 year ago  ::  May 06, 2012 - 1:38PM #2
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,504
Pg. 51 Torrent of Destruction's Power's Effect should say no enemy can be attacked more than once from a single use of this power, similar to what Blurring Assault Power say.

Pg. 74 Desert Roc's Minor Action Power should say the desert roc can pull the creature vertically off a solid surface, similar to what the Peryton's Unhindered Trait say. 

Pg. 139 Unseelie Candle's Rarity should be changed to Uncommun instead of Commun.
Yan
Montréal, Canada
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1 year ago  ::  May 07, 2012 - 7:45AM #3
psikus
  • Dragon Slayer
Date Joined: Jun 21, 2006
Posts: 845
Plaguescarred, Master of Stories already works that way. It received errata last February.
My blog about 4e rules and news: Square Fireballs

The Magic Item Reset: A standalone set of items for 4E
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1 year ago  ::  May 07, 2012 - 7:02PM #4
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,504

May 7, 2012 -- 7:45AM, psikus wrote:

Plaguescarred, Master of Stories already works that way. It received errata last February.




Oh yeah,  i copied old notes and forgot to remove it.   Element deleted.

Thanks psikus!

(should we delete our posts?)

Yan
Montréal, Canada
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1 year ago  ::  May 08, 2012 - 1:17AM #5
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,967
The Skald aura should last until your next rest, so that it's clear that it can be put up immediately after a rest and doesn't take an action cost in combat.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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1 year ago  ::  May 08, 2012 - 6:33AM #6
PAnZuRiEL
Date Joined: Aug 5, 2009
Posts: 10
There should be paragon-tier and epic-tier versions of the Unseelie Agent theme's Cold Shadow Strike and Unleash Corruption powers, page 115. That was an unbelievable oversight, given the quality of the rest of the book.
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1 year ago  ::  May 08, 2012 - 4:28PM #7
embertiger
Date Joined: Jul 13, 2006
Posts: 520

May 8, 2012 -- 1:17AM, kilpatds wrote:

The Skald aura should last until your next rest, so that it's clear that it can be put up immediately after a rest and doesn't take an action cost in combat.




Alternitively, make it a free action to activate the aura.

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1 year ago  ::  May 14, 2012 - 4:58AM #8
Metafictional
Date Joined: Apr 15, 2007
Posts: 916
The Skald Aura definitely needs another look, +1 to that.  I recently tried playing one, and got horribly screwed over when the DM decided that forcing us to go into a second battle without a short rest would be "cool".  Oh sorry, my aura ended after the first fight.  No, it's an encounter power, so I can't put it up again, because I didn't get a rest.  Which means I can't even use the heal I had left over from the previous fight.  Spiffy.

Further, the fact that you can't even reliably use magic items like a healer's brooch with the heal, and the lack of any Feat support makes the Skald a very weak healer.  (At least that's what my DM ruled, since Healer's Brooch's wording makes it seem that "you" must use a healing power on the target, and if one of my allies uses a minor action to use my aura heal, "they" are using the healing power.  Lame, I know).

Also, the MC Feat.  I can understand why someone would think that an encounter heal from a multiclass is bad, but seriously, given all the rigamarole attached to actually using the aura, and the fact it's range never increases, MC Skald is now worthless save for niche Half-Elf builds using Dilettante to snatch a Skald At-Will. 
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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1 year ago  ::  May 14, 2012 - 7:05PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

May 14, 2012 -- 4:58AM, Metafictional wrote:

The Skald Aura definitely needs another look, +1 to that.  I recently tried playing one, and got horribly screwed over when the DM decided that forcing us to go into a second battle without a short rest would be "cool".  Oh sorry, my aura ended after the first fight.  No, it's an encounter power, so I can't put it up again, because I didn't get a rest. 




This is a problem with your DM, not the Aura.  If there's no short rest in between, then it's not a second fight, it's the same fight, and your Aura should have remained active.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 15, 2012 - 5:25AM #10
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565
Not if five minutes had gone by since the aura was started. If you start a fight with your aura, finish the first fight, start resting, and then start fighting again before the short rest ends, the aura will drop in the middle of the second fight.
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