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1 year ago ::
May 04, 2012 - 3:00PM
#31
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Elemental melee warlock wererat. Use the wererat at will. If you have CA then it adds bleed effect. With the original warlock's curse, you just have to do damage to trigger it. The wererat at will would do that. Gloves of eldritch admixture to make the curse damage fire which gives the power the fire keyword. Now they have to save against a fire effect caused by you. If you can line up the vulnerability you can really add damage.
Because the damage is from the curse, it does not need implement or weapon effects to do it.
Wererat attack has bad accuracy though.
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1 year ago ::
May 05, 2012 - 4:00PM
#32
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Date Joined:
Feb 26, 2006
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Any ways for a Tiefling Elemental Warlock to be able to second wind after every rest if needed to set to fire affinity and not have the second wind go to waste? Cincture of Vivacity would let you gain temps if done on your first combat turn, but costs you a standard action. Any reliable ways to either reduce the action cost or prevent the surge from going to waste with second wind?
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1 year ago ::
May 05, 2012 - 4:45PM
#33
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Any ways for a Tiefling Elemental Warlock to be able to second wind after every rest if needed to set to fire affinity and not have the second wind go to waste? Cincture of Vivacity would let you gain temps if done on your first combat turn, but costs you a standard action. Any reliable ways to either reduce the action cost or prevent the surge from going to waste with second wind?
THP last till you rest. End of a rest SW as a Standard with Cincture and keep the THP till you fight.
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1 year ago ::
May 05, 2012 - 6:02PM
#34
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Date Joined:
Feb 26, 2006
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Cincture of vivacity specifically only works during combat, so you can't pre buff with it.
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1 year ago ::
May 05, 2012 - 6:16PM
#35
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Cincture of vivacity specifically only works during combat, so you can't pre buff with it.
Huh, MME changed it. That's new. Unfortunate.
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1 year ago ::
May 06, 2012 - 8:47AM
#36
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Any ways for a Tiefling Elemental Warlock to be able to second wind after every rest if needed to set to fire affinity and not have the second wind go to waste? Cincture of Vivacity would let you gain temps if done on your first combat turn, but costs you a standard action. Any reliable ways to either reduce the action cost or prevent the surge from going to waste with second wind?
Hybrid cavalier lets you SW as a minor. Devil's favor lets you get an offensive benefit out of it.
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1 year ago ::
May 06, 2012 - 9:12AM
#37
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Date Joined:
Feb 26, 2006
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So it seems the Elemental Hexblade can most reliably take advantage of Consuming the Weak/Hellfire Master, but Elemental Warlock can do way more damage (and have access to better powers) when they can get fire affinity (similar to the wild sorc/primordial channeler) and their pact boon going. For the Hexblade, the tricky part seems to be getting more off-action attacks to get things burning sooner. WLMR can help get the occasional extra attack in there, or ideally an attack granting leader ally. Here's an 11th level LFR build I'm working on: Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Tiefling, Hexblade, Lost Soul Arcane Admixture Damage Type: Arcane Admixture Fire Arcane Admixture Power: Unraveling Strike
FINAL ABILITY SCORES Str 9, Con 20, Dex 11, Int 14, Wis 11, Cha 22.
STARTING ABILITY SCORES Str 8, Con 15, Dex 10, Int 13, Wis 10, Cha 17.
AC: 28 Fort: 23 Reflex: 20 Will: 24 HP: 82 Surges: 11 Surge Value: 22
TRAINED SKILLS Bluff +18, Arcana +12
UNTRAINED SKILLS Acrobatics +5, Diplomacy +11, Dungeoneering +5, Endurance +13, Heal +5, History +7, Insight +5, Intimidate +11, Nature +5, Perception +5, Religion +7, Stealth +7, Streetwise +11, Thievery +5, Athletics +4
FEATS Level 1: Arcane Initiate Level 2: Hellfire Master Level 4: White Lotus Riposte Level 6: Aggressive Advantage (retrained to Arcane Admixture at Level 11) Level 8: Rod Expertise Level 10: Hellfire Blood Level 11: Consuming the Weak
POWERS Arcane Initiate: Magic Missile Primordial Adept Starting Feature: Vezzuvu's Eruption Level 1 Hexblade Daily Power: Hellfire Blast Level 2 Hexblade Utility Power: Vezzuvu's Tread Level 5 Hexblade Daily Power: Crackling Fire Level 6 Hexblade Utility Power: Chaos Armor Level 10 Hexblade Utility Power: Destiny Inversion
ITEMS Blade of Chaos, Bracers of Mighty Striking (heroic tier), Magic Rod +3, Belt of Vigor (heroic tier), Dwarven Wyvernscale Armor +3, Amulet of Vigor +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Ultimately boils down to Unravelling Strike spam though which lessens the appeal. I did just discover a power that would reduce the action cost of using second wind that would fit for the Elemental Warlock. Herbal Healing, Wizard Utility 2, minor action encounter power you can use on yourself to trigger your own second wind. So with that power AND the Cincture of Vivacity you can use Herbal Healing to second wind on your first turn in combat without wasting the surge or a standard action. I think that's gonna be as good as can be hoped for to make fire affinity reliable for that build.
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1 year ago ::
May 06, 2012 - 10:49AM
#38
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Date Joined:
Jul 26, 2010
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As a Tiefling you have access to Secrets of Belial, so you could grab someting like Invigorating Stride if you don't want to SW after every rest and the action economy of doing it durin a fight bothers you.
OR you could take multiple short rests in a row until you roll fire. Just come up with an RP reason for it if your DM is resistant (you need to meditate to regain control of the elemental chaos within, or something else, get creative).
Or, as someone else mentioned, you could go Hybrid Cavalier.
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1 year ago ::
May 06, 2012 - 11:21AM
#39
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Ultimately boils down to Unravelling Strike spam though which lessens the appeal.
Genuine question here—is there a Hexblade build that doesn't ultimately boil down to spamming their pact weapon MBA?
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1 year ago ::
May 08, 2012 - 10:04AM
#40
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Pernicious Onslaught is another option for these builds, when a creature with your ongoing fails the save, another creature adjacent eats damage equal to the save. You do have to have a spellscar, though.
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