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Locked: Battle Map Probability
1 year ago  ::  May 01, 2012 - 12:05PM #11
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
The number of actions is limited, the powers have limits, the encounters have limits, movement is limited, and a slew of other factors are limited.

What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs? 
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago  ::  May 01, 2012 - 12:09PM #12
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
Someone might guess four, but then another person would say that it would be 4 per turn. I would tend to agree that the maximum is 4 per turn. So if you can quantify the maximum, and you know the minimum is 0, then you can at least get the median.

Not to mention that you can model simulations, which is what the thread is for.

Some of you are asking what is the point, and the point is that it would good to know what the average chance of getting CA is when calculating your dpr. Or for another example it would be useful if you wanted to compare headman's chop vs d8 extra damage.
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1 year ago  ::  May 01, 2012 - 12:11PM #13
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

May 1, 2012 -- 12:09PM, bajatmerc wrote:

Someone might guess four, but then another person would say that it would be 4 per turn. I would tend to agree that the maximum is 4 per turn. So if you can quantify the maximum, and you know the minimum is 0, then you can at least get the median.




Which is completely irrelevant for the purpose of optimization.  So it shouldn't be in the character optimization forums.

Currently working on making a Dex based defender.  Check it out here
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1 year ago  ::  May 01, 2012 - 12:14PM #14
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
median, maximum, minimum, and average are the core of char op......
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago  ::  May 01, 2012 - 12:14PM #15
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,288

May 1, 2012 -- 12:05PM, bajatmerc wrote:

The number of actions is limited,




There are at least two ways to get inifinite actions.

May 1, 2012 -- 12:05PM, bajatmerc wrote:

the powers have limits,




Infinitely recurring attack sequences are reasonably straight forward.

May 1, 2012 -- 12:05PM, bajatmerc wrote:

the encounters have limits,




No. The DM can make the encounter exactly how he likes.

May 1, 2012 -- 12:05PM, bajatmerc wrote:

movement is limited,




No. 2 Evermeet Warlocks with planestrider boots give you an infinite teleport distance.

May 1, 2012 -- 12:05PM, bajatmerc wrote:

and a slew of other factors are limited.




Failed to see any so far.

May 1, 2012 -- 12:05PM, bajatmerc wrote:

What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs? 




That is a meaningless question.

Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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1 year ago  ::  May 01, 2012 - 12:16PM #16
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590

May 1, 2012 -- 12:14PM, Fardiz wrote:

May 1, 2012 -- 12:05PM, bajatmerc wrote:

The number of actions is limited,




There are at least two ways to get inifinite actions.




How do you do that in heroic? I think after your targets die, you have to stop anyhow.

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1 year ago  ::  May 01, 2012 - 12:19PM #17
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

May 1, 2012 -- 12:16PM, bajatmerc wrote:

May 1, 2012 -- 12:14PM, Fardiz wrote:

May 1, 2012 -- 12:05PM, bajatmerc wrote:

The number of actions is limited,




There are at least two ways to get inifinite actions.




How do you do that in heroic? I think after your targets die, you have to stop anyhow.




1) Who said anything about heroic?
2) Who said anything about having a target?
3) Everyone make sure to quote Baja if you want to keep the conversation rational, as he edits his posts very frequently, which is extremely unhelpful for narrative cohesion.

Edit: The answer to #1 is now in the OP.  The fact that #3 was used in order to put #1 there is... well "interesting".

Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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1 year ago  ::  May 01, 2012 - 12:20PM #18
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
It's in the original post. I prefer to edit, rather than double post.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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1 year ago  ::  May 01, 2012 - 12:22PM #19
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

May 1, 2012 -- 12:14PM, bajatmerc wrote:

median, maximum, minimum, and average are the core of char op......




As mentioned it is so extremely abstract, with no relevance to any particular useful game aspect, as to be completely useless.  Those things are useful when applied to specific things in order to make comparisons between other specific things.  The idea of "CA" is just too general to be useful.

Also, Frostcheese is answer #2 to the maximum CA.

Moderated by ORC_Ragnar on May 01, 2012 - 12:30PM
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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1 year ago  ::  May 01, 2012 - 12:23PM #20
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319

May 1, 2012 -- 12:05PM, bajatmerc wrote:

What if I asked you what the maximum number of CAs granted could be in an encounter with four enemies and five pcs? 



I'd ask you why you think it matters.

D&D Next = D&D:  Quantum Edition
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