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Switch to Forum Live View Howl at the Moon rules question
1 year ago  ::  Apr 30, 2012 - 8:34PM #1
Lharn
Date Joined: Aug 23, 2007
Posts: 28
I know there is a long thread on Charop about this, but its degenerated into something painful to read. It seems as if there is no way to enhance the accuracy of  secondary/attack power of the various beast forms? The secondary power has neither implement or weapon keyword. My shifter berserker is looking to retrain his theme and get his wolf on sometime soon and i am trying to decide between werewolf or pack outcast.
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1 year ago  ::  Apr 30, 2012 - 8:37PM #2
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,529
Any conditional or permanent modifiers to attack roll that doesn't specify weapon or implement will benefit Bear/Dire Rat/Wolf Shape Secondary Powers.
Yan
Montréal, Canada
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1 year ago  ::  Apr 30, 2012 - 10:28PM #3
Zathris
Date Joined: Nov 6, 2009
Posts: 4,231
Don't use the secondary power?
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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1 year ago  ::  May 01, 2012 - 7:40AM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,483
Their are a few ways...  such as getting combat advantage, or having a warlord grant you an MBA with +2 to hit.

But it's a fair bit more difficult without keywords.
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  May 01, 2012 - 10:42AM #5
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
The Winter Fury PP would make the theme powers deal cold damage instead of untyped, allowing frostcheese (though still much less effectively than with weapon/implements).

If something similar could be found for fire, then hellfire blood could apply.
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