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1 year ago ::
May 01, 2012 - 2:54AM
#11
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Date Joined:
Nov 23, 2003
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Level 22 encounter stance from D382. Fighter utility. Reroll any fighter at-will attacks or basic attacks with the weapon keyword. OoE clearly states what happens if you reroll.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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1 year ago ::
May 01, 2012 - 3:03AM
#12
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Date Joined:
Dec 22, 2010
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Battlemind MC Fighter/Draevan Marauder using somekind of spear would give you 19-20 crits on BB.
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1 year ago ::
May 01, 2012 - 3:08AM
#13
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Date Joined:
Nov 23, 2003
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"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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1 year ago ::
May 01, 2012 - 3:46AM
#14
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Date Joined:
Oct 28, 2010
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Level 22 encounter stance from D382. Fighter utility. Reroll any fighter at-will attacks or basic attacks with the weapon keyword. OoE clearly states what happens if you reroll.
Damn nice.
Now I see why they didn't let Slayers&Knights get a proper U22 from their class... Double rolls > Pretty much all the other bennies from the Slayer stances.
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1 year ago ::
May 01, 2012 - 7:31AM
#15
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Date Joined:
Apr 14, 2010
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I'm looking at a Wilder for an upcoming Lair Assault run (the utility 6 is just ridiculous), and I'm wondering what build complements that power the best.
It obviously should be a critfisher, so probably some sort of Avenger. But the Resist 5-10 All looks like it's best at home on a defender. So are there any good Avenger|Defender hybrids out there? Or another type of build that works well with Wilder that I can use?
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1 year ago ::
May 01, 2012 - 7:40AM
#16
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No good hybrids at your level range, but if you don't see the synergy between Avenger and "defender" benefits like DR, you might not be ready to play the class yet.
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1 year ago ::
May 01, 2012 - 7:44AM
#17
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Date Joined:
Apr 14, 2010
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No good hybrids at your level range, but if you don't see the synergy between Avenger and "defender" benefits like DR, you might not be ready to play the class yet.
Then educate me. And I'd appreciate it if you would tone down the condescension a bit.
Anyway, I did some more research and an Avenger|Swordmage (Assault) looks pretty good. Power of Skill for an MBA that gets your OoE, giving the enemy a choice between attacking you through your 5-10 resist all or moving away and possibly triggering your Aegis. Hybrid Talent, Unarmored Agility and high INT give you good AC, and if you use only weapon powers you don't even need to use a sword, which opens up Rending Weapon. Room for improvement?
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1 year ago ::
May 01, 2012 - 8:04AM
#18
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Date Joined:
Mar 12, 2011
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As much as everyone might appreciate that, it will probably never happen. As far as avengers liking defensive goodies - avengers come in three flavors, all of which will get attacked a lot more often than pretty much any other striker if they're playing to their schtik.
- Pursuit: Isolationist specialist, removes one enemy at a time from the cluster, punishes it if it tries to escape, punishes other enemies if they try to come close. So, obviously, they simultaneously become the target du jour for the mob they're currently working on.
- Retribution: Slightly insane martyr kamikaazis into the enemy line, hoping to draw attacks, channels that pain into his attack vs his target. (resist 5 at that level could let him provoke from every minion on the board without taking damage, adding 10xINTmod to his damage vs his oath target)
- Unity is a "gather round, folks!" build, both for allies and enemies. with a defender nearby, he's safer than the other two, but with all the buffs he's handing out, on top of the damage he brings himself, he is a very attractive target.
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1 year ago ::
May 01, 2012 - 8:10AM
#19
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Does infinite crits 1/encounter a day work? (avenger/ardent champion/lord of fate with rending weapon).
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago ::
May 01, 2012 - 8:10AM
#20
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Date Joined:
Apr 14, 2010
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Thanks, that clears up the class a bit for me.
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