|
1 year ago ::
May 06, 2012 - 2:00AM
#61
|
|
|
[Somewhen else is somewhere else. The real world is not centuries ago; it's now. It was a completely different world back them.
And if anything, it sucked WORSE. "Okay, you work in the fields for 18 years then drop dead of the plague. Same time next week, guys?" Riveting gaming ...
Everything sounds stupid with silly examples wrought with hyperbole.
"Okay, you work in the fields for 18 years then drop dead when the dragon burns your village. Same time next week, guys?" Riveting gaming...
Yeah, not only does that sound stupid, but it also sounds cliche.
If there's a dragon there, then it's not taking place in any point in RL history, because dragons don't exist. So, what was your point again?
Another day, another three or four entries to my Ignore List.
|
|
|
|
1 year ago ::
May 06, 2012 - 2:02AM
#62
|
|
|
[Somewhen else is somewhere else. The real world is not centuries ago; it's now. It was a completely different world back them.
And if anything, it sucked WORSE. "Okay, you work in the fields for 18 years then drop dead of the plague. Same time next week, guys?" Riveting gaming ...
Everything sounds stupid with silly examples wrought with hyperbole.
"Okay, you work in the fields for 18 years then drop dead when the dragon burns your village. Same time next week, guys?" Riveting gaming...
Yeah, not only does that sound stupid, but it also sounds cliche.
If there's a dragon there, then it's not taking place in any point in RL history, because dragons don't exist. So, what was your point again?
Read the first sentence of my response if you forget what my point was.
You introduced a silly example to show how stupid a historical real world campaign might be. I was using a fantasy world example to prove that any setting could be equally stupid when using silly examples.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
|
|
|
|
1 year ago ::
May 06, 2012 - 2:44AM
#63
|
|
|
Give the core races of Human, Elf, Dwarf, and Halfling a full discription in the first PHB. Provide stats for the other stuff without any detailed description. That way campaigns that are already useing those types of characters can easily incorporate them in to the new rules without them taking up too much space in the PHB. The non-core races and subraces can be fleshed out in either Campaign setting books or rules expansions depending on which is more appropriate.
|
|
|
|
1 year ago ::
May 06, 2012 - 3:22AM
#64
|
Date Joined:
Jan 12, 2012
|
Give the core races of Human, Elf, Dwarf, and Halfling a full discription in the first PHB. Provide stats for the other stuff without any detailed description. That way campaigns that are already useing those types of characters can easily incorporate them in to the new rules without them taking up too much space in the PHB. The non-core races and subraces can be fleshed out in either Campaign setting books or rules expansions depending on which is more appropriate.
That is a nice idea. It would allow WOTC to include 5-10 extra races using fairly little space, while also advertising for upcomig expansions.
Welcome to the boards 
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
|
|
|
|
1 year ago ::
May 06, 2012 - 9:02AM
#65
|
Date Joined:
Apr 24, 2007
|
I think the way that (additional races beyond some core subset) should be handled is in the Monster Manual. All the information you need to play any race (stat modifiers, special abilities, ECL/LA) should be available from the race's statblock. Say aasimar aren't in the PHB -- how to stat them should be decipherable from the aasimar statblock in the MM.
|
|
|
|
1 year ago ::
May 06, 2012 - 9:18AM
#66
|
Date Joined:
Mar 22, 2008
|
If there's a dragon there, then it's not taking place in any point in RL history, because dragons don't exist. So, what was your point again?
That's because St. George killed them all.
|
|
|
|
1 year ago ::
May 06, 2012 - 10:54AM
#67
|
|
|
In other words, anybody who tries to cite 'historical relevance' or 'historical accuracy' in a D&D game should be mocked mercilessly. D&D does not take place in our history, it has nothing to do with our history, and whatever may or may not have happened in the real world dark ages or any other historical period is utterly and completely irrelevant to your D&D game.
Not at all. Greyhawk opened with a "claim" that it was actual history. We feature castles from the middle ages that would be disasters in a "real" fantasy. Etc etc... Actual history, attempts to get as close to it as is possible when adding in monsters and magic and other "realism" are a very important part of the game. We are a roleplaying game. Every time we have to stop and tell ourselves it is only a game, that is every time the role takes a hit. Historical accuracy [or rather "realism"] is very beneficial to the game.
|
|
|
|
1 year ago ::
May 06, 2012 - 11:02AM
#68
|
|
|
Historical accuracy [or rather "realism"] is very beneficial to the game.
Yes, as a point of reference, not as a definitive "be all end all."
If humans were the only sentient race in a campaign, then I would agree. But with the abundance of sentient races found in a typical D&D world, the atmosphere of realism and accuracy changes dramatically.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
|
|
|
|
1 year ago ::
May 06, 2012 - 11:10AM
#69
|
Date Joined:
Apr 24, 2007
|
History is great as a starting point for familiarity, but clinging to it should not override the fantasy elements. If it's more fun for somebody to have elves and dwarves, then he shouldn't be limited to just humans in order to preserve some historical accuracy.
|
|
|