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1 year ago ::
May 11, 2012 - 11:49AM
#31
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Date Joined:
Feb 23, 2012
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Played a knight for the current encounters season that just ended. He felt less glamourous than some of the other classes simply due to lack of dailies or big damage enounter powers, but his defender mechanics are top notch. Dealing punishment damage even on a missed OA essentially churns through any minions and because all of his powers revolve around MBAs he has ridiculous mobility to charge every turn. More importantly because his stances (specifically Defend the Line with World Serpent's grasp feat) makes him ridiculously sticky though less so in open combat vs in buildings and dungeons.
I'll be trying out the Executioner this next enounters session and I'd love to play a berserker sometime.
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1 year ago ::
May 11, 2012 - 1:28PM
#32
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Played a knight for the current encounters season that just ended. He felt less glamourous than some of the other classes simply due to lack of dailies or big damage enounter powers, but his defender mechanics are top notch. Dealing punishment damage even on a missed OA essentially churns through any minions and because all of his powers revolve around MBAs he has ridiculous mobility to charge every turn. More importantly because his stances (specifically Defend the Line with World Serpent's grasp feat) makes him ridiculously sticky though less so in open combat vs in buildings and dungeons.
I'll be trying out the Executioner this next enounters session and I'd love to play a berserker sometime.
Minions don't take damage on a miss.
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1 year ago ::
May 11, 2012 - 1:35PM
#33
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Date Joined:
Feb 23, 2012
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You sir are correct and I have no idea why I wrote that as I speficially was told that two sessions ago and apprently forgot. Still a very nice and sticky class.
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1 year ago ::
May 11, 2012 - 1:46PM
#34
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You sir are correct and I have no idea why I wrote that as I speficially was told that two sessions ago and apprently forgot. Still a very nice and sticky class.
Minion churning is relegated to auto hitting AoE's
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1 year ago ::
May 13, 2012 - 2:51PM
#35
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So basically they realized not enough people want Essentials or they weren't hitting their targets, and decided to scrap 4E... wonderful....
Ok, well I'll poke around until some overzealous ORC temp bans me again...
More like 4e wasn't doing well and Essentials was the last attempt to save the edition, but because there's so much hate for Essentials the edition is dying.
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1 year ago ::
May 13, 2012 - 6:35PM
#36
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Date Joined:
Mar 12, 2011
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For what it's worth, I don't think any of the above hyperbole is true.
4e is and has been doing fine. It's very different in balance and structure than previous editions, and so Wizards lost a lot of business to Pathinder in the transition.
Essentials was an experiment to see if disparate systems could be balanced enough to play together indiscriminately, and was a success.
5e is the child of that success: an attempt to reconcile the differences between 4e, essentials, and prior editions with the hopes of reclaiming their lost customers.
It's a noble, if far-fetched goal. They have some very smart people working on it, so it just might work.
And if it doesn't? I'll keep playing 4e happily.
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1 year ago ::
May 14, 2012 - 2:41AM
#37
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Date Joined:
Oct 28, 2010
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Played a knight for the current encounters season that just ended. He felt less glamourous than some of the other classes simply due to lack of dailies or big damage enounter powers, but his defender mechanics are top notch. Dealing punishment damage even on a missed OA essentially churns through any minions and because all of his powers revolve around MBAs he has ridiculous mobility to charge every turn. More importantly because his stances (specifically Defend the Line with World Serpent's grasp feat) makes him ridiculously sticky though less so in open combat vs in buildings and dungeons.
I'll be trying out the Executioner this next enounters session and I'd love to play a berserker sometime.
Minions don't take damage on a miss.
Battle Guardian is not an attack dealing damage on a miss. It's a tweaky, picky rules element, and interpretations can be argued either way, but technically, Battle Guardian does autodamage, and does autokill minions. Not so the Berserker (or Eladrin Knight)'s punishment.
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1 year ago ::
May 14, 2012 - 6:45AM
#38
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Date Joined:
Feb 23, 2012
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I'll have to keep that in mind. The argument that the strength mod damage even on a miss as being part of the main block of text and not contained within a miss effect does make it rules-laywery, but still a tough sell.
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