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1 year ago ::
May 01, 2012 - 12:05PM
#11
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The number of actions is limited, the powers have limits, the encounters have limits, movement is limited, and a slew of other factors are limited.
What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs?
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago ::
May 01, 2012 - 12:09PM
#12
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Someone might guess four, but then another person would say that it would be 4 per turn. I would tend to agree that the maximum is 4 per turn. So if you can quantify the maximum, and you know the minimum is 0, then you can at least get the median.
Not to mention that you can model simulations, which is what the thread is for.
Some of you are asking what is the point, and the point is that it would good to know what the average chance of getting CA is when calculating your dpr. Or for another example it would be useful if you wanted to compare headman's chop vs d8 extra damage.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago ::
May 01, 2012 - 12:11PM
#13
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Date Joined:
Jun 19, 2004
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Someone might guess four, but then another person would say that it would be 4 per turn. I would tend to agree that the maximum is 4 per turn. So if you can quantify the maximum, and you know the minimum is 0, then you can at least get the median.
Which is completely irrelevant for the purpose of optimization. So it shouldn't be in the character optimization forums.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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1 year ago ::
May 01, 2012 - 12:14PM
#14
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median, maximum, minimum, and average are the core of char op......
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
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1 year ago ::
May 01, 2012 - 12:14PM
#15
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Date Joined:
Dec 22, 2010
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The number of actions is limited,
There are at least two ways to get inifinite actions.
the powers have limits,
Infinitely recurring attack sequences are reasonably straight forward.
the encounters have limits,
No. The DM can make the encounter exactly how he likes.
movement is limited,
No. 2 Evermeet Warlocks with planestrider boots give you an infinite teleport distance.
and a slew of other factors are limited.
Failed to see any so far.
What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs?
That is a meaningless question.
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1 year ago ::
May 01, 2012 - 12:16PM
#16
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The number of actions is limited,
There are at least two ways to get inifinite actions.
How do you do that in heroic? I think after your targets die, you have to stop anyhow.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
May 01, 2012 - 12:19PM
#17
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Date Joined:
Jun 19, 2004
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The number of actions is limited,
There are at least two ways to get inifinite actions.
How do you do that in heroic? I think after your targets die, you have to stop anyhow.
1) Who said anything about heroic? 2) Who said anything about having a target? 3) Everyone make sure to quote Baja if you want to keep the conversation rational, as he edits his posts very frequently, which is extremely unhelpful for narrative cohesion.
Edit: The answer to #1 is now in the OP. The fact that #3 was used in order to put #1 there is... well "interesting".
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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1 year ago ::
May 01, 2012 - 12:20PM
#18
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It's in the original post. I prefer to edit, rather than double post.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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1 year ago ::
May 01, 2012 - 12:22PM
#19
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Date Joined:
Jun 19, 2004
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median, maximum, minimum, and average are the core of char op......
As mentioned it is so extremely abstract, with no relevance to any particular useful game aspect, as to be completely useless. Those things are useful when applied to specific things in order to make comparisons between other specific things. The idea of "CA" is just too general to be useful.
Also, Frostcheese is answer #2 to the maximum CA.
Moderated by
ORC_Ragnar
on May 01, 2012 - 12:30PM
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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1 year ago ::
May 01, 2012 - 12:23PM
#20
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Date Joined:
Jun 17, 2010
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What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs?
I'd ask you why you think it matters.
D&D Next = D&D: Quantum Edition
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