Community

 
Dungeons & Dra.. What's a DM to Do? Looking for suggestions for speeding up 4th ed...
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Looking for suggestions for speeding up 4th ed combat.
1 year ago  ::  Apr 30, 2012 - 8:19AM #1
Madrigorian
Date Joined: Sep 20, 2009
Posts: 8
Hello all,

I have been in a campaign, and we have come to a problem.    Our DM is having issues with combats taking entirely too long.  We do not want to nerf every monster to have less HP or powers, and we do not wish to have every combat be a cake walk, but.... when we get past an Elite monster's main powers, survived its Second Wind, and Action Point use... its normally just a matter of attrition.  After all that, we know we will win the battle, its just a matter of time. 

Has anyone else had this problem?  What ways do you help deal with this?

I would love to help him solve this problem and get a bit more time for RPing in our sessions.

Thanks for any help.
~Mad        
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 8:24AM #2
frothsof
Date Joined: Jun 4, 2010
Posts: 10,473
when you get to the 'its just a matter of time' point, most skilled dms try to end the combat one way or another. do the monsters ever flee? has your group ever attempted to make monsters surrender? have you ever thought to try to avoid a combat? has your dm ever thought to make the monsters actually hit hard? my blog has ideas on monster design and morale, maybe it would help your dm

check out the dm tips and monsters tips categories

frothsof4e.blogspot.com/
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 8:32AM #3
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
You might also check out the Compilation Thread of Combat Accelerators
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 9:23AM #4
Chimpy20
Date Joined: Mar 16, 2011
Posts: 469
Give monsters 25% less health and make them deal 25% more damage, works pretty well for most monsters. Brutes already hit pretty hard so it might be a case of giving them more +attack perhaps.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 9:25AM #5
dave2008
  • Dragon Slayer
Date Joined: Jan 27, 2009
Posts: 964
Make sure your DM realizes that monsters do not general get a second wind.  They can only use a healing surge if it is an actual power.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 9:33AM #6
Odyssyus
Date Joined: Dec 28, 2010
Posts: 156
For the players: when you have decided what you are going to do next turn, pre-roll your dice and do the math while others are taking their turns. Of course, combat's flow shifts the options quickly and drastically, so sometimes the move you were planning on making turns out to be impossible, but most of the time this method works.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 12:38PM #7
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
wrecan beat me to it. But I had already tabbed this thread, so I'm posting anyway.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 1:23PM #8
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542
Get a kitchen timer and set it to 2 minutes. Each player (and enemy) has 2 minutes to complete their turn or they 'hold their action'
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
1 year ago  ::  Apr 30, 2012 - 4:45PM #9
kueryd
Date Joined: Dec 23, 2010
Posts: 111
I halved the HP and doubled the dammage dice (just the dice, not the static dammage).
And i added a houserule that on the first round no action points can be used.

Combat is fast and fourious.
Quick Reply
Cancel
1 year ago  ::  May 01, 2012 - 12:58AM #10
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,777
> pre-roll your dice and do the math while others are taking their turns.

  This is reliant on the DM providing the creatures' defensive stats, which not all of them do... but probably should. Yes, many of us can flap our gums about 'the old days' when such information was a closely-guarded secret, but that doesn't change the fact that the game runs FAR more quickly if the players can resolve things without needing a constant back and forth about basic things like a monster's AC.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
Dungeons & Dra.. What's a DM to Do? Looking for suggestions for speeding up 4th ed...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing