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Dungeons & Dra.. 4e Character Optim.. effective binder/paladin hybrid...am i dreaming?
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1 year ago  ::  Apr 30, 2012 - 9:00AM #1
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545
so fey binder/paladin hybrid. you spam fascinating shadows. white lotus riposte and this power make the targets you pull adjacent take damage if they attack me. if they dont attack you they take divine sanction damage (well at least one creature does, but i can get more than one marked for about half the combat with a utility). they cant hit you bc you have hybrid talent pally armor. at level 12 its like 11+ xtra damage whether they attack me or dont attack me. if i like i can always make it rattling but doesnt really matter my armor is so stout. meanwhile i have all sorts of immediate action powers, based on whether they attack me or my allies, including an encounter that dominates.

Fascinating Shadows

You create a dizzying array of images out of the shadows, lulling your enemies into drawing closer.


At-Will        Arcane, Implement, Psychic, Shadow
Standard Action      Close blast 5


Target: One or two creatures in the blast


Attack: Charisma vs. Will


Hit: 1d8 + Charisma modifier psychic damage, and you pull the target up to 2 squares. The first time the target attacks you before the end of your next turn, it takes psychic damage equal to your Intelligence modifier.


its not going to win awards but am i dreaming that a binder can be somewhat effective?

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1 year ago  ::  Apr 30, 2012 - 9:05AM #2
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,291
The sorcerer does this much better with ensorcelled blade.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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1 year ago  ::  Apr 30, 2012 - 9:06AM #3
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545
ok. but does this still mean the binder can be worth something somehow? someway? you do get to attack two targets from range as opposed to one melee target...
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1 year ago  ::  Apr 30, 2012 - 9:39AM #4
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,168

Apr 30, 2012 -- 9:05AM, Fardiz wrote:

The sorcerer does this much better with ensorcelled blade.




You won't have a spell source if you'r Hybrid, so the damage on being attacked doesn't happen, and you want HT for Pally armor.

But you can White Lotus Riposte for cha-mod damage with EB.

I've been working on a Warlock | Palladin or Cavalier build of a similar fashion likely using White Lotus Ripsote but possibly using Hellish Rebuke.

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1 year ago  ::  Apr 30, 2012 - 9:40AM #5
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Apr 30, 2012 -- 9:06AM, frothsof wrote:

ok. but does this still mean the binder can be worth something somehow? someway? you do get to attack two targets from range as opposed to one melee target...




Hybrid Binder can be very valuable. If you're a striker, hybrid star pact binder gives you a free invisibility every time you kill something...

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1 year ago  ::  Apr 30, 2012 - 9:47AM #6
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
By which MWAO means hybrid binder is directly inferior to hybrid warlock, but that the binder boon that was mislabeled as level 1 is a nice utility power pickup.
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1 year ago  ::  Apr 30, 2012 - 9:52AM #7
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545
interesting, thanks for the feedback

im trying to pick up some stance type powers that do auto damage to creatures for starting next to me, but it is tough to get this to be able to multiclass fighter and still boost int. any other classes w auto damage stances come to mind?
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1 year ago  ::  Apr 30, 2012 - 10:15AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,719
Ring of Circling Fangs might be a good addition.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Apr 30, 2012 - 11:18AM #9
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,664
Wrathful Warrior only requires 13 CON, which isn't a horrible investment for a defender-type anyway.
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1 year ago  ::  Apr 30, 2012 - 11:31AM #10
frothsof
Date Joined: Jun 4, 2010
Posts: 10,545

Apr 30, 2012 -- 11:18AM, Scatterbrained wrote:

Wrathful Warrior only requires 13 CON, which isn't a horrible investment for a defender-type anyway.




yes, i will likely do that to get a daily stance power. im also thinking the gladiator theme would work simply to get this bad boy once a day

Spoiler: Show

Bloody Blades

You whip your weapons around you to keep your enemies from blocking your progress to a swift victory.


Daily        Martial, Stance, Weapon
Standard Action      Close burst 1


Effect: Before the attack, you move your speed. Each enemy that makes an opportunity attack against you during this movement takes damage equal to your primary ability modifier and is pushed 1 square after its attack.


Target: Each enemy you can see in the burst


Attack: Primary ability vs. AC


Hit: 2[W] + ability modifier damage.


Effect: You can assume the stance of the bloody blades. Until the stance ends, as a free action you can deal damage equal to your primary ability modifier to any enemy that starts its turn adjacent to you. Any enemy you deal damage to cannot shift until the end of your next turn.



but then i thought the fircrafter theme aura could maybe work

still trying to make the pieces work

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