Community

 
Jump Menu:
Post Reply
Switch to Forum Live View Help with min/max/optimizing
1 year ago  ::  Apr 30, 2012 - 1:37PM #1
Jheriko
Date Joined: Jan 12, 2008
Posts: 24

I am playing in an encounters group and I am the most experienced player in the group and through this character together in under 20 minutes, he is not the primary striker by any means but I play with a group of inexperienced players and I need to optimize him to make him as effective as possible.

thanks in advance.

The weapons and equipment in brackets are not changeable.

Wil, level 7
Human, Rogue (Thief)
Human Power Selection Option: Bonus At-Will Power
Inherent Bonuses
Occupation - Thief (Stealth class skill)
Theme: Black-Hearted Knave
 
FINAL ABILITY SCORES
STR 14, CON 10, DEX 21, INT 10, WIS 8, CHA 12
 
STARTING ABILITY SCORES
STR 14, CON 10, DEX 18, INT 10, WIS 8, CHA 11
 
 
AC: 22 Fort: 18 Ref: 23 Will: 17
HP: 52 Surges: 6 Surge Value: 13
 
TRAINED SKILLS
Acrobatics +13, Athletics +10, Bluff +9, Insight +7, Perception +7, Stealth +15, Streetwise +9, Thievery +13
 
UNTRAINED SKILLS
Arcana +3, Diplomacy +4, Dungeoneering +2, Endurance +3, Heal +2, History +3, Intimidate +4, Nature +2, Religion +3
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Rogue Utility: Backstab
Rogue Utility: Acrobat's Trick
Rogue Utility: Tumbling Trick
Rogue Utility: Unbalancing Trick
Rogue Utility: Tactical Trick
Rogue Attack 1: Duelist's Flurry
Rogue Utility 2: Tumble
Acrobatics Utility 2: Agile Recovery
Rogue Utility 6: Swift Parry
 
FEATS
Level 1: Improved Initiative
Level 1: Backstabber
Level 2: Weapon Expertise (Light blade)
Level 4: Weapon Proficiency (Rapier)
Level 6: Light Blade Expertise
 
ITEMS
Magic Rapier +2 x1
Magic Dagger +1
Leather Armor of Cleansing +2 x1(loot)
Elven Cloak +2 x1
Adventurer's Kit
Thieves' Tools
Glass Cutter
Investigation gear
Amulet of Protection +1
Triflik's Blade Dagger +2 x1(loot)
====== End ======
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 1:45PM #2
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850
Your theme does nothing. You start with training in Stealth, as a Thief.
One-half of the tabletop gaming news podcast Going Last
Co-author on AoA 2-3 and 4-1.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 1:53PM #3
Jheriko
Date Joined: Jan 12, 2008
Posts: 24

Apr 30, 2012 -- 1:45PM, Reg06 wrote:

Your theme does nothing. You start with training in Stealth, as a Thief.


ok thanks, dropped the class skill and took the +2 to rolls

Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 2:01PM #4
zelink551
Date Joined: Feb 26, 2011
Posts: 3,353
You want the standard charge kit, a vanguard weapon, a horned helm, and surprising charge. Two expertises don't help you, the attack bonuses are both feat bonuses.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 2:35PM #5
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
It looks like you have inherent bonuses turned on in the builder. This will mess up all your power cards' attack and damage bonuses when combined with magic weapons.

I don't see your bonus at-will from being human. But unless these is something specific you want to use it for, you are better served with the heroic effort option.

Suggest you trade your background for either gritty sergeant for rapier proficiency (saves you a feat) or auspicious birth / born under a bad sign to boost your HP.

Suggest a different theme (that one is, bluntly, bad). Sohei or Guardian are the regular go-to ones. Purple dragon knight is also strong. Others that can be good (depending on build goals) are: pack outcast, yakuza, fey beast tamer, unseelie agent, and the new were-x themes (at paragon).

Drop improved initiative (unless you go sohei) until paragon. You only need one expertise feat (light blade expertise). Take Surprising Charge and murder things. Since you have two weapons, Two weapon fighting is a good pick (and sets you up for two weapon opening in paragon). If you go that right TW defense is also a decent choice.

If you want to be evil, be a pixie.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 2:45PM #6
zelink551
Date Joined: Feb 26, 2011
Posts: 3,353
Pixies are not evil! They take offense to that accusation!
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 2:47PM #7
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
^The pixie wouldn't be evil. But the /player/ would be evil for bringing a pixie thief charger to a table.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 2:55PM #8
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,462
Too bad you are locked into rapier.  I would suggest MC spike chain so you can treat it as a double weapon light blade and therefore use light blade expertise and still be able to use sneak attack and duelist flurry.  And since it is still a reach weapon, you could stay a square away when attack at the end of a charge.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 10:07PM #9
Jheriko
Date Joined: Jan 12, 2008
Posts: 24
thank you for the help/advice will make changes and post new min/max'd character shortly


Don't see murder things any where on the list?
Quick Reply
Cancel
1 year ago  ::  May 01, 2012 - 1:45PM #10
onecrazymojo
Date Joined: Feb 13, 2006
Posts: 917
Re: murder things. Haha. That isn't a feat, sorry. What I meant was "Take surprising charge - you will murder things."
Quick Reply
Cancel
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing